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theSLAYER

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Everything posted by theSLAYER

  1. You can, but it would require looking at the data of distribution carts, and download that is piracy. Big no no here.
  2. For the record, this method doesn't make your Pokémon shiny. If you used any value larger than 8 (basically from 0x09 to 0xFF), it basically lowers the xor threshold for them to *appear* shiny. Focus on the 8/65536 part. Now, recall that you've modified an 8. That's what you changed. So by changing the value away from 8, you're merely increasing the range of Pokémon that would appear shiny in your game (even if they weren't) So with that same PID, if the mon was transferred/traded away to other unmodified games, they'll continue to be non-shiny. Here's an example. I got the exact same Gengar, and it appeared shiny in-game, while not being shiny in PKHeX. (If you have doubts, here's the pk4: 094 - HAUNT - 9B274A7D4DCF.pk4) Anyhow, this definitely works, and is fun for single player play. Just don't expect the shininess to retain if trading/transferring out.
  3. It's in there. I don't intend to add any further HOF support into that program, or my HOF extractor.
  4. so once the edited save is imported into your game, you can make a save state of that, and continue to use save states. Just remember if you want to edit anything else, you gotta save in-game, load the dsv into PKHeX and then export from it, and not load save states while reloading the game (for that instance).
  5. Okay try this. 1. Set this setting 2. Load your save from a save state. 3. Save in-game twice. 4. Close the emulator. 5. Load the dsv into PKHeX 6. Make changes in PKHeX. 7. Export the edited save from PKHeX, have it be named the same and be in the same spot as the original DSV (basically save over it) 8. Open the emulator, load the game, do not load any save states 9. Lemme know how it goes.
  6. don't do that. Just play the game normally, without loading any states. The DSV is a save of the game, and when you start the game, the game loads the DSV into memory.. If you load any older states, you're forcing the emulator to load the state into memory. Which effectively force overwrites the memory. So just try to load the game normally without save states, then let me know how it goes.
  7. okay. How are you loading the game? Is it by loading a save state by pressing one of the F<numeral> (such as F1) keys?
  8. @DRElikeTHEdoctor Did you export the edited save from PKHeX? Close PKHeX. Now reopen PKHeX. Try loading the "supposedly edited" dsv back into the new window of PKHeX. Are your changes there?
  9. That's not a dsv. That's a save state. I don't think any save editors work with save states. Which also probably mean you used Desmume's menu to save, instead of saving within the game. Please save within the game twice, then try using the dsv in PKHeX (after you close the emulator). The dsv should be in the Battery folder.
  10. Unless there's special circumstances, they are languaged locked. Think of it like this: in the distribution file, there is a table for each language. Normally, each language will only have the card for *that* language. So if there isn't a card for *that* language, that row is blank.
  11. Regions don't exist in Gen 4. Only language. If I'm not mistaken, Gen 4 wonder cards are language locked. You can only receive the wonder card meant for your cart's language.
  12. that's somewhat interesting. I didn't think Language was stored in the save. Since it's not documented, I doubt it'll be implemented. Make a backup of your old save, then start a new game on HG, then transfer all the mons from the old save to the new save. That should work.
  13. Only interested in Rental Teams that were posted via official sources. To read the .bin files, just drag the file into the PC of PKHeX. This post is unrelated to the debate surrounding genning and whatnot. Purely for documentation. Any team analysis posted is taken from Kaphotic's twitter. It would be linked as source. The text posted is just a TL;DR summary. If ypu want proper context, check the images in the respectively sourced tweet. Pokémon Korea Spring Tournament 25th Invitationals (2021) Global Exhibition (2021