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theSLAYER

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Everything posted by theSLAYER

  1. No, a reward isn't needed. People should be willing to help from the kindness of their hearts. Plus all you're asking for is for generation of mon, not a trade.
  2. Upload the mon for us to see. Only Toxapex from max raid battle (and hatched) can have Hidden Abilities. I suspect you have one that is caught along a regular route.
  3. Only Max Raid or hatched (and subsequent) Corviknight can have the Hidden Ability. Since yours is caught at Route 1, it is correct that giving yours its HA will lead it to be marked illegal.
  4. No, just one Pokemon. Also, PKHeX can dump everything from a save into a folder with one click. so it really isn't that difficult.
  5. what do you mean "cannot restore"? As in when you do it via Checkpoint, Checkpoint stops you? Or when you restore, it was successful but no changes? Also. do you happen to have Emunand but no changes in Sysnand?
  6. For Invalid Console Region, read this thread in its entirety. As for Contest Stats, I can't imagine it not being 0, since the stats don't exist in SWSH. @richmFTW where did said mon come from. Mind uploading the file?
  7. PKHeX is presently unable to change the language for save files.
  8. yeah so you indeed typed . instead of ! Now you know, and everyone else knows to just copy paste the code rather than risk getting the sign wrong ><
  9. Erm, did you mess up the code? As far as I know, one of the ways to mass delete creatures are: .Species=0 For !Species=0, did you accidentally change ! to . when typing the code? You mind uploading your save (the copy that still has creatures in it?) I wanna try my working code. Here's an image of the code I gave previously fixing the entries.
  10. @ShiKong, please note that a Review isn't for asking questions. That's what the comment section of the file can be used for. As for the Exclamation marks, it's an error of PKHeX recently reported and will be fixed in the next update. There's nothing wrong with those Pokémon.
  11. Just want to be sure it's reproducible, else I imagine it would be tedious for the devs to go bug hunting. @Kaphotics this may be a thing.
  12. I tried your method, by opening 2 PKHeX windows, and dragged a mon from Diamond to Pearl (without dragging to my Desktop first), and the mon appeared. For your method, are you able to reproduce the error every time, or is it sporadic?
  13. Sorry, I can't seem to recreate your problem. 1. Open Ruby save on PKHeX 2. Dragged the Groudon onto my desktop (to get pk3 file) 3. Open Platinum save on PKHeX (dsv) 4. Drag the Groudon straight into PC 5. Save the save, launch the game. As you can see, the Groudon is there
  14. You could try saving the edit as a .sav, then import the .sav into desmume using the import battery option, and see if that works. Also while you're editing the dsv, make sure desmume is closed (or running a different game)
  15. Are you sure you made the edits correctly? Send me your edited dsv. I just edited 2 dsv (Diamond and Soulsilver), and they both launch with the edits done.
  16. @Vladcik did you use PKHeX to edit a .sav or .dsv?
  17. Use a unmodified Zeraora, and wait for PKHeX's update.
  18. Probably the same for any other language to any other language. This issue originally existed for LGPE too; based on my research (for LGPE), the game does not refer to usual location that has the language byte is stored. So while that byte correctly shows the game language, editing that byte won't make a difference, as it is never referred to by the game again. The byte that controls the language is apparently somewhere else. If SWSH is anything like LGPE, chances are that byte is elsewhere as well
  19. don't think that's a thing. It's bundled together with PKHeX.
  20. what do you mean
  21. The alert message literally told you what's wrong. Did you change the OT name of JPN Ditto?
  22. No, PKHeX. The value on the left of the colon (:) is the Constant (1), and the value on the right of the arrow is the value you need to change to (2). So change the value in the box as per the Constant (1), and change the value as per seen (2) does this image help?
  23. I merged threads, cause there's no reason to have duplicate threads asking for the same thing. So, existing research for Gen 5 BW. (couldn't find another thread with more info, so at that stage I posted my own) And since not every flag research topic exists, here's a tutorial on how to find event flags and constants. Until someone comes along and just spoonfeeds you that info, we've pretty much given you the information on how to figure it out yourself.
  24. This page will be used to document the various usages of this glitch (before it gets patched) Usages #1. Evolve mons where the species have an evolution, but those mons can't evolve due to reasons (Male Salandit or G-Meowth/G-Eevee, for example) Have the one that is about to evolve (and can evolve) in the first slot. Have the one you intend to evolve in the second slot. Have nothing else in the remaining slots. Use the last rare candy on the first slot. Right as the EXP bar starts moving, hold Down on your Joycon, at you'll hear the cursor move down. The 2nd slot would instead be the one that evolves, despite EXP going to the 1st slot. Presently, this trick does not appear to work with stone evolutions, so cannot get G-Pikachu-> Raichu, or G-Eevee->Vaporeon, Jolteon, Flareon, Leafeon, Glaceon. This also means that stuff that requires Happiness can be evolved at the level it is caught, and various evolved forms can be obtained under-leveled. #2. Evolve Eggs (species in egg must match the species in the slot above) Keep in mind the one that is about to evolve be on 1st slot, and the egg be in 2nd slot. Only hold the down button once the 1st slot gains EXP. Same as steps in #1. #3. Giving an inaccurate amount of EXP Have one mon in the first slot (preferably high level) Have another mon in the second slot. Keep the remaining slots empty. Prepare to use the last rare candy on the 1st slot. Right as you click "A", immediately hold the Down button on your Joyon. (if you the Down button too late, the EXP would go to the 1st slot, like Rare Candy normally would) You'll hear the sound that indicates that cursor moved, and your 2nd slot would be awarded an inaccurate amount of EXP. The EXP is based on how much the 1st slot would have needed to level up. *Page will be updated as more information appears*
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