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theSLAYER

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Everything posted by theSLAYER

  1. hex editing. Look at the size, and try to get the first bytes to align with the other ones that work. Pokemon Stadium 2 edited.fla
  2. Nothing. If it can load in PKHeX, likely nothing is wrong with it. I made it a .sav, try importing it using the import battery/import backup memory option. z120 - Pokemon - Edicion Negra 2 (Spain) (NDSi Enhanced) [b].sav You're gonna have to load the game first. In this example, I'm just showing you where I located the option. Once you get to here, you're gonna wanna select the Option that says auto and from imported save data size
  3. @pharohzeke I don't see why you're bumping a thread 11 years later... Well, you might have hope. The user was last online 2 years ago. Not as long as 11 years. But still.. I'm locking the thread. If the user has the Treecko, they can DM you. Also, just a reminder, forum etiquette is at play. Please don't necropost, and please don't send out unsolicited DMs, thanks
  4. Please don't attach ROMs. It is piracy. I advise you to read our rules before you try anything silly again, okay? :3
  5. I can't speak for the srm file (size is different), but the fla files open just fine for me. Also, at the very least, for the FLA files, it doesn't appear to be a filename thing. It seems to be dependent on whether the data in the files are valid. Edit: Yeah, it wasn't a filename thing for the SRM. I edited it into the correct size and formatting and it worked. But the file doesn't seem entirely valid anyway..
  6. 1. A lot of the events aren't validated by PKHeX 2. These mons have been marked by giving them Pokerus (presumably so that the owner can tell if someone dumbly cloned them), and that has been clearly stated.
  7. Change your emulator's settings to use real time clock instead, or something similar to that. This is an example for VBA
  8. Looks like garbage data. Doesn't look like a game save.
  9. There shouldn't be meta data on the file of any sort. Perhaps the file itself had a checksum issue or something In any case, still glad you resolved it :3
  10. May I ask, which block caused corruption? glad that you resolved it :3
  11. No. Did you correct the checksum with PKHeX as I said? That's a very important step. If you don't correct the checksums, then hex edits you do will make the save look corrupted. Not done yet.
  12. https://github.com/kwsch/PKHeX/blob/754b87a4f09b2aa5718e205e55d8d41722c498d7/PKHeX.Core/Saves/SAV6.cs Sav6 offsets. Specifically, these are the block offsets in an XY save. So let's say you want suspect the Trainer1 block to be the bad block, you can import it in by copying the data over from a fresh save, using a hex editor. I'll be using the program called HxD for this. So I loaded the save into HxD, now to select the range. For example, if I'm selecting the Trainer1 block, it should be from 0x1400 (as per shown above) to 0x17FF (0x1800, the next block, and minus by 1). You can Ctrl+E to select block (in HxD), then indicate the area. Now, the prompt will close after you select OK. Double check you selected the right area. Copy the data. (Ctrl+C) Now, go to the other save, and go to the same location and place your cursor there. In this example, it'll be 0x1400. To go to that location, you can Ctrl+G and type in the value. Once you're at the location, you can Paste write (Ctrl+B) Once done, export the file from HxD. Then load that edited file into PKHeX. Then export it from PKHeX. (this is to fix checksums). Now check it in the game, see if it loads. If not, rinse and repeat for each block. I recommend doing half of the entire save, then keep halving.
  13. Right sorry I’ve been busy with work and basically got home and fell asleep. Hmm, I should be able to get it done over the weekends, thanks for the reminder :3
  14. This steelix is only available on the Japanese (region) version of the Demo. Setting any other region’s language to Japanese (language) will not yield you a Steelix.
  15. Yes. As there’s only one wonder card. And that one wonder card has English details under English. previous version of Pokémon Center birthday mon had a Japanese wonder card and English wonder card separate.
  16. I removed the attachment. Please attach only the saves.
  17. I probably can try to provide an example with photographs later, when I’m back at my PC. Maybe in 12 hours time lol
  18. Use hex editing. Block by block replace your save’s blocks, until it is able to load. Make sure you sue PKHeX to fix checksums after such an edit. Should be able to find block size and offset checking PKHeX’s older commits
  19. There's a few things you wanna consider if you wanna edit them after transferring them. If you're just transferring with no edits then it's all gucci.
  20. Gee, it's as tho PKHeX stable build hasn't updated to account for the HOME update... /j Jokes aside, in case you're not aware, the current stable build of PKHeX was released *before* the HOME 2.0.0 update was released. PKHeX has the date written in the app window, so that may be a clue in the future. For now, wait patiently for support to come :3
  21. If data is written to somewhere the game doesn't expect there to be data, then it'll be corrupt. What the cause is tho, I can't say. Too many things can go wrong. They both work similarly. Haven't had issues with either. You mean the tool I made? Your save can load fine in PKHeX, so it won't need it. It's only for those that used some kind of FTP with the wrong settings, and a byte or 2 going missing. Those files can't be opened by PKHeX. It's not any of that. Also, just because PKHeX loads a file, doesn't mean some sectors aren't invalid. In any case, you could try to swap out blocks till you figure out the cause (being which block), then proceed to narrow it down.
  22. Give me some time. I'll try restoring the file to my game to see if the same issue occurs. If it does, I'll proceed to extract your mons. Do you have another save that already has progress? I can just plop the mons in. Preferably all the mons you want to keep in that save is in the last box or something. (With party containing nothing but trash)
  23. Yeah FTP. Next, usually you’ll restore a folder with a save in it. during restore, is the save named “main” (no extension, no other name), and the only file in that folder? In addition, you said you managed to restore a new save just fine, only this file is causing issues? And PKHeX is loading it fine?
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