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theSLAYER

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Everything posted by theSLAYER

  1. Maybe it’s some other problem. Does the game load (even if it’s a new game) if you thoroughly delete the dsv?
  2. Yeah, until the update to deal with HOME support is added into stable PKHeX, keep in mind it’ll sanitise stuff that it thinks it flagrantly illegal (at the point it was corrected), such as Ball IDs that are above the then known limit.
  3. So I loaded your save into PKHeX, checked the checksums, and they are valid. At first glance, it appears nothing is wrong with this save. Your trainer info and box info appears just fine. How are you transferring the save to your 3DS?
  4. Ignore the fact that I'm playing on a English game (in Gen 5 the saves are cross language compatible), I can clearly load your save. Safe to say Desmume isn't the issue. Maybe it's your settings. Consider having Config > Autodetect save type > Set it to Internal.
  5. The program HxD
  6. Each fashion item is a byte in the block. Turning the unwanted ones to 0 instead of 2 would suffice. To change the data you will need hex editing
  7. 1) tracker is global. Do note sending a mon from a different game will change the tracker, but all details are carried forward. 2) depends if the Mon already has a tracker in it a data. In any case it’ll just get a new tracker.
  8. Yes but I won’t necessarily recommend it, as home tracks a ton of info. If you have to read up my thread HOME tracker. Post in question should be my latest post
  9. hex editing. Look at the size, and try to get the first bytes to align with the other ones that work. Pokemon Stadium 2 edited.fla
  10. Nothing. If it can load in PKHeX, likely nothing is wrong with it. I made it a .sav, try importing it using the import battery/import backup memory option. z120 - Pokemon - Edicion Negra 2 (Spain) (NDSi Enhanced) [b].sav You're gonna have to load the game first. In this example, I'm just showing you where I located the option. Once you get to here, you're gonna wanna select the Option that says auto and from imported save data size
  11. @pharohzeke I don't see why you're bumping a thread 11 years later... Well, you might have hope. The user was last online 2 years ago. Not as long as 11 years. But still.. I'm locking the thread. If the user has the Treecko, they can DM you. Also, just a reminder, forum etiquette is at play. Please don't necropost, and please don't send out unsolicited DMs, thanks
  12. Please don't attach ROMs. It is piracy. I advise you to read our rules before you try anything silly again, okay? :3
  13. I can't speak for the srm file (size is different), but the fla files open just fine for me. Also, at the very least, for the FLA files, it doesn't appear to be a filename thing. It seems to be dependent on whether the data in the files are valid. Edit: Yeah, it wasn't a filename thing for the SRM. I edited it into the correct size and formatting and it worked. But the file doesn't seem entirely valid anyway..
  14. 1. A lot of the events aren't validated by PKHeX 2. These mons have been marked by giving them Pokerus (presumably so that the owner can tell if someone dumbly cloned them), and that has been clearly stated.
  15. Change your emulator's settings to use real time clock instead, or something similar to that. This is an example for VBA
  16. Looks like garbage data. Doesn't look like a game save.
  17. There shouldn't be meta data on the file of any sort. Perhaps the file itself had a checksum issue or something In any case, still glad you resolved it :3
  18. May I ask, which block caused corruption? glad that you resolved it :3
  19. No. Did you correct the checksum with PKHeX as I said? That's a very important step. If you don't correct the checksums, then hex edits you do will make the save look corrupted. Not done yet.
  20. https://github.com/kwsch/PKHeX/blob/754b87a4f09b2aa5718e205e55d8d41722c498d7/PKHeX.Core/Saves/SAV6.cs Sav6 offsets. Specifically, these are the block offsets in an XY save. So let's say you want suspect the Trainer1 block to be the bad block, you can import it in by copying the data over from a fresh save, using a hex editor. I'll be using the program called HxD for this. So I loaded the save into HxD, now to select the range. For example, if I'm selecting the Trainer1 block, it should be from 0x1400 (as per shown above) to 0x17FF (0x1800, the next block, and minus by 1). You can Ctrl+E to select block (in HxD), then indicate the area. Now, the prompt will close after you select OK. Double check you selected the right area. Copy the data. (Ctrl+C) Now, go to the other save, and go to the same location and place your cursor there. In this example, it'll be 0x1400. To go to that location, you can Ctrl+G and type in the value. Once you're at the location, you can Paste write (Ctrl+B) Once done, export the file from HxD. Then load that edited file into PKHeX. Then export it from PKHeX. (this is to fix checksums). Now check it in the game, see if it loads. If not, rinse and repeat for each block. I recommend doing half of the entire save, then keep halving.
  21. Right sorry I’ve been busy with work and basically got home and fell asleep. Hmm, I should be able to get it done over the weekends, thanks for the reminder :3
  22. This steelix is only available on the Japanese (region) version of the Demo. Setting any other region’s language to Japanese (language) will not yield you a Steelix.
  23. Yes. As there’s only one wonder card. And that one wonder card has English details under English. previous version of Pokémon Center birthday mon had a Japanese wonder card and English wonder card separate.
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