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evandixon

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Everything posted by evandixon

  1. My patchers currently include your modified code.bin, icon.bin, and banner.bin, (and the edited romfs files) in the form of xdelta patches. With a little more work, it could even patch the manual and download play partition, if A. it's included in the ROM being patched, B. there's any changes, and C. I knew how to repack different NCCH partitions into a 3DS or CIA file. The only thing in question is whether or not my patcher is fully stable, so what better way to test it than having it distribute the only ROM hack that I think is worth playing. Keep up the good work! Either version of Braindump should dump the exefs (although with the newer one you'll have to extract it from the cxi). You'll want to run ctrtool.exe in the command prompt like this (in Windows Explorer, in the same directory as ctrtool, hold shift and right-click, and choose Open Command Window Here): ctrtool.exe -t exefs --exefsdir=exefs "{path to exefs}" --decompresscode
  2. If anyone's looking, here's links to my patcher tools. Instructions are the same as they were a few posts up. If there's a problem, please report it in this thread or in a PM, so we can keep this thread about the mod itself. Star Sapphire 2.0 - Legit Build Star Sapphire 2.0 - Leveled Build Star Sapphire 2.0 - 679 Build
  3. This will work for the majority of games. It requires either CFW or a copy of Pokemon Transporter or Pokemon Dream Radar. https://gbatemp.net/threads/release-twlsavetool-v1-0.412887/
  4. Are you using HANS? If so, you also need to copy over the code.bin. IIRC, it should be copied to SD:/hans/<TitleID>.code, where <TitleID> is the same as <TitleID>.romfs.
  5. From what I can tell, each file in the FARC archive has an associated hash, instead of filename. The game refers to these files by a filename, which is hashed, and the game uses that hash to find the correct entry. The problem with the portraits is that we don't know the original filenames or the hashing algorithm, at least for the time being. Unless we find out exactly what]/i] the game hashes in order to find the appropriate portrait, we won't ever know how to find specific files. If we don't know the hashing algorithm, then it will be impractical to find which is which for all entries. If we have both, then for some unused files (like the ones in image_2d) we will never know the original filenames (although in the future this may be a good way to weed out the garbage files).
  6. Are you using this cia converter? If so, then I'd like you to try something. I've been working on a new way of distributing ROM hacks such as this one. Instructions: -Download this zip file. Don't forget to unblock it (Right-click > Properties > General > Security > Unblock. -Extract the zip using your favorite archive tool. -Run DSPatcher.exe -Choose a ROM. 3DS, CXI, and romfs.bin are supported. If you choose romfs.bin, an exefs.bin file will be used if it is in the same directory as romfs.bin. -Press patch. -Wait. Sorry about the UI hanging, I'll fix this sometime before an official, non-alpha/beta release. -If you're using a .3DS file, you'll be given the option to output to Hans or .3DS. Braindump users will only be able to output to Hans. If you're using a .CXI file made using Braindump, select Hans, because if you choose .3DS, it will not run. If you want to convert to CIA, choose .3DS. -Choose an output path. Either a .3DS file (for gateway), or the root of your SD card (for Hans) -Wait until the progress bar says "Ready". -If you want, use 3DS Simple CIA Converter to convert the newly created .3DS file to a CIA. -Try the game out, see if it works. If it does, great! If not, we should move discussion about this either to this thread or to PM.
  7. All portraits can have up to 16 colors, because of how the portrait file in the game is structured. I just looked at Mareep's portrait in Gimp, and using Colors > Info > Colorcube Analysis, it says there's only 15 colors. Maybe you miscounted? Mostly. Buneary is kind of a special case. Most Pokemon with expressions only use the even numbered slots. The odd numbered ones define what the Pokemon looks like from the other side. Since most Pokemon are symmetrical, the game just substitutes the portrait immediately prior. However, Buneary is not symmetrical, since only one of her ears is curled up. IIRC, Psy_commando's tool is pretty forgiving about the file names for each of a Pokemon's portraits. If anything is missing, they simply won't be added to the file, and the numbers are the only thing used to determine which slot the portrait is put into. ---------------------
  8. If you're looking for braindump, here you go: https://github.com/neobrain/braindump/releases
  9. We do not allow linking to ROMs, so I'm going to close this thread. If you have homebrew (I'm guessing you do since it or CFW are the only ways to play ROM hacks), you can use Braindump to dump everything you need to make a ROM hack. It doesn't dump the exheader, but that's not nedded to use Hans.
  10. If you're on 10.7 you'll need a supported homebrew entrypoint. At the time of this post, only Cubic Ninja and Oothax (Legend of Zelda Ocarina of Time + Powersaves/An already hacked 3DS) work. If you have one of those, you can use Save Manager. Entrypoints: http://smealum.github.io/3ds/ Save Manager: https://gbatemp.net/threads/save-data-manager-and-editor-for-firmware-up-to-9-9.396245/
  11. I don't remember Pokesav ever having this functionality, but I don't have a version that has this functionality. What you can do as a workaround is use Pokegen to generate a code. Any code will do. Maybe Party Count to keep it short. You can specify whatever activator you want. Then copy the first line "94000130 XXXX0000" and replace the one Pokesav generated with this.
  12. It's working for me on IE and Chrome. Was it a one-time thing, or are you still experiencing it?
  13. Your download link is dead. Did you mean to link here? http://pokemonfangames.com/p-light-platinum-ds
  14. You can temporarily replace Gateway's launcher.dat with Decrypt9's. https://gbatemp.net/threads/download-decrypt9-open-source-decryption-tools-wip.388831/
  15. If you already have a ROM, then you don't need to dump the .cxi. What you will probably need to do is decrypt it with Decrypt9 (or the rxTools menu, whichever you prefer).
  16. Braindump doesn't dump everything, only what you need to create a HANS patch. Try dumping your game with the Gateway menu (hold L when booting Gateway, or just don't have the red card inserted). When that's complete, extract the exheader, and use that in addition to your existing romfs and exefs to build a .3ds rom.
  17. I just had a nice battle with May, who decided to change into her red outfit as she took off on her bike. I'm not sure which version of the patch I'm using, but I didn't see this in the changelog.
  18. This feature is a bit old. I thought I read that it was removed, but I couldn't find the post, so I don't know for sure. Try using a homebrew save manager instead.
  19. Beta 1 is out. See wiki for details. https://github.com/evandixon/Sky-Editor/wiki/Beta-1
  20. 10.10? Do you mean 10.1 or 10.6? Downgrades for 10.1 are possible. Downgrades for 10.6 recently became possible too, but I'd recommend waiting for the hack to become more stable.
  21. http://3dsdb.com/ Looks like there's only 4: Tomodachi Life (Rev02) Super Smash Bros. for Nintendo 3DS (Rev02) Gardening Mama: Forest Friends Cooking Mama: Bon Appetit!
  22. I think you can hold down L+R+Down+B for a few seconds to return to the homebrew menu. From there you can either restart the system to get back into the system menu, launch another game with Hans, or I think you can also press the power button to turn off the console.
  23. Run the HBL from emunand. The easiest way to do this is to use this: https://github.com/yellows8/hblauncher_loader/releases
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