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Bond697

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Everything posted by Bond697

  1. i've been testing random wifi to see what works and what doesn't. the english version works fine, the pokes just need to be named in japanese.they can also be named in english, but you need to actually fill in the character values (i.e. \FF34 =T) yourself. The name can go over 5 in english, you just need to do it that way.
  2. http://projectpokemon.org/forums/forumdisplay.php?88-PokeGen
  3. fast hatch doesn't affect the egg, insta-egg does affect the egg. apparently, not in a visible way, but someone could tell you used it if they knew what they were doing. it's supposed to have something to do with the way the game cycles through PIDs and what seed and date are being used. at least, last time i saw discussion about the subject, that was the conclusion. the game ends up skipping seeds/PIDs that it should be using, so that's somehow detectable. fast hatch just does something like 1 step = 256 steps or 1 step = 512 steps. that should be fine.
  4. all pkm files work everywhere. 136 byte ones are box-only, 236 bytes one are party or pc. if one somehow randomly doesn't, then it's some sort of weird outlier, not common.
  5. because the 236 bytes pkms can be sent to either the party or box without issue. 136 byte pkms can only be sent to the box without issue.
  6. you need to drag it directly on top and once you see the sendpkm.py file sort of highlighted, then drop it. are you sure you have python installed? i have some small guides and some pokes to download up here: http://projectpokemon.org/forums/showthread.php?11627-Competitive-Pokemon-GTS-Distribution-Thread
  7. whoever said that probably screwed up something else or were unbelievably bad hacks. no. and, use pokegen.
  8. what game are you viewing it in? e: i don't know how much truth there is behind it, but i only use the beta for editing 5th gen stuff. all 4th gen stuff stays in 2.312, and i've never run into anything like that.
  9. ideally, i'd be looking for rng-ed stuff that i don't have/am too lazy to do. any plat legendaries besides cress and heatran would be great.(arceus, 3 pixies, etc. already got shiny, perfect dialga, palkia, and giratina) i generally stick to hgss and only branch out to plat if something isn't possible to do in hgss.
  10. That will happen if more than one person is in the GTS at once. HyperGTS will queue up everyone and then distribute the pokes in order one at a time. Not sure if it will be next Wednesday, but within the next couple.
  11. no, no problem. to get celebi, you just need to make hypergts wrap around to the beginning again. it looks like you just downloaded taillow, so you would need to connect 3 more times: 1 to get trapinch, 1 to get zapdos, and finally 1 to get celebi.
  12. if you start your game and go to your wireless setup there will be a spot where you can choose whether or not you want the game to automatically acquire a dns server. choose "no" and on the line below you should see 0.0.0.0. go to that line and choose "edit" and input 71.234.197.162. hit ok then test the connection. if that works, save settings and start entering the gts. do you by chance have something running that would be using port 80? the usual apps are steam, skype, and IIS. if you have none of those running, restart your pc and try again. if it still isn't working, see if you can connect to me ok. definitely. i grabbed those 3 you listed, too. people have been asking for good dittos to breed with, so that one will be a nice start. the celebi and jirachi are awesome too- i've never seen a legit shiny of either of those before. whatever else you feel like adding would be great, i'm hoping to have a secondary gts set up possibly this weekend to also use for transfer, so maybe some of your stuff could go on that early next week? i have around a hundred myself, i think. i know the old rar file i was distributing had 90 that had been given out before i took it down for good. between the two of us, we probably have quite a bit of the pokedex covered.
  13. it won't normally be 10 at once. 6 or so is going to be average. i left the celebi and suicune up for an extra week and put 2 other extras up so that people could grab them for the first week here.
