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theSLAYER

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Everything posted by theSLAYER

  1. Yea, piracy is not good. I’m glad you’re getting clean :3
  2. 1) make sure you’re playing a game that is at least updated to 1.3.0 Zygarde does not exist in SWSH before that. And, 2) when you edit your save, make sure you set the Mon to a party/pc slot. Then export the edited save. Then restore the edited save into your game.
  3. You can’t inject the mystery gift items directly and have them work. I think PKHeX has an activation option. Check the various buttons below the save (I’m away from my computer thus can’t check at the moment)
  4. I hope by ROMs you mean games you actually purchased and subsequently dumped yourself. otherwise it’s piracy. And if so we legally won’t be able to assist you. Tho in any case, AFAIK there isn’t any publicly revealed PC -> HOME that doesn’t involve a Switch. Maybe someone has the info privately, but if it isn’t revealed publicly then the info doesn’t exist. You’re frankly better off using a combination of the 3DS + Switch to transfer whatever entries..
  5. There isn't a way to do so directly. Your only hopes would be to edit save files that the mons can be found in, then send them in via PKHeX. For example, if a mon only exists in SWSH, you gotta edit a SWSH save file then send it in. No information about this exists publicly at this time. There is potential to spoof HOME's commands to do that, but I don't even know if that info exists. Plus even then it's a huge ban risk. Edit: @RanchBurner it seems all you've done on the forum is to make posts relating to spoofing/fake trading/direct injection to HOME. I would suggest you stop. Such a method is not known to exist. Unless you're some sort of technical wizz, I suggest you don't bother to try. Consider going to reddit and something to try to find someone to inject mons for you then slowly trade to your on HOME one by one; while we do have a requests Pokemon page, it doesn't see any traction. People rarely want to commit to something time consuming.
  6. I recall something like that happening when I sequence broke the game using too many walk to wall cheats, and/or giving badges at incorrect timing, etc. Do what BlackShark said :3
  7. First load a LGPE save, then either: a) Set the file into PKHeX's GP1 editor, or b) Set the GP1 into box (drag and drop)
  8. Very odd indeed. Maybe try reading this: https://gbatemp.net/threads/new3ds-cannot-load-certain-nds-cartridges-after-installing-cfw-twlfix-not-working.576971/ I wonder if it’s an installation procedure or some missing that is messing with your NDS connection. Try loading the NDS wifi settings in your 3DS system settings, see if it loads. Also give a brief read to that thread. It seems like they might have the same issue as you, not sure if it was resolved tho.
  9. The user hasn’t been around since Jan 2021. I’m unsure they’ll see it, but I’ll keep this post unlocked just in case they wanna reply.
  10. Static = Fixed. encounter = encounter. For example, you know how some games you get a guaranteed Rayquaza encounter (let’s say atop Sky Pillar), that’s a static encounter. It is programmed to be there. Certain other things are programmed along the fixed encounter. For example, XY Unknown Dungeon Mewtwo cannot be shiny. So if you hacked it to be shiny, it’ll be a static encounter mismatch.
  11. Yes. We’re extracting the full Pokémon data, and it only generates when you’re battling them. When the battle is on screen.
  12. If I’m not mistaken VBA should have a memory viewer/memory dump options. Just look through options/debugger options, if any. well, you need to be battling the trainer, if you want to dump their mons. basically, for any device, even phones, whatever is shown on screen is a result of the data being in Random Access Memory (RAM). So if you want something to be in RAM, gotta make sure you’re in that scenario on screen. also, as an added note, don’t upload the RAM. The ROM data is in the RAM. (The ROM needs to be loaded into the devices’ temporary memory, in order for the device to do whatever)
  13. ROM != RAM. RAM is internal memory of the device. Makes me wonder if you even gotten the RAM at the first place. If you're using an emulator, either a) the emulator has an option to dump RAM/Memory; or b) use Task Manager on the emulator while it's running the game, then Right Click > Create Dump File
  14. Use a Hex editor and remove these bytes. The save will then load in PKHeX.
  15. Yeah then your conclusion doesn’t really help >< If the issue is their cart, and the save is being saved on some other physical chip, hence why the device can’t recognize it, playing on an emulator doesn’t really help to get to the bottom of that problem. It does confirm that the ROM isn’t the problem, but it usually isn’t the problem anyway, and we’ve been operating with the reasonable assumption that the ROM isn’t the problem. We’re back to square one, being the cart being the problem. Anyhow, you mentioned something I missed. Another device can play the game more consistently? In the case dump using that device. As per my previous post, if the device can play it, try to dump from there.
  16. And how did you do that. Play his ROM on a emulator? On a flash cart? Reflashed an old repro cart of yours?
  17. Try here: https://github.com/kwsch/PKHeX/blob/a57f40ae7d878293d81d73826fdbf0c6cbe386e6/PKHeX.Core/Legality/RNG/MethodFinder.cs
  18. The issue should be irrelevant to which device you mod I suppose. If you can play it, then that same device can dump its data. Just whether can it find the data is up to the make of your cart. Is TWLsavetool unable to read the cart to dump the save?
  19. You should check as per what BlackShark gave you, but just in case, mind sharing a screenshot of your trainer card? Just wanna make sure the name is formatted as you say, with no extra characters or anything. Even changing the formatting or capitalisation would change what needs to be searched.
  20. Maybe for starters look for your trainer ID? Take your trainer ID, convert it to hexadecimal, then swap the placements of the digits around for endianness. For example, trainer number 10303 is 0x283F in hex. So in a save, it’ll be stored as 3F28 (First two and last two digits are swapped). if there’s any leading zeros, make sure to include it for the swap. Now, open the ROM in a hex editor, and Search, find hex, insert your digits, and search all. Make take a bit. I can’t give exact steps cause every hex editor is different, and I’m not by my com so I can’t recommend the one I use and show screenshots. In any case, let us know how many results it shows you. If that fails, or has too many results, I suppose the next thing we can try is to find your in game name. What’s the exact IGN you’re using for that game?
  21. Posted in the wrong section again. Like, there isn’t a semblance of even trying. Locked the thread, moved it.
  22. Well, not every repro cart is the same. Given that the programs try to dump the correct partition, perhaps the data isn’t saved in the correct partition. Here’s something you can try to do, but keep in mind you can’t post the file here: Dump the ROM, and try to find the save inside it. Usually only Gen 3 bootlegs store the saves in the ROMs, but I don’t know, maybe you’re experiencing it? In any case, if Kaphotics says a file you provided isn’t a save, then it isn’t a save. He knows what he’s doing. So given you’re desperate and nothing is working, maybe try any idea you may have, throw it at the fan, and see what sticks.
  23. @pharohzeke Does it work when you double click to open it?
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