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evandixon

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Everything posted by evandixon

  1. My server is busy, so the UniqueGeeks.Net Mirror is still v1.0
  2. I tested the *.sav to *.duc, and it produced an invalid file (0 Bytes), then closed, when I typed in "Pokemon Mystery Dungeon 2" as the game name. I tried again, and it had a message, then it closed. Try adding a console.readline statement after it writes to the console, if this is written in VB.
  3. Mirror: [Edit: Link Removed, because it is now a dead link.]
  4. Honestly, I think it repels people from regestering.
  5. [sarcasm]Just make it have music while you're at it...[/sarcasm]
  6. Just have a static message saying to register!
  7. *Logs out to see what the matter is* *Sees the Luiga theme and sighs* *Sees a big annoying banner that follows you EVERYWHERE!!!!!!!!" *Logs in again* *Grumbles under his because the user-prefered theme [site theme] reset itself to a theme that dosn't have anywhere near enough contrast!!!!!!!!* *Posts in the same thread that motivated him to do so, trying not to post anything mean!!!!!!!!*
  8. They are assuming that you have no other source than pokemon.com and that you aren't a hacker.
  9. Does that answer your question?
  10. Do shows that do not air anymore count? If so: Code Lyoko.
  11. evandixon

    Hi

    Be careful no-one thinks you said Mew two.:biggrin:
  12. The button combonation is to ensure that it isn't constantly writing the same to the same location. If we do, it might not ever fully load.
  13. That might make homebrew in AR codes have a ridiculuos limit (less than 500KB, or something smaller), and also require a button activation. I had that happen to me once (or more) in one of my programs (unpublished), and I don't remember what I was trying to do.
  14. *sigh* Apparently I didn't properly remember what the E operator was... And yes. btw, do you just happen to know what memory location homebrew starts at?
  15. Don't worry, we (at least I am) are patient with those like you, if you really are one.
  16. Even though that is a better way to do so, what I meant is Creating an AR code, so that homebrew code is put on the DS's RAM instead of the DS Game. The AR Code should look something like this: 94000130 FCFF0000 - Optional Line to only run if L+R are pressed EXXXXXXX YYYYYYYY YYYYYYYY YYYYYYYY D2000000 00000000 Where X=Start Location of where Homebrew is put in RAM and where Y is the HEX Data of the homebrew file itself. I could write a program to input Y, I only need to what X is in order to make a code to test this.
  17. <p><p><p><p><p>Thank you.</p></p></p></p></p>

  18. <p><p><p><p><p>Thank you.</p></p></p></p></p>

  19. <p><p><p><p><p>Thank you.</p></p></p></p></p>

  20. <p><p><p><p><p>Thank you.</p></p></p></p></p>

  21. <p><p><p><p><p>Thank you, and yes, although, I'm not shown in any of my videos. I only give my voice away, but not my appearence.</p></p></p></p></p>

  22. <p><p><p><p><p>Thank you, and yes.</p></p></p></p></p>

  23. Windows said it was 8KB, although I didn't specifically check for a completely accurate size. [Edit]: 8,196 bytes When I'm not on my DSi, and after I modify my research program, Ill post it.
  24. Any chance it could also be the checksum? Ah, ha! It hit me! I was messing with the "your" video, so it may check for OT ID, Secret ID, OT Gender, etc. As Pokemon do. When I get a chance, I'll start playing with the three other videos.
  25. Thank you for those saves, because now I know (or am pretty sure) that my small program that can extract and import Battle Videos (sort of) works. When I imported one that I had, it said that the battle video was corrupt, but when I imported the one originally in the save file, it worked. [Off-Topic]:You sure do have a lot of lvl100's...
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