  14. 1. no, nothing will be overwritten or lost. 2. it may always do this. i've heard that having it error out like that once, then going into the regular gts and exiting, and finally reconnecting back to me can fix it. it doesn't happen to me with heart gold, but it isn't unheard of and is completely safe. 3. the pokes are always set to download in the same order as is displayed above.(i.e. starting with celebi, ending with zapdos) you may start somewhere in the middle because i always download a couple to test the setup out before i note that anything changed. if you miss any, it's likely because someone else was in there downloading stuff too. the way hypergts works is that it will allow more than 1 person to connect at once and it will hand the pokes out in order to them. for example, if you connect with 2 others and you're the first person in, you would get celebi, the next person would get eevee, and the third would get heracross. if you connected again, you would get manaphy. the next connection would get rotom, etc. 4. the order followed is the one i have above and everything is done automatically. like i said, the pokes are in the same order as i have them displayed in the thread. if any are skipped due to multiple connectors, you need to go through the rotation again until you got the one you want. and finally, no, this is essentially just connecting to the GTS as far as the game is concerned. your cart will be just fine. e: just checked in hypergts, and i see that you weren't in there alone. someone else was downloading at the same time. that's definitely why things seemed to go out of order.
  15. i have a quad-core server 2008 r2 machine w/ 6gb of ram not doing a whole lot at the moment. i can run it off of that if you want. i'll look at setting it up tomorrow. and whatever else- shoddy, pokelab, whatever.
  16. i just tried it in 32-bit xp mode, and got the same garbage. weird..
  17. How do I get .pkm files? You can download them from: -Project Pokemon -pkmdb -Send pokemon to your PC via IR-GTS. -PKMs.rar hosted here is an archive of all the pkm files I've hosted up to the present. If you have a save game you would like to pull .pkm files out of, use PokeGen: PokeGen(Use 2.312 until 3.0 comes out of beta.) Requests: I have a pretty good backlog of stuff to distribute, so there will never be a shortage of stuff to download. However, if anyone would like a certain pokemon RNG-ed or certain items attached to some of the pokemon, please say so! I'll try to field all of the requests, or at least as many as I physically can. This is the sister thread to a thread in "Private Game Servers" on Something Awful. View that thread here here.(Members only, thread isn't viewable otherwise) I have been distributing pokemon in there for the last few months and have recently sort of "taken over" the thread and remade it into something a little better. Everything is the same across both threads though, so no one has access to anything that others don't. Also, any requests made there and filled will(for obvious reasons) show up here too. Just keep that in mind in case someone requests something and it doesn't show up the next week. The request wasn't missed, it will just show up the week after the next. The PKMs.rar file is an archive of everything that I have hosted up to the current batch of pokemon. I know that I'm far from the only person here able to RNG abuse, so if anyone else wants to get in on hosting stuff via GTS, feel free to say something or just start posting stuff. If you can RNG abuse and want to help out but can't set up a fake GTS server for whatever reason, I can host your stuff for you. PM me to discuss it. This Random Number Generator(RNG) abuse thing looks interesting! How do I do it? For full info on RNG abuse in all 4th gen games and Emerald, try the official thread on Smogon: http://www.smogon.com/forums/showthread.php?t=52180 Also one of the users there, Riski, has excellent guides for beginner RNG abuse: http://www.smogon.com/forums/showthread.php?t=73585 Also try this walkthrough on the NCG website by Kaphotics: http://sites.google.com/site/pokencg/rng/howto While you're learning, the most important thing is to be really patient and ready to spend a few hours soft-resetting your game until you start to learn the timing.
