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Kaphotics

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Everything posted by Kaphotics

  1. You need the sdk that is required for the project; none require net8 yet.
  2. Download the repo, open the sln Update the NuGet for PKHeX.Core to latest, rebuild all. Grab the output dll in the debug folder, done.
  3. You downloaded a program that was last built/posted in July. A new event came out for download in August. How would a program know in advance what external events would be available?
  4. It depends on the original encounter, if it's supposed to have a PIDIV correlation. Try it and see.
  5. Transfer moves stopped after SW/SH. Every game afterwards is its own island.
  6. You can't obtain the moves without cheating, therefore the program indicates it is not legal.
  7. Transferring from foreign contexts into PLA/BDSP/SV formats will reset their moves to their current level up moves. This is how HOME works, therefore it is how PKHeX works. Feel free to reapply whatever moveset you want afterwards.
  8. PKHeX does not simulate HOME trackers. HOME trackers are one of the indicators of moving to different games. Lacking the indicators causes other values to be recognized as invalid.
  9. Should be obvious what the property is named. Search through the list the program has.
  10. None of these have their met locations as you described. They need to have their met location, not 0. Electabuzz: Route 10 Kingler/Krabby: Route 40 (not Route 41) Natu: Ruins of Alph Nidorino: Route 13 (not Route 14, level 26 there)
  11. The last release to that page was over a year ago; PKHeX no longer provides the Newtonsoft JSON library because it no longer uses it. If you are having issues with using out of date plugins on the latest release, message the plugin author.
  12. Restore a backup of your save then, or ignore it. You can always trade with people to "obtain" more Rowlet.
  13. The screenshot only shows 1 Rowlet; the second milestone is incomplete.
  14. Use a file name plugin that replaces the naming logic.
  15. Nope, the lack of `20` would also be a similar corrupt.
  16. File is corrupt; looks like everything 00 was replaced with 20 -- not a single 00 is present in the save file. PKHeX does keep a backup folder, but only if you choose to keep one when prompted.
  17. How far have you progressed in the game?
  18. Both files are junk data; if no save editor or emulator can use them, it's likely a bad dump (dirty contacts / bad dumper output).
  19. Opens just fine on the latest release.
  20. Relearn Flags. Certain game formats allow Pokémon to remember which TMs they were instructed, so that they may easily relearn it at any time. You need to set the flag.
  21. Relearn Moves. Eggs remember the moves they hatched with, and any inherited egg moves would be in that set. Working as intended.
  22. Delete the last 0x30 bytes with a hex editor so that the save file is an even 0x8000 bytes long. Also try loading them in an emulator to see if the data correctly loads there.
  23. Try trimming off the 0x30 byte footer.
  24. Your physical cartridge that you dumped the game from; the physical metal pins that act as the interface to the card reader. Likely dirty/corroded, causing bad data to be dumped.
  25. The encounter database currently does not work well with GB Japanese saves. The template->PKM logic creates data based on the save file language, but GB save files don't store the language. The template logic creates an international PKM because that's the current default, and international data cannot enter Japanese saves. I'll revise the logic so that the next update will handle this better, but for now, try filtering the Version to only show encounters for Blue (JP).
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