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theSLAYER

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Everything posted by theSLAYER

  1. Yes. We’re extracting the full Pokémon data, and it only generates when you’re battling them. When the battle is on screen.
  2. If I’m not mistaken VBA should have a memory viewer/memory dump options. Just look through options/debugger options, if any. well, you need to be battling the trainer, if you want to dump their mons. basically, for any device, even phones, whatever is shown on screen is a result of the data being in Random Access Memory (RAM). So if you want something to be in RAM, gotta make sure you’re in that scenario on screen. also, as an added note, don’t upload the RAM. The ROM data is in the RAM. (The ROM needs to be loaded into the devices’ temporary memory, in order for the device to do whatever)
  3. ROM != RAM. RAM is internal memory of the device. Makes me wonder if you even gotten the RAM at the first place. If you're using an emulator, either a) the emulator has an option to dump RAM/Memory; or b) use Task Manager on the emulator while it's running the game, then Right Click > Create Dump File
  4. Use a Hex editor and remove these bytes. The save will then load in PKHeX.
  5. Yeah then your conclusion doesn’t really help >< If the issue is their cart, and the save is being saved on some other physical chip, hence why the device can’t recognize it, playing on an emulator doesn’t really help to get to the bottom of that problem. It does confirm that the ROM isn’t the problem, but it usually isn’t the problem anyway, and we’ve been operating with the reasonable assumption that the ROM isn’t the problem. We’re back to square one, being the cart being the problem. Anyhow, you mentioned something I missed. Another device can play the game more consistently? In the case dump using that device. As per my previous post, if the device can play it, try to dump from there.
  6. And how did you do that. Play his ROM on a emulator? On a flash cart? Reflashed an old repro cart of yours?
  7. Try here: https://github.com/kwsch/PKHeX/blob/a57f40ae7d878293d81d73826fdbf0c6cbe386e6/PKHeX.Core/Legality/RNG/MethodFinder.cs
  8. The issue should be irrelevant to which device you mod I suppose. If you can play it, then that same device can dump its data. Just whether can it find the data is up to the make of your cart. Is TWLsavetool unable to read the cart to dump the save?
  9. You should check as per what BlackShark gave you, but just in case, mind sharing a screenshot of your trainer card? Just wanna make sure the name is formatted as you say, with no extra characters or anything. Even changing the formatting or capitalisation would change what needs to be searched.
  10. Maybe for starters look for your trainer ID? Take your trainer ID, convert it to hexadecimal, then swap the placements of the digits around for endianness. For example, trainer number 10303 is 0x283F in hex. So in a save, it’ll be stored as 3F28 (First two and last two digits are swapped). if there’s any leading zeros, make sure to include it for the swap. Now, open the ROM in a hex editor, and Search, find hex, insert your digits, and search all. Make take a bit. I can’t give exact steps cause every hex editor is different, and I’m not by my com so I can’t recommend the one I use and show screenshots. In any case, let us know how many results it shows you. If that fails, or has too many results, I suppose the next thing we can try is to find your in game name. What’s the exact IGN you’re using for that game?
  11. Posted in the wrong section again. Like, there isn’t a semblance of even trying. Locked the thread, moved it.
  12. Well, not every repro cart is the same. Given that the programs try to dump the correct partition, perhaps the data isn’t saved in the correct partition. Here’s something you can try to do, but keep in mind you can’t post the file here: Dump the ROM, and try to find the save inside it. Usually only Gen 3 bootlegs store the saves in the ROMs, but I don’t know, maybe you’re experiencing it? In any case, if Kaphotics says a file you provided isn’t a save, then it isn’t a save. He knows what he’s doing. So given you’re desperate and nothing is working, maybe try any idea you may have, throw it at the fan, and see what sticks.
  13. @pharohzeke Does it work when you double click to open it?
  14. as with my response to the previous fella, you've gotta upload a save for us to take a look. Can't perform magic here and just give a random solution without knowing the problem
  15. I did say I think there's no correlations, right? And I also said "It has restrictions to what value could exist", so that perhaps is the 'rule' you've mentioned? Assuming this information isn't inaccurate, this is probably what you're looking for in terms of 'rules': Else, look at PKHeX Pokewalker's documentation. Cheers.
  16. I don't think that's specific enough tho. I hope you don't mind, I'll like to ask some questions: For starters, were you able to run PKHeX before? Did you extract the program from a zip? Are you running it on a OneDrive account? Have you tried opening the exe directly first?
  17. Maybe someone can correct me if I'm wrong, but I don't think Pokéradar has known correlations. It has restrictions to what value could exist, but I don't think there's correlations. You're better off using Encounter Database on PKHeX to generate one.
  18. Upload said save, lemme take a look in a bit. I'll tag you when I'm ready.
  19. Hey mate, stop multiposting. Any new info, just edit it into your latest answered post :3 Do you have an older save to revert to?
  20. It may be better to join the Discord, then reach out to the user on #dev or something. I'm not even sure this user uses the forums.
  21. Load an older save. I don't think anyone knows what edit you did or if it can be reverted. For starters, what edits did you try to do? Map ID Manipulation?
  22. Also, I'll like to point out, as much as 'Calyrex' is "an edge case" here, it really isn't. (this isn't a response to you Poke J btw, I'm just quoting you to explain something in general) Think of it this way, let's ignore the text, and the name, that shows up on screen for a second. Shadow Rider Calyrex (+Spectrier) and Ice Rider Calyrex (+Glastrier) only has one ability respectively. However, in the game files, that ability is meant to have multiple effects, which isn't a super rare thing if you think about other abilities. People just get confused cause (a) it appeared to be 2 separate abilities before fusion, and (b) the ability has the same name between both Calyrex's. So it gives the impression it is doing some variable ability stuff. But that isn't the case. The effects are the ability are set in stone. Heck, they even have different IDs. Stuff you normally can't see if you don't look at game data. It has different IDs. This ability was developed with the 'abilities that appears to have fused' gimmick in mind; it was made to look like it can use both abilities. So to answer back the original question: 1. No, you cannot have 2 abilities active at one time, and to answer the bonus question (that may appear) in relation to Calyrex: 2. No, you cannot manipulate 'As One' to have different abilities bundled in it. It's hard-coded to appear as though it's Unnerve + one of the mount's ability. (which one depends on ID) If you want to change the effect, you gotta ROM edit, not SAV edit. Tho at that point, might as well just edit Rock Head directly?
  23. Someone on Discord named cowboyjunkie is doing that very thing :3 They got Gen 4-5 distributions working without CFW, and if I'm not mistaken it is also working on Gen 6-7 but CFW on the 3DS is required.
  24. Upload said save here, let us take a look.
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