Jump to content

evandixon

Administrator
  • Posts

    5910
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by evandixon

  1. Remember when I uploaded 0469_buneary.zip? Turns out I still had that zip in the same directory as all the folders. Deleting that made it work in Sky Editor even on version 0.31. Version 0.42 got to 70-ish% then failed, so I figured something was wrong with the files. I've attached the fruits of everyone's labors... Pokémon Mystery Dungeon: Explorers of Sky, Buneary Edition! Buneary Edition 1.1.0-alpha 1.zip
  2. I don't know what it is. Last time something like this happened, even Alpha couldn't see them. I attached the 3rd attachment. The first was the original portrait. The second was his palette. In other news, I inserted the rest of the portraits, and now ppmd_kaoutil won't repack. I've attached the images I've used. Console Output: C:\Users\Evan\Git\Sky-Editor\Sky Editor Base\bin\x86\Debug\Resources\Plugins\ROM Editor>ppmd_kaoutil.exe "C:\Users\Evan\Desktop\Sky Projects\Buneary Edition\Mod s\Portraits\Pokemon\Portraits" test.kao ================================================ == Baz the Poochyena's PMD:EoS Kao util - 0.41 == ================================================ Utility for unpacking and building kaomado files! Allocating.. DoPack(): Error: POCO(0) class Poco::Exception <!>- Packing failed! Aborting ! #Total: Time elapsed : 14ms Same message with 0.31, which is what's currently included with Sky Editor. I'll make a mental note to update ppmd_kaoutil next update. 0469_buneary.zip
  3. I managed to make it work using Gimp. Image -> Mode -> Indexed..., and set it to 16 colors. I don't remember how I added kaoutil integration, so png vs bmp may or may not matter. I used png. I don't know if it matters, but I also saved the image with 0 compression. I made this using the latest alpha I compiled earlier today. I don't think I changed any file formats for ROM editing, so you should just be able to re-open your project. Also, updates will be installed automatically. http://dl.uniquegeeks.net/SkyEditor4Alpha/setup.exe I've attached the image I used (I only added one, just for testing), and the patcher if you're interested. (And since FatefulSprites asked for credit... image courtesy of FatefulSprites.) That's weird, I can see them. Basically the image is there but the palette is screwed up. Buneary Edition 1.0.0-alpha 1.zip
  4. If you do everything except step 17, does it work? I walked through these steps as I wrote them, and got all the way through, but I didn't do step 17 because I didn't have any portraits. If it does work without replacing any sprites, and doesn't when you replace them, it may mean that the image format isn't right. I'll do some more testing, see if I can make it break. Since you got a Charmander instead of a Buneary, that's probably because step 20 failed, which is where all the patching happens. Look in the directory you stored the project in. In the directory where the BaseRom.nds file is, do you see a folder called "ModPack Files"? If so, what's in it? As for your saves, they should be fine. If you're using DeSmuMe included in Sky Editor, it will look like your saves are gone, because this is a separate instance.
  5. Sky Editor 4.0 Alpha is available here: http://dl.uniquegeeks.net/SkyEditor4Alpha/setup.exe Updates will be installed automatically.
  6. It's probably the kind of thing where it works in some very specific cases and fails in all others. It's also easier for the developer to say it's not finished than to try to support an experimental feature. (Someone correct me if I'm wrong please.)
  7. I've actually been working polishing this very thing! (Well, not for Buneary, but you get the idea.) Please follow these instructions: 1. Download the latest version of Sky Editor: http://dl.uniquegeeks.net/Sky Editor 11-12-15.zip Keep in mind this is an alpha. Doing anything 2. Once it's downloaded, use right-click > Properties > General > Security > Unblock. Then unzip the zip. 3. Open SkyEditor.exe. 4. File > New > Project. Call it whatever you want, store it in any folder, and select GenericNDSModProject as the project type. Then click OK. 5. Browse to any Pokemon Mystery Dungeon: Explorers of Sky ROM. Region shouldn't matter, it has been tested on US and EU ROMs. 6. Wait until ndstool is done unpacking (when you see "Ready" at the bottom of the window). 7. Use File -> Save -> Project. This will prevent you from having to unpack the ROM again if something goes wrong. To reopen the project, use File -> Open -> Open (Auto-Detect Game). 8. In the Files tool window to the right, expand [DIR], right-click "Mods", and choose "Add File". 9. Name it whatever you want, and choose the type "KaomadoNDSMod". 10. Wait until you see "Ready" at the bottom of the window. 11. Repeat step 8 and 9, but choose the type "SkyStarterMod" this time. 12. Expand [DIR]/Mods/(Whatever you named it in 11)/, and double click "Starter Pokemon". 13. Edit your player and partner choices to your liking. If you want to play as Buneary, change everything in the player tab to Buneary. This will guarantee you get that Pokemon. 14. When you're done, use File -> Save -> Save File 15. Outside of the program, navigate to where you stored the project. Then open Mods/(Whatever you named it in 9)/Pokemon/Portraits 16. Navigate to the folder of your choosing. Buneary's is "0469_buneary". In the background, step 9 added duplicate portraits for every emotion, so the default portrait would be shown instead of nothing. 