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Kaphotics

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Everything posted by Kaphotics

  1. Like I said: For encounters that can only be obtained in a separate set of games that can only reach your game via HOME, the only way to legally transfer them is to legitimately transfer them. Something from LGPE must be uploaded from LGPE into HOME legitimately, then downloaded from HOME to SWSH legitimately.
  2. Use the encounter database. For encounters that can only be obtained in a separate set of games that can only reach your game via HOME, the only way to legally transfer them is to legitimately transfer them.
  3. Mainline games do not have localizations for the side game met locations. They'll just display whatever the location ID is for the mainline game.
  4. Using a save editor will not let you skip over game progress by flipping a few values. It is much more complicated than that, and it isn't worth the time figuring out because to do so would require playing the game anyway. Just play the game, or take someone else's save file.
  5. > I don't recall editing her stats or nature Look at its IVs. Seems pretty sus. Anyway; Route 32 Zubat is encounter slot 9 and 11. With Synchronize, there's only 1 opportunity to get those IVs, and it's not slot 9 or 11. I can't find anything to prove it was legitimately encountered, like PKHeX, therefore it's likely not legal.
  6. "Proper" is subjective. You can refer to PKHeX's source code for how it verifies memory legality. There are far too many combinations of memories and values, not to mention restrictions or quirks, to be able to "write a guide". It's also not worth the time.
  7. Use the encounter database.
  8. I wasn't able to replicate the behavior you were seeing, but I've revised the code to be a little more cautious to possibly fix whatever issue you had with timing. Update SummaryPreviewer.cs · kwsch/PKHeX@e10d272 Try the development build (wait a few minutes after this reply so that it has time to build and upload) and let me know if you continue to have issues! https://projectpokemon.org/pkhex-dev/
  9. Not a valid dump. Either it is a bootleg cartridge (which you need to dump differently) or you need to clean your cartridge's contacts. Not an issue with PKHeX. No other save file editors or emulators are able to load your save data, indicating that it isn't a PKHeX issue, rather a dump issue.
  10. You have to set it to your Mystery Gift slots, not just view it.
  11. The game is locked into a pattern when generating the opponent's team data. For Dragonite, it can never land on the spread that you have given it. Use an RNG tool that accounts for Shadow locks to search for another spread.
  12. Should be enough to accept that they aren't legitimate, and that PKHeX is working as intended in flagging your unnatural Pokémon. The side effects of cheat codes can tamper with how the game generates Pokémon, and such tampering will invalidate the correlations that are expected in how the random numbers are generated. By having invalid correlations, the program cannot 100% match it to a specific encounter, therefore it eventually gives up and retains the last one it tried checking.
  13. Not without patching the ROM to disable the updating of abilities on evolution. There isn't a patch like that for any game as far as I know.
  14. Not an issue with PKHeX. The program does not have a virus; use a different virus scanner that doesn't give a false positive. You'd think other people would be bringing this up if it were an actual thing, but no, it's not.
  15. I'm immediately suspicious of cheats being involved because these do not follow the RNG correlations required for tera raids.
  16. Use the dropdown in the screenshot you posted. The dropdown can be searched by typing in whatever you want to search (like MaxLair) and hit enter, the list will be filtered to only entries containing what you searched for.
  17. I tried VBA but your save file did not have anything available at the Continue menu, only New Game.
  18. Not a valid dump. You can confirm it doesn't work by seeing it your save file loads in an emulator, or if other save editors don't load your file.
  19. Then maybe it fixes when connecting with HOME/online etc, or inspecting in-game. Either way, it's an "old" name and not really legal until it gets fixed prior to being used/traded. I'm not going to add provisions for "was captured before the patch that changed names but hasn't touched anything that would fix it"
  20. PKHeX does not maintain localizations for different patch eras; only for the latest on a particular game. When you update to Crown Tundra+, the name will be automatically updated by the game. Your screenshot indicates SWSH-Base, meaning the save file has not been updated for any DLC. PKHeX/PKHeX.Core/PKM/Util/SpeciesName.cs at master · kwsch/PKHeX
  21. PKHeX does not maintain localizations for different patch eras; only for the latest on a particular game. When you update to Crown Tundra+, the name will be automatically updated by the game. Your screenshot indicates SWSH-Base, meaning the save file has not been updated for any DLC. PKHeX/PKHeX.Core/PKM/Util/SpeciesName.cs at master · kwsch/PKHeX
  22. You'll want to run a multi-step batch edit (using the `;` character on a line to indicate the break between instruction sets). Randomize a value (like Nature) to 0-2. If (nature) is 0, .AbilityNumber=$0 If (nature) is 1, .AbilityNumber=$1 If (nature) is 2, .AbilityNumber=$2 Randomize the donor value (Nature) back to whatever you want.
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