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Kaphotics

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Everything posted by Kaphotics

  1. When trying to troubleshoot why PKHeX flags your manual edits as illegal, it is important to think about the rules of the game in obtaining specific values. PKHeX is telling you the current ability is not what it expects (a mismatch), and you have it selected as a hidden ability. Your Pokémon was caught at level 14, which is a wild encounter. Wild Encounters on Route 7 in X/Y don't have hidden abilities, and the Ability Patch introduced in SW/SH didn't exist in the games. It is inadvisable to manually mutate one encounter into another, as seen by your attempt to check the "As Egg" checkbox. A bred/hatched egg won't have a level 14 met level, and it will have an Egg Location (you left it as none). Use the Encounter Database to source a base template, then modify it as you need.
  2. >BulkImporterPlugin Update your plugin, or use an older version of PKHeX that your plugin supports.
  3. The encounter database displays encounters, not resulting Pokemon. You're trying to filter for only encounter objects that have an IV_ATK property (there are no encounter object types that do).
  4. Where do you capture a level 0 Darkrai? Use the encounter database.
  5. Kaphotics

    BDSP Slate

    The "Give All" cheat will skip adding unobtainable items. You can still manually add them in the Inventory Editor as well as individual Pokémon held items. Since the BDSP-exclusive Treasure (slate/shard) are unable to held, they were also skipped. I'll revise the logic to allow them to be added via "Give All". edit: done -- https://github.com/kwsch/PKHeX/commit/b08843fcc58cda8ad82d68aba85af1cc1a33b79e
  6. This is because PKHeX exhausts all possible encounters and retains the last one it checked, which happens to be an event encounter. Transferring 3->4 disallows transferring Pokémon with HM moves. In transferring 3->4, it deletes these HM moves and tries to fix the moves. However, since you have two HM moves first, it fails to shift things down. Behavior used to work >4 years ago, but was broken in this commit: https://github.com/kwsch/PKHeX/commit/75202c7a89a082953ed3771bcf6d32894350cdfd Now, with the latest commit (and future release), the reorder logic will now loop to account for multiple empty slots: https://github.com/kwsch/PKHeX/commit/ad739f1db71a2e508808e1b2f02cb193e138e6b4
  7. For the context of your game, the roamers are Latias and Latios. Without knowing how exactly the game uses the values from the save file, it is unknown how it behaves for non-roamer species.
  8. Already been fixed since the release; only affects SWSH formats. Kinda am waiting for HOME to update as I don't like to update multiple times in a week...
  9. PKHeX is a save file editor. Edit the ROM to change EXP yield.
  10. I have uploaded a new zip to the download page, can you try that? https://github.com/kwsch/PKHeX/commit/1ed6efd46509dc959c110fed5704be6b5d656420
  11. Added on latest: https://github.com/kwsch/PKHeX/commit/3bde807bf2e7a3337db62bf19fc9ae98d6374e13
  12. Emulator compressed save files are not valid. Change to RAW.
  13. If only plugins like ALM had a wiki with information / tutorials.
  14. I tried making some changes -- the NET 7 refactor changed the scaling mode from Font to Dpi, so I have tried reverting this with the following commit: https://github.com/kwsch/PKHeX/commit/de84ae9600133890df6257c287c7365d6a62a5f9 Can you upload a screenshot of the attached build? PKHeX-fontscale.zip
  15. Added in latest commit: https://github.com/kwsch/PKHeX/commit/3285ecada9c7dedaca61aaf063f1b45e8950b9f6
  16. pkNX requires a fully dumped ROM as per the images in the main thread. The photo you shared does not show the subfolders or the file count inside the folder.
  17. Stop reloading your game from save states. Import your save file back to your emulator, and soft reset the game.
  18. Your TSV is 0, which is disallowed for HOME TID/SID combinations. TSV of 0 would result in shiny HOME gifts (like Magearna, which has a fixed PID), hence why TSV=0 is flagged.
  19. Recent commits have added PersonalType1, PersonalType2 to accomplish what you are asking. Held Item you can specify the full localized name ("Meadow Plate" in this case -- not "MeadowPlate"). Suggesting held items is way too subjective.
  20. Obligatory reminder/warning about injecting images being bannable, as player photos are shared for PvP battles / etc. It is recommended to never inject images that end up being transmitted from your console, because it's a clear indicator of a hacked console.
  21. Upon (a much later) investigation, Ruby/Sapphire has a "bug" (that was not fixed in 1.1, but was fixed in Emerald) that didn't do the &7 loop for picking a valid strain. Future commits/releases will be adjusted to allow strain 0/8.
  22. If you reference the shuffle state table on Bulbapedia, you'll notice that the operation to shuffle back to the resting state is just another shuffle operation with different positions. The inverse is just the index of this result of the regular shuffle table. A(X) = y B(y) = x Both A and B are the same function, just moving 4 chunks to a spot. Find the index of the reverse shuffle result in the regular shuffle list, then just have the algorithm shuffle regularly. Saves you from code duplication and a separate reverse shuffle block position array.
  23. You can always use the batch editor to set all PP Ups back to 0 and HealPP.
  24. The intent of ALM is to create something legal for fun battles between friends. Having 3 PP Ups is entirely legal, and there is no downside to having that many.
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