17. Replace any portraits with your own. Pay close attention to the image format. If I remember correctly, you need to make sure you replace the images with indexed pngs, making sure there's 16 colors or less. If you have an incompatible image format, depending on what format you give it, either the program won't behave properly, or there will be graphical issues in-game. 18. In Sky Editor, save the project again. When writing these instructions, Sky Editor crashed here. Saving often means less waiting on ndstool. 19. Click "Build" on the menu bar. 20. Wait for it to finish processing. Don't do anything with DS ROM Patcher. It's processing, even though it has terrible feedback. 21. You should now have a mod pack installer. In the directory you stored your project in, there's 2 files you'll care about. PatchedRom.nds is the output of the previous 20 steps. There's also a zip file that can be used to distribute your ROM hack, if you so choose. 22. In Sky Editor, you can test your ROM using DeSmuMe (included) by clicking Run on the menu bar. If you don't mind, I'd love to see your custom Buneary portraits. I may include it in a future mod or modpack, if that's OK with you.
  8. Read here for the available methods: http://smealum.github.io/3ds/ That doesn't include Ninjihax. Another alternative is using a Sky3DS to run Cubic Ninja, but it's somewhat expensive.
  9. It's against the rules to use hacked Pokemon in online battles such as this, both here and on Pokemon servers. http://projectpokemon.org/forums/announcement.php?f=27 I'd suggest playing it safe and not using hacked Pokemon.
  10. I am unable to reproduce this. Can you upload your save file, preferably before and after editing?
  11. With few exceptions, the Sky3DS behaves like a retail cartridge. So, you should be able to use Hans with a Sky3DS. I actually read that it makes the games with Sky-blocking anti-piracy work.
  12. If that was the case, developers would be too scared to release anything. I know I would be! Anyway, it's best to give people on the internet a few days to respond, because real life happens. After about a week, go ahead. Panic.
  13. Did you edit the romFS with a hex editor? I forgot and have a black screen. When I get a chance, I'm going to try it to see if it works.
  14. Because your sysnand is greater than 6 or 7, Gateway should run games using the proper encryption (this is only a problem if you're on sysnand 4.5, regardless of emunand). If your save is usable on the legit cart itself, you can use RxTools or CakesFW or something to run savedatafiler to extract the save from your cart. If the same isn't usable anywhere on the legit cart, then I don't think there's anything that can be done.
  15. I wasn't fixing the checksum properly, when I did research in the past and my method worked, it didn't now.
  16. I did research, I promise. But it turns out my research was wrong. Until I figure out what in the world I was thinking, here's another alpha/hotfix European saves. It works with your saves, but might not with others. Download Until I do more research, you'll have to use File -> Open -> Open (Let me Choose Game) -> RBSaveEU. Also, this should fix your existing save (assuming you were quicksaved in Wish Cave B55F). I'm sorry. The first time I read this I though you were talking about the save file as a whole. That feature hasn't been implemented yet. I probably should have hidden that part, sorry for the confusion. Fortunately, Pokémon in a single save file can still be edited (just close the Pokémon window); however, if you want to transfer them between saves, you'll have to use Sky JEditor as matix2267 said.
  17. Do you have a copy of your save from before you made edits? If you upload it, I can try to replicate the edits and watch what went wrong.
  18. In order to get edit access to the wiki, you'll need to PM @Alpha. Though, since I just @mentioned him, you probably don't have to .
  19. Is the save you uploaded before or after editing things in Sky Editor? Whoops. I really should have caught that when I manually figured out which range of stored Pokémon went with each friend area. Thanks for reporting it. I fixed it in the latest version. Download Which game is this for?
  20. I don't know what's causing the corruption in-game; the save you uploaded showed up as corrupted when I launched it in-game, but the checksum looks ok. Try double checking that. The errors you took screenshots of are a result of the Pokémon being displayed with the wrong Pokémon list, specifically the one for Explorers of Sky. If you double-click on a Pokémon, it will show the proper one. Thanks for reporting it, I fixed it in the latest commit on GitHub and can upload another alpha in a few days.
  21. I have another alpha ready. This one was exclusively tested with Blue Rescue Team, including your save. This version can only edit stored Pokémon for European saves for the time being. Hopefully in the future more can be edited. Download (don't forget to use Right-Click -> Properties -> General -> Unblock) I included more files than I probably needed to (or should have), so open SkyEditor.exe after you unzip everything.
  22. In order to use any of the slot 1 methods, you need an original DS or DS lite. If you use those, just replace the flashcart with your legit cartridge once the tool has loaded. If you're on a DSi or a 3DS, a USB Backup device is your only option.
×
×
  • Create New...