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Bond697

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Everything posted by Bond697

  1. you don't need that dns server app to get ir-gts to work. e: already got a kyogre done- next wed.
  2. desmume saves as 513k .dsv files, not 512k. open it in pokegen and re-save and it will be the right size. e: you were playing in no$gba at some point, right? that's why your save was 520/521k.
  3. a. 3 of the mews you posted are already posted in here. b. you extracted all of the pkms wrong/at the wrong time.
  4. RNG abuse. i'll add one that hasn't been abused later when i get home from work. e: wait a damn minute. your user title is "RNG user". the irony is both unsubtle and sweet.
  5. 1. provided it copies the entire pokemon and doesn't miss anything, no. this should be easy to check. make a copy with the AR code and extract the copy and original from the save. open both in a hex editor(i prefer HxD, but whatever) and compare them. byte for byte identical? no problems then. 2. fast hatch affects the number of steps, insta-egg does funny things to the egg generation. it does something along the lines of advancing the RNG past the date the PID should be used on. what ends up happening is that the PID doesn't match the dates it is supposed to be able to appear. this is detectable. not that it matters really, but so you know. fast hatch supposedly is too for a similar reason, but i wouldn't worry about that. i do a fair amount of RNG-ing and while i wouldn't use insta-egg(because it would screw up the process) i do use fast hatch and have not observed any problems. honestly, if someone won't trade with me because i used fast hatch, i probably don't want to trade with this person anyway. 3. changes the ball. 4. who knows how an AR affects saves exactly. it might, i suppose. 5. shouldn't touch anything else, but who knows exactly with AR. 6. yes, you're fine.
  6. thanks, i can never remember exactly what delay is in terms of time.
  7. how to decrypt? i might be remembering wrong, but i think nigoli had been working on something on his own that was supposed to do it. he would need to provide info on that, though.
  8. it's fine, you would just have had to leave your game on for a VERY long time to get that. normal ones are between 4500 and 10000, i think. it's definitely fine, though. just say you left the game on and walked away for awhile. e: just to make a little sense out of it, delay corresponds to time spent before a certain thing happens. when rng-ing it's choosing "continue". when doing a TID/SID, it's getting past the prof speech. so, the higher the delay, the more time you would have to have left the game on.
  9. thanks for the correction. i just write over the last batch each week, so i miss things on occasion. thanks for these too!. e: damn, claydol! next time, sorry.
  10. e: my bad, i was thinking we were getting the straight rips of the cards from the save. no checksum, but yes to encryption.
  11. what delay did you use to get that TID/SID pair? i tried 5000-2000 and i didn't hit it at all. you used the middle option, "trainer id" right? or did you look up the pid you used and take one of those TIDs? If you did, you need to use the trainer ID lookup too to make sure you can hit it.
  12. avast, kaspersky, and avg(so far, at least) all detect it as a false positive. if you have something else, say so so i can add it to the list.
  13. never heard of anything like that before. e: that's definitely not how it works. do you have both spots for dns filled in or just the first one? try filling in both slots with the same dns.
  14. 41h refers of position 0x41 in the pkm file open in pokesav. it isn't exclusve to any specific program or anything like that. 4th gen pkms are 236(or 136) bytes, so regardless of pkm, there will always be a 41h. 5th gen, the pkms are 220 bytes and 41h now determines nature. if you make a poke that can't originate from hgss and give it 5 shiny leaves and put it in hgss, you should be fine. anything can earn shiny leaves, i would think. for the last question: one of the reasons, yes.
  15. there's one up in the gts thread right now if you have wifi access.
  16. you can look up TID/SID combos in pandora's box in rng reporter. it's possible to find out if TID and SID are a matched pair and also what PIDs can be shiny for a given TID/SID. also, looking up shiny vs. non-shiny eggs is the exact same process in rng reporter's time finder. the only difference is that for shiny eggs you plug in your TID/SID. as for pid, it determines most everything about a caught poke and just about everything fro a hatched poke. for example, look at your PID.(in decimal) if the last digit is even, your have ability 1. if the last digit is odd, you have ability 2. IVs and their link to PID are determined on a method 1 poke due to this: 4 rng calls are made for a method 1 poke. the first 2 calls determine the PID, the second 2 determine its IVs. if the first 2 calls are the same(in that you're getting the same PID more than once), the second 2 calls have to be the same. so, if call wwww and xxxx happen, each time they happen the last 2 calls, yyyy and zzzz, will always be the same. AR changes certain chosen values, but not all of the other values linked to the changed ones. hatched stuff is different becasue the PID/nature/ability, etc is determined by one RNG(IRNG - mersenne twister variant) when the egg is spawned with the daycare man and the IVs are determined by a different rng(LCRNG - linear congruential RNG - the "normal" rng for this game- used by most things) when you pick the egg up from the daycare man. different rngs determine each part of the hatched poke at different times. sync checks are done because in dppt/hgss some legitimate pid/iv combos are skipped and not used at all. pokemon you encounter due to in-game events(sinjoh, eevee, roaming pokes, etc) can use any of the 4.2 billion possible PID-IV sets available. (PIDs are 32-bit, so no more than 4.2 billion- 26 billion are possible, though not usable without longer PIDs) standing legenardies and caught stuff don't have all of those available to them. some are skipped when those pokes are generated, so it isn't possibnle to find them on wild stuff. something would be hacked if, for example, one of the skipped PID-IV sets appeared on a wild poke.
  17. it does the same thing now with stats too. seems to verify them more often.
  18. you can find out in one of rng reporter's add-on programs. the TID/SID are generated from the initial seed in between the end of the professor's speech and you "shrinking down". if you're just battling against friends or whoever with it, i wouldn't worry much. you can look it up using pandora's box, though, if you want.
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