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Kaphotics

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Everything posted by Kaphotics

  1. Mind you, this was posted well over 2 years ago when Pokecheck wasn't close to what it is today (had only been public for like 2 months). Should lock this topic as afaik it won't happen now or in the future
  2. there's only a few PIDs(natures) that can be flawless. using different programs won't make more PIDs 'possible'.
  3. are you uploading encrypted or decrypted pkms? if you have the decrypted hex, certain offsets are just indexes for different data tables. just separate out your hex string and then get out the data
  4. Did you use an AR to insert them into your game? If so, post the code. Make sure you battled with no codes being on during the playsession.
  5. If they don't resemble the previous ones (orientation, placement, and size), then they will look goofy ingame. If you're doing sprite replacements for the protagonist then you should have all of them ready to go... or else the "hack" is pretty pathetic. If not, make sprites yourself! Incomplete edits to sprites don't impact the game itself; it only looks bad
  6. Check for adjacent results on what you catch; if it doesn't have the IVs then you didn't hit your seed. You'd probably be better off asking in one of smogonwifi's RNG help threads.
  7. Stats aren't only recalculated when leveling up; Gen V has much more sanity checking and is why you don't get the absurd +XX to a stat when EV training (like in gen 3/4). Not uploading any "proof" that you are breaking the "510 limit" (or anything else) makes me skeptical of your claims.
  8. Replace each sprite with one that is the same purpose; do not insert leftfacing sprites over rightfaced ones ~ keep the order that they are in. The surfing sprites are two sprites combined: the hero surf sprites and the "surfboard" sprites. Just look for hero sprites that are in a mounted position.
  9. ... use dsm "movies" in order to specify an exact starting datetime. Should make calibration that much easier, especially if you know your seed location. RNG is really too easy on the DS as opposed to how difficult delay was in gen IV, so there's really no excuse to use an emulator unless you don't have the game.
  10. Looks like they're keeping the trend of competitively useless events at Worlds hurr i captur stuf
  11. that's the program that only sends one. there's other GTS programs like shiny2 that you can set up to distribute down a list of a folder.
  12. if you just poke around in tinke, the order should be the same as cpan posted
  13. When the event goes live, Pokecheck will grab the data and any registered user can download the pgf on the toolbox page.
  14. Gen IV Korean mon's were (in a sense) from an entirely different game. Gen V was the start of GameFreak using unicode characters so that all of the regions could interact with eachother. In gen IV, Korean games were region locked away from the rest of the world as they didn't use any sort of unicode character format... thus they couldn't be recognized by the other international versions. If you try loading gen IV korean PKM's they'll have garbage names because the character tables don't exist in nonkorean games
  15. the animations are the files next to the palette/tile sprite. see here for more detail here's info for b2w2 flying sprites
  16. sprites consist of multiple things: palette (colors), tiles (raw picture), tilemaps (arranged tiles), and animations (tile movement instructions). Missingno has no animation, purely because its animation tells it to do "not animate the sprite". So use that animation file that missingno uses to tell your sprites to not animate.
  17. it's sprite 0. just edit the sprites (here's a list of what narcs contain what)
  18. just dont use an AR when RNGing; try captures first so you can calibrate and get the hang of it first. It definitely will mess up the process https://www.dropbox.com/s/tbld5h0yh7k0zr2/Titan%27s%20Guide%20to%205th%20Gen%20RNG%20Abuse.pdf
  19. don't even have an action replay in, lol there's tutorials online, like everywhere. try titan's guide
  20. pretty sure someone will go, there's more than enough users in the UK that can contribute the italians are known for being quite leechy
  21. no idea what "instructions" you are referring to; to insert PGFs you have to open the save file for the game you want to insert for.
  22. it's quite obvious, use tinke to insert a sprite then copy the animation files from missingno
  23. http://thehackingtools.webs.com/advancemap.htm "how to hack fire red" @ google -> so many tutorials... this forum doesn't cater to gen 3 hacking (we like to do stuff with current-gen games)
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