  18. Pokemon currently up on the GTS: GTS server address: 71.234.197.162 AND 75.125.189.45 - Scroll down for the rest of the pokemon!! http://gts.thundaga.com/PKMs.rar http://gts.thundaga.com/spunk.zip http://gts.thundaga.com/5.rar http://gts.thundaga.com/xmas.rar http://gts.thundaga.com/celebi.zip http://gts.thundaga.com/dogs.zip http://gts.thundaga.com/shellder.pkm http://gts.thundaga.com/oddish.pkm 71.234.197.162 Exeggcute -- Harvest (DW) 31/31/31/31/31/30 HP Ice 70, Modest Golett -- Iron Fist 31/31/31/1/31/31, Adamant Jolteon -- Quick Feet (DW) 30/30/30/31/31/31 HP Ice 70, Timid Panpour -- Gluttony 30/30/31/30/31/30 HP Fire 70, Timid Pansage -- Gluttony 31/10/30/31/30/30 HP Rock 70, Timid Pansear -- Gluttony 31/14/30/31/31/30 HP Electric 70, Timid Swablu -- Cloud Nine (DW) 31/31/31/31/31/31, Adamant Victini -- Victory Star (Movie) 31/31/31/31/31/31, Adamant/Fire Gem Special Moves: V-Create, Fusion Flare, Fusion Bolt, Searing Shot Victini -- Victory Star (Movie) 31/31/31/31/31/31, Jolly/Fire Gem Special Moves: V-Create, Fusion Flare, Fusion Bolt, Searing Shot Zoroark -- Illusion 31/31/31/31/31/31, Timid 75.125.189.45 Cofagrigous -- Mummy (Shii) 31/23/30/30/30/30 HP Fight 70, Modest Larvesta -- Flame Body (Kobold) 31/15/30/31/30/30 HP Rock 70, Timid Petilil -- Chlorophyll (Kobold) 31/14/31/30/31/30 HP Fire 70, Timid Sigilyph -- Magic Guard (Kobold) 31/17/31/31/31/31, Bold Egg Moves: Roost, Stored Power, Psycho Shift Solosis -- Magic Guard (Kobold) 31/31/31/31/31/00, Quiet Egg Moves: Trick, Imprison Timburr -- Guts (Kobold) 31/31/31/26/31/00, Brave Egg Moves: Mach Punch, Drain Punch Tirtouga -- Solid Rock (Infi) 31/31/31/13/31/31, Adamant Scraggy -- Moxie (Infi) 31/31/31/16/31/00, Brave Egg Moves: Drain Punch, Ice Punch, Fake Out, Thunder Punch Gligar -- Immunity (Infi)(DW) 31/31/31/01/31/31, Impish Egg Moves: Poison Tail, Double-Edge, Baton Pass, Agility Yamask -- Mummy (Infi) 31/00/31/31/31/31, Sassy Egg Moves: Disable Kyurem -- Pressure (Infi) 31/02/31/30/31/30 HP Fire 70, Timid Everything is in the same order that it will download in. Perfect unless noted otherwise ************************************************** randomspot555 edit: This space reserved for possible future GTS servers.
  19. Welcome to the Pokemon GTS distribution thread! What is the GTS? This system, however, has been deciphered right here at at project pokemon! To check out the work that was done on the GTS, go here Using programs developed here, users can post .pkm files of their own(single or multiple) for download from the GTS by people around the world. There are a few ways to do this: sendpkm The original transfer method. This app was developed by LordLandon and runs under python. It is very simple and only sends one pokemon(.pkm) at a time before the program exits. Download it! IR-GTS This is made by Infinite Recursion, a poster in the Something Awful Pokemon Megathread in Games. It can either send one pokemon over and over again from PC to DS, receive one pokemon from DS to PC, or receive multiple pokemon from DS to PC. Download it at Google Code: http://code.google.com/p/ir-gts/ HyperGTS This is what I'm currently using to distribute pokemon. It can either send a directory of pokemon(.pkm files) one at a time for each GTS connection or simply send one file over and over again. It also documents the users' IP addresses and which .pkm files were sent to which users. It can also receive pokemon much in the same way as IR-GTS, either single or multiple. Download it! To use sendpkm or IR-GTS you will need to download and install Python 2.X. The current version is 2.7, and it can be downloaded here. This may not be extremely important, but knowing how to get to the command prompt might make parts of this easier. Check the video for information on different ways of opening a command prompt and using a few basic commands. To learn more about port forwarding on your brand and model of router, try portforward.com. For sending pokemon outside of your network, you need to forward port 80 TCP and port 53 UDP to your GTS server's IP address. Add in port 53 TCP to send pokemon from DS to PC. I usually just forward 80 and 53 both TCP and UDP, it doesn't make a huge difference. *Make sure you have a full party when you enter the GTS!* There are 2 different "sizes" of pokemon(.pkm) file. 236 byte .pkms are party pokemon, while 136 byte .pkms are boxed pokemon, You can send party pokemon to either your party or a box, but you can't send boxed pokemon to your party. The download will happen, but you'll get a badly messed up pokemon. Unless you're very, VERY clear on what you're doing, just always enter the GTS with a full party to make things simple. *A note* This doesn't function like the normal GTS. Pokemon with the Classic Robbon(i.e. Arceus) are able to be sent. Also, blocked things such as shiny Manaphies, which GameFreak assumed could only be hacked, are able to be sent. How to use sendpkm: 1. Download and install Python at the link above. 