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theSLAYER

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Everything posted by theSLAYER

  1. As far as I know, they’ve not yet been able to make it compatible with any kind of emulator. The issue disc requiring the NR reader I think. They’ve already tried redeem several redemptions and shared the mons online:
  2. Frankly it might be easier for you to use a different emulator. I’m unsure that file you’ve sent, if edited, could still be read. Or that the name doesn’t change. Or that the offset for edits remain consistent. There’s way too much that can change and lead to screwups.
  3. You’re playing a ROM hack that has changes to species and items (thus the IDs used have been manipulated). What is displayed is based on indexes of an unmodified game. Also, I was being rhetorical. It is a file from your file, and it has your name. Of course it is yours, even if you can’t recognise it. After you’ve set the Mon into pc/party (for changes to the Mon), I think it’s File > Export Main > sav > save file as. Then do what I said in the previous post. (All at your own risk). out of curiosity, does your emulator have options to ‘export save’ or ‘export battery file’ or something similar?
  4. The file below, it's you isn't it? So here's what I did: 1. Renamed your file to .gba 2. Tried to use this tool to extract the save from within. 3. I obtained this 4. Tried to open both in PKHeX. Only save1 opens (the save0 file is a false positive) So what you probably should do. 1. Keep a save unmodified backup of your file. 2. By the way, I am concerned about the numbers in the filename. Make a few more saves, see if they change. 3. Once you're done editing the save, use HxD, go to the location listed in save1's file name (in this case, it is 0x93010. I cannot guarantee it'll remain constant) and paste overwrite that location. 4. You can now try using that new modified randomnumeral.sav in your emulator. If it is too complicated, consider switching to a simpler emulator.
  5. At a glance, looking at the hex data, it looks more like a save. But it’s irregularly sized and has a header in the data. You’re gonna need to trim and edit to use it with PKHeX, then pad and edit to put back into the emulator.
  6. if I’m not mistaken: Met location -> change it to link trade (egg) Hatched location -> can be any valid hatching locations
  7. Delete the all the files and the entirely folder. Then redownload and extract to a new folder that had nothing else in it. Then let us know.
  8. yeap. Also a ton of FFs. Your emulator is likely saving the file somewhere else, or under some other name.
  9. Save twice in game. Then close the emulator. Then look for the correct file in your emulator. You probably got the wrong file and it’s saving somewhere else.
  10. Repro cart isn’t flash cart. You’re using an option not meant for it.
  11. Not sure if you should do that. I personally would recommend it. If you still decide to do it despite being warned not to, remember it is all at your own risk. if you’re gonna do it, at least keep a safe backup of the ROM before proceeding.
  12. Not that I know of.
  13. No idea the exact cause of your issue. Are you playing on an emulator? How are you saving the game?
  14. If I remember correctly, the dev doesn’t want to bloat the program with functionality that already exists and dealt with by other programs. So that’s unlikely to happen.
  15. Reportedly only GB operator and Joey Jr can overwrite the ROM sectors of repro carts, but I’ve not tested it myself. I’m saying this because for repro carts, the saves are actually stored in the ROM. Meaning if you want to edit the save, you’re actually editing a section of the ROM sector on the repro cart. Suffice to say you’ll be easier off editing the save of a retail cart, not a repro cart.
  16. Only specific tools can do it. What tool you using to back up again? Does it allow you to inject ROMs to overwrite repro carts?
  17. while it is true that PKHeX don’t support ROM hacks, it would coincidentally (not by design) support saves of ROM hacks that don’t change the save structure. Anyhow, looking at your file under a hex editor, it’s pure garbage. All values should not be FF. It means it wasn’t dumped properly. Or maybe you’ve been using state saves, and not actually saved in-game. Even save editors that supports ROM hacks would not be able to read this. This file may have the size and extension of a Gen 3 save, but this isn’t a save.
  18. just rename it. The .bak file is just the save file (.sav) with the extension renamed (.bak) However it must already be a functional save file.
  19. Just to make it clear, there’s no official shiny variant of these images. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5 Gen 6 Gen 7 Gen 8 Gen 9
  20. Well you can link it to any other app, not just gallery/album. Yeah. I use homebrew launch -> JKSV. and FTP to transfer saves. And then use official local save transfer method to transfer saves between switches. All done on Sysnand + CFW. I don't have Emunand on my regular setup. In any case, even if you're confident that you've done nothing wrong on your Sysnand, all at your own risk.
  21. you can access Homebrew via the homebrew launcher. Just don't install homebrew like an app that appears on your home page. Do it all at your own risk
  22. Receive the gift via faked BCAT
  23. You can, provided you have nothing illegal or bannable on your Sysnand. No piracy, no installed apps (homebrew or otherwise), no illegal themes, nothing. I have been using SysCFW with online for years. Transferred edited saves between 2 Switches.
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