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Kaphotics

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Everything posted by Kaphotics

  1. Naming something "main" does not make it a save file. Re-watch a tutorial as you haven't exported from the correct location.
  2. PKHeX doesn't have an issue confusing eevee eggs. There's a gift egg which has no relearn moves, and regular eggs which do. Both are the same locations. If there are no relearn moves, it uses the gift data, else it uses the egg data.
  3. Bulbapedia has a list. Alternatively, PKHeX displays the current value from the pkm loaded to tabs.
  4. Use the latest release in the downloads section, not a build from somewhere else.
  5. not a problem with pkhex, you need to re-export your save file as the file you are trying to load is invalid.
  6. Mystery Gifts gen3: https://projectpokemon.org/home/forums/topic/35340-gen-3-e-reader-event-injection/
  7. Ultra beasts can be battled infinitely. There are no event flags to set.
  8. No It's worth mentioning that PKHeX does apply valid trash bytes for these transfers, however, transferring to the 3ds era wipes them. So there's no use checking them in the context of the current generation.
  9. the flag1 is a bunch of flags (see bits); the lowest bit is apparently 'makes contact'. 73 = 1001001 72 = 1001000
  10. Unable to replicate. 201-23 - UNOWN - F3BB.pk2
  11. should be fixed now: https://github.com/kwsch/PKHeX/commit/5888898e7d5fa3555ad8b5908de3dd7443a273e7 was skipping the first encounter (level10) and matching the second (gift Odd Egg) which was missing a conditional check
  12. Anyone can reuse PKHeX's source code (PKHeX.Core) to batch convert mystery gift files. It doesn't have to be done by PKHeX.exe It's something a standalone application can do, so anyone in the community can step up and make a tool.
  13. Outside of PKHeX's scope; it is left to the user to verify if the matched card can be obtained by the game it was received on. Card obtainability is not stored in the wc* data that PKHeX uses.
  14. Yes, it will have a problem. They must be pk* files, not mystery gift files.
  15. fixed https://github.com/kwsch/PKHeX/commit/76385a6b4a408b0c7c178ad4ae830b7ca909b277
  16. It only says that if there are no files in the folder. Do not use folders within folders; PKHeX only looks in the top folder.
  17. Showdown sets import based off of gen4+ item indexes; any parity with Gen2 item names is not supported.
  18. Thanks, fixed in latest commit (added the static encounters to the list of encounters): https://github.com/kwsch/PKHeX/commit/cfe78a7a0c3fab428e0571f2f318d0d8593c0869
  19. The program works fine without shitty antivirus programs.
  20. Thanks https://github.com/kwsch/PKHeX/commit/1b409dd3276d59485da7b85770278f1a5f79018e
  21. Loading the pkm to tabs then saving causes the catch rate to update if not matching its Red/Blue evo chain values. The tradeback feature is for enforcing a Gen1 only metagame/checking.
  22. It uses RB's table, as RB vs Y is not conclusively detectable from the raw data. There's no way to manually make a Yellow Pikachu unless you use the Batch Editor.
  23. Not a bug, working as intended. The catch rate for a hacked PKM is only overwritten if the current catch rate does not match any of its evo chain; if it needs updating, it uses the current species. Hacking a Pidgeot straight will cause the catch rate to be Pidgeot's; you need to force it down to Pidgey/Pidgeotto then evolve it (either ingame or via PKHeX).
  24. Fixed, although somewhat unrelated: https://github.com/kwsch/PKHeX/commit/14821dfb82ad6015417823f2491a0477535973e1 PKHeX gets the base species then enumerates the chain to see if any of the catch rates match. You'll have to temporarily set it as the original species from another unrelated chain: Pigeot -> Mewtwo -> Pidgey -> Pigeot 0 -> 3 -> FF -> FF I don't think it's a big enough need to have direct editing of the catch rate; may necessitate a new custom control (Auto checkbox, species selection, raw entry) which is a bit of effort for something so minor.
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