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Kaphotics

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Everything posted by Kaphotics

  1. Always link to the upload in question. https://www.pokecheck.org/?p=detail&uid=9866497 Was captured on a Saturday in a Sport Ball -- Bug Catching Contest ESV Slot 1: 20 - 39 72100276 seed (frame 474); doesn't have this ESV (only 2,7,2), which is why it is flagged. BCC encounter slots have never been 100% documented (RNG Reporter notifies users of this) so you can assume it's legal if you captured it. It's just not big enough of a deal for a thorough investigation/fix... BCC errors might be changed to a non-red message in the future.
  2. Pokecheck is more in depth and does not rely on Nintendo's checks (it's much better); it does allow you to test with Nintendo's check too. The website will continue to function as you can still upload pkms and see their legality; when future support comes for X/Y, the past gen LA will come in handy for analyzing pre-XY mons (adapted/updated). The only thing that will change is that you will no longer be able to download/upload ingame as the Nintendo WiFi authentication server will be (likely) shut down.
  3. I personally own a SMS4; although it may not be the cheapest option, the save ripping/writing portion is easy to follow and I can just use PokeGen to insert/dump on a large scale. evandixon recommends the NDS Adapter Plus. Both the SMS4 and NDS Adapter plus cost ~$35. Whatever you get is up to you!
  4. remember to always search first... there's a plethora of threads which already discuss this. http://projectpokemon.org/forums/showthread.php?14951-B-W-Level-Up-Moveset-Expansion http://projectpokemon.org/forums/showthread.php?16270-B-W-Level-up-moveset-editing http://projectpokemon.org/forums/showthread.php?11528-Help-in-hacking-level-up-moves
  5. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info /a/0/1/8 - level up moves unpack narc, go to species, edit hex. repack narc and reinsert.
  6. Nope. These are your options. You'll either need a USB reader or a flashcart. SD card reading does not read NDS or 3DS games, it reads the SD storage chip that is in the 3DS. Pokecheck's ribbon only prevents trading over the GTS to unknowing people; it will not prevent you from using it in battles or trading to your friends. If you edit your save, you can insert whatever you want.
  7. The fact that the Pokestar animation doesn't carry over to X/Y and the fact that you can't transfer the Pokestar Studio hackmons to X/Y. It's just a save editor, so anything else you add in will appear ingame, just like PokeGen.
  8. Save files are 0x00000-0x7FFFF (512KB). Try harder.
  9. So then why are are you worried about having hacks on your save file? Pokecheck detects hacked Pokemon; it's working properly. Our forums are not here to help you to bypass legality checkers, official or not.
  10. ProjectPokemon itself does not have its own list of users' Shiny Values. /r/SVExchange (sort by date) NuggetBridge/Smogon (5200 onwards has new post-Instacheck era SVs) Twitter(JP) (has timestamps) PokeCommunity(New)/PokeCommunity(Old) There are others around the net. Reddit has 1000 new entries in the past 17 days, so if you're looking for a large recent database that'd be the one to check.
  11. You have to own both a Cart & Digital copy for that to work, and you'll be permanently stuck playing on Digital afterwards. The retail cart will be able to start a new game. If you have a powersaves there is no point on doing that. Just back up your save file from the retail cart and use it with this program.
  12. The keys are write only so you have to have advanced custom firmware to dump. There is no shared custom firmware with that capability.
  13. Already asked, already answered: Options -> turn off Forced Save. You won't be required to save before battling against a friend.
  14. No. This only deals with battle videos.
  15. Again, all they do is take your encrypted save and send it to their server. There is no decrypting done on your computer. Pursuing anything with PowerSaves will get you nowhere.
  16. Datel only sends index numbers for applicable codes for your game; you choose which "case" you want and the server side exploit will execute the relevant code for the number you chose. There is no way to exploit their system unless they leave valid index numbers in their system (while not sending them in the list of codes to choose from). This recently public trick let's people get the old codes that were removed a while ago - they're still in their system, just not selectable unless you edit your selection in the XML.
  17. Dump a pk6/ek6 file from your game and view it with this program.
  18. No. Everything possible has been tried; all edits and decryption are server side.
  19. 4.1-4.5 -> emulated NAND doesn't give you the repeating ctr fail method for X/Y. Since the XORpad is also applied over the hashes, there's no way to get the original hash value without decrypting the entire savegame first.
  20. PGL Promotion Gifts: @ 0x26200: u32 flag == 1 --> delivery type (item) u16 item u16 quantity @ 0x26394: u32 flag == 1 --> deliver (0 no delivery) afterwards is some date related stuff (and maybe PGL IDs) so I'm not posting a pic of this section. thanks to TheSonAlsoRises for contributing save files (Discount Coupon).
  21. changing your trainer ID to something impossible to obtain will cause this.
  22. They don't alter the gamesave at all. Copy from cart to RAM -> checksum the save -> apply header with checksum -> store / send. All edits are done server side on their 3DS farm which loads and decrypts, then applies the edits.
  23. 501 - Walmart WINTER2013 Garchomp Attached 501 - WINTER2013 Garchomp.zip
  24. The gap of 0x9C is because you have the powersaves header. Strip it out and you'll have the actual offsets. The save file must be valid for Datel to load it; they are running modified 3DSes to load,decrypt,edit,encrypt,save. There is no way to alter the savefile and have Datel fix it.
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