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theSLAYER

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Everything posted by theSLAYER

  1. As in in-game event Pokemon? Yes. PKHeX is able to force them to appear or go into hiding. Do note that by toggling flags that are related to the story, you may end up going through story events again.
  2. Once you extracted your save, you can consider save editing the relevant constants (that controls people met) to 32, and see if that works. post for context: edit: I didn't realize it was even simpler now. Just edit the event flags of your save with PKHeX: Once edited, import the save into your game
  3. They just have different entrance animation. Functionally the same, for the most part. Long story short, (PID High xor PID Low) xor (Full Trainer ID High xor Full Trainer ID Low) provides a remainder value ranging from 0 to 65535. For Gen 6 and Gen 7, having this "xor'd value" (the answer/remainder) of 0 to 15 would lead to the mon being shiny. [consequently, the xor'd result of 16 to 65535 would result in a non-shiny]. In Gen 8, they separated the xor result into categories: 0: Square Shiny 1-15: Star Shiny 16-65535: Non-shiny However, there are a few exceptions where the mon will be a certain shiny no matter what: Square Shiny: Shiny transferred from Pokemon GO (any xor'd value), Shiny that has Fateful Encounter flag (any xor'd value) Star Shiny: Shinies caught in Max Lair can only be star (will only produce xor'd value of 1)
  4. If anyone knows the issue, they would have replied you. No need to start another thread. Try updating your Desmume, to one that uses the system's clock. If that doesn't work, then who knows.
  5. Because Gen 8 split shinies into two types of shiny, Square shiny and Star shiny.
  6. So I looked back at your save, and basically from the position where you didn't have bad eggs, it becomes empty. (Even empty slots won't display as a bunch of 00s in data) So yeah, it does look like after that location, your save died >< edit: it looks like your data got split up. I managed to find the other boxes in the following data. main (ignore the Yveltal; I was using it as a marker to find the starting position of the bad eggs) edit again: on second thought, it looks like I found a clone of your initial boxes? for some odd reason your data in the save itself was cloned, which is abnormal. That's probably another reason why the save cannot be recognized..
  7. were the bad eggs there before the corruption? maybe your save corrupted starting from a certain point (which visually would be starting from where you shown, box 25-26 ish), and messed up everything behind it. If you refer back to the image I shown earlier, the last 2 blocks in the save is BOX and JPEG, so maybe that's what happened. Well, you could just clear the boxes with PKHeX. In any case, just glad it all worked out :3 And in the future, always keep periodic save backups. If your cart is dying, it would be good to keep backups before it RIPs.
  8. Yes unbanned. IIRC the system is checked online before the save is transferred locally. As such, it would not work in regards to transferring a save from a banned CFW Switch to an unbanned OFW Switch.
  9. A shot in dark, do you happen to have a old save from before you lost progress. Or perhaps an old save state you previously made but unaware that it's there?
  10. This is the topic of the USA Pokemon Diamond & Pearl OFFICIAL AR Codes topic. If you have any questions, please PM the moderator of this forum. HOW TO SUBMIT OFFICIAL CODES FOR DIAMOND/PEARL #1: USE SPOILER TAGS!!! Example: You don't how much this stresses us out, because it stretches the pages. Please use them! #2: NO POKSAVED CODES ALLOWED!! It's because, everyone can make them on their own Pokesav. #3: LABEL THE CODES!! Reason why - so we know of which games it goes to, and what the code does. We don't want to be clueless of what the code does, and fear our games to get screwed. Once you've read the rules, PM the moderator of this forum. We'll check, to see if you're following the rules of submitting codes or not, and maybe we could reject or accept your codes. Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Updates: Has put the whole code list in a spoiler.(not to worry, all the other codes are in spoilers as well) CodeList Enjoy! Originally maintained by Soldjermon, but got lost during server migration. Posts tracked down in web.archive thanks to Delta Blast Burn. Now reuploaded in its formal glory.
  11. This is the topic of the Japanese Pokemon Platinum OFFICIAL Codes topic. If you have any questions, please PM the moderator of this forum. HOW TO SUBMIT OFFICIAL CODES FOR JAPANESE PLATINUM #1: USE SPOILER TAGS!!! Example: You don't how much this stresses us out, because it stretches the pages. Please use them! #2: NO POKSAVED CODES ALLOWED!! It's because, everyone can make them on their own Pokesav. #3: LABEL THE CODES!! Reason why - so we know of which games it goes to, and what the code does. We don't want to be clueless of what the code does, and fear our games to get screwed. Once you've read the rules, PM the moderator of this forum. We'll check, to see if you're following the rules of submitting codes or not, and maybe we could reject or accept your codes. FOR USA PLATINUM CODES, CLICK ON THIS LINK, TO GET TO THE USA CODE TOPIC! Credits for these codes: SCV GBATemp ElixirDream Kodewerx GameID: CPUJ bc3ea632 Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Updates: Has put the whole code list in a spoiler.(not to worry, all the other codes are in spoilers as well) CodeList Enjoy! Originally maintained by Soldjermon, but got lost during server migration. Posts tracked down in web.archive thanks to Delta Blast Burn. Now reuploaded in its formal glory.
  12. This is a topic of the USA Pokemon Platinum OFFICIAL Codes topic. If you have any questions, please PM the moderator of this forum. HOW TO SUBMIT OFFICIAL CODES FOR USA PLATINUM #1: USE SPOILER TAGS!!! Example: You don't how much this stresses us out, because it stretches the pages. Please use them! #2: NO POKSAVED CODES ALLOWED!! It's because, everyone can make them on their own Pokesav. #3: LABEL THE CODES!! Reason why - so we know of which games it goes to, and what the code does. We don't want to be clueless of what the code does, and fear our games to get screwed. Once you've read the rules, PM the moderator of this forum. We'll check, to see if you're following the rules of submitting codes or not, and maybe we could reject or accept your codes. FOR JAPANESE PLATINUM CODES, CLICK ON THIS LINK, TO GET TO THE JAPANESE CODE TOPIC! Credits for these codes: SCV damio Baka_Kyuubi84 Jason MTPRNG Janime6 GameID: CPUE D074D1B3 Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Updates: List of codes that have been added/deleted. CodeList Enjoy! Originally maintained by Soldjermon, but got lost during server migration. Posts tracked down in web.archive thanks to Delta Blast Burn. Now reuploaded in its formal glory.
  13. If your PKHeX is up to date, and it says that, then you're not trying to open a save. You're trying to open something else. Get the proper save.
  14. To be frank, I got no idea what happened to your save, that caused it to become unreadable. This is mostly your save, the only block I didn't copy over is the "JPEG" block. main I don't remember if your issue got addressed. In any case, that file is not a save. Just a bunch of garbage data. Hence why PKHeX won't read it. Maybe you extracted it wrong, or didn't save right, or it's a fake cart, etc.
  15. Use the program to fix overworld8 PID. EC-PID-IVs-HT-WT is linked.
  16. It won't. and I don't see what this has to do with Gen 5. Mega evolutions were introducted in Gen 6. I'm gonna assume you made a mistake. Changed the numeral in your title, and shifted from Gen 5 to Gen 6 subforum.
  17. Okay, after you edit a mon, hover your mouse over the PC slot, right click, select set. This is what they meant by "setting it into a slot". After that export the save. Then open a fresh window of PKHeX, check that save.
  18. PKHeX is save editing, not ROM editing. Plus even if you used a tool to ROM edit, there's no easy way to disable it. You probably need the skill to dig through the code.
  19. Without ROM editing, no. The badges requirement is pretty much rock solid.
  20. There is no legal way to transfer from Gen 2 to Gen 3. If you can accept the usage of an illegal way, just open PKHeX in Hax mode, then import the pk file into your save.
  21. From reports gathered, it appears to focus on HOME accounts that has been accessed by various different users. Doesn't look like bans were issued outside of that period. Besides colloquial evidence, and knowing it's high traffic accounts, there are a few conclusions we can draw. Maybe it's HOME accounts that were accessed with a lot of different Switch console IDs. Maybe it's HOME accounts that has high volume of network traffic. We can't confirm if it was exactly IP, since we don't work for them. All we could do is spread the word on the preliminary finding, so that users can avoid falling into such situations. It shall also be known that I know a lot of people with illegal mons in their HOME account, that didn't get banned, possibly because of them not account sharing.
  22. As mentioned in that article I linked, only certain mons are affected. (bred mons aren't part of it) Also in that article, I mention EC-PID-IVs-HT-WT are linked. I also mentioned Raid mons are linked a differently way, but not checked for yet.
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