2. Download and extract sendpkm from the listing above. 3. Move the .pkm file you want to distribute into the folder with sendpkm 4. Drag the .pkm file onto "sendpkm.py" 5. A black box will pop up telling you what IP address to plug into your DS. If the IP is 0.0.0.0 or 127.0.0.1, you need to open a command prompt and type in: "ipconfig"(no quotes) and hit Enter. Your IP address will be listed there in the info that comes up. 6. Plug that IP into your DS and visit the GTS. Enter as normal and the game will download a pokemon and deposit it into the first available slot in the box you have selected. 7. To enter the normal GTS again, simply set your DS' wireless to automatically acquire a DNS server again. How to use IR-GTS: 1. Download and install Python at the link above. 2. Download and extract IR-GTS from the listing above. 3. Double click on GTS.py 4. Here, you will be presented with a menu of options. 5. IR-GTS comes with a readme that explains all of the options presented very clearly. Choose your option. 6. Whether you're sending a pokemon to your DS or receiving one from your DS, you need to set its DNS option to your PC's IP address. 7a. If you're sending a pokemon, follow the directions in the readme and enter the GTS. 7b. If you're receiving a pokemon on your PC, enter the GTS and deposit it as though you want to put it up for trade. Pick anything for what you're looking for; you can just keep hitting "A" until the choices end pretty much. Once you verify your choices, you will be told that that pokemon cannot be traded regardless of which one you tried to put up. Check your IR-GTS directory on your PC. You should have a .pkm file of the pokemon you tried to trade and a text file describing it. 0660 made a nice video tutorial on ir-gts here: http://www.youtube.com/watch?v=hbP10bBTJfw&feature=player_embedded How to use HyperGTS: The version I'm using is modified from the original, so it's a bit more complicated:
  20. win7 64 bit i'm using the newest java version. is there another i should try?
  21. just tried it out with a platinum save and grabbed the last battle video i saved, and i got trashed pkms. moves with 150pp, more experience than is possible in-game, wrong tid/sid, etc. i then tried it with the save you included and got the same thing. could i be doing something wrong? i double click the jar and open the sav and double click the jar again and open the vrd. opening the vrd gives me the option to save pokemon, but they end up trashed as i said. it looks like maybe the app is starting to read from the wrong offset or something like that.
  22. if you're making pkm files and you have wifi, just transfer them to yourself with sendpkm/hypergts. look in the miscellaneous forum here.
  23. it's really not a process, you just need to look up a pid. and, yes, pbr is pretty lax. you should be fine. also, don;t use pokesav. pokegen is leagues better and available on this forum.
  24. either start searching google for the error codes or wait for the game to come out in your language if you aren't going to give exact codes and other helpful info. there aren't all that many choices. "13270 or something" is about the least possible information you could have given.
  25. once you load a pkm into pokegen(file -> load) and edit it to what you want, right-click one of the party boxes on the right and choose "set from controls". at this point, the poke should pop up in that box with a blue background behind it. leave it like that. after the poke pops into the box you picked, look at the bottom right corner. see the button that says "generate"? see how the "selected pokemon" count is 1? choose how you want the poke to be placed into your save(choose between the start/select/L/R tick boxes- the boxes you check off are the buttons you need to press ingame for the poke to appear), then choose what game you're going to use the code on. leave the other option on "type 1" unless you try the code and it doesntt work. after you've picked the activator buttons, game,etc, click the "generate" button. the code is now copied to your clipboard. from here, you can paste it into notepad, into desmume, wherever you want it. once it's in and the game and code are active, hit the buttons you chose as activators all at once and the poke should pop up in your party based on which slot it was in when you generated the code. it will likely be the first poke in the party, so put a junk poke there first before hitting the activator buttons.
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