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Kaphotics

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Everything posted by Kaphotics

  1. Powersaves backups are just rips from the cart, as encrypted data. The only way to decrypt that is with the original cart. Do you have any battle videos saved? You can always extract pkm out with homebrew/KeySAV2, and insert them to your new game.
  2. Homebrew and svdt allow you to edit saves.
  3. http://projectpokemon.org/forums/showthread.php?41681-Time-Capsule-Transfer-Tool-(-pk2pk-) Alternatively, just use homebrew and directly go 3->6 with PKHeX.
  4. Again, all you have to do is write the form number in the box to the right of the drop-down. Illegal mode saves the textbox, not the drop-down.
  5. Kaphotics

    PkHex Questions

    1) Import your save data with what? Importing to PKHeX ensure you're opening your "main" file, importing back to the cart ensure that "main" is the only file in the folder. 2) Encrypted data, used for inserting with RAM injection, obsoleted by QR codes (still exists for research purposes) 3) Not related.
  6. Be sure you are using the latest posted version. I was unable to replicate your issue.
  7. Correct, some forms are cosmetic only and all attributes are the same.
  8. PKHeX should generate the data exactly like the game would; no need to receive it ingame.
  9. The way the game stores the number is unknown; can't translate it to a human readable format unless someone figures out how it works.
  10. Random mega checkbox was discussed two pages ago. Since form=31 does not work for Megas, I've since changed it to randomly pick between the default/mega/(mega2) forms. Should be noted that the code was unintentionally short-circuiting providing form=31 randomization regardless of Mega or not, this update reverts that.
  11. It's a projectpokemon subdomain issue. QRs point to loadcode.projectpokemon.org. I've brought this up to Alpha so it should be resolved soon. You can always save the pk6 and use the lunarcookies b1s1 webpage to inject, or use homebrew.
  12. Possibly clear-cut start/end dates common to all months. Also gives downtime between events for both fans and admins.
  13. QR functionality has not changed in the past 9 months.
  14. Assuming that OP was also using hax mode, the text box to the right of the forme selection is what is saved (it acts as an override).
  15. Already present, see the bottom right corner of the Trainer Info editor.
  16. There's tons of script files, it's not surprising that there is no mega-thread of information of what is where. I suggest looking for pre-existing examples in the normal game; find the script file for a given area that is known to do something similar, then expand with your new script!
  17. This issue has been fixed since the latest public build; a user reported the egg-set bug on Jan 1st via Private Message. New release due today or tomorrow... there's still a few things I need to look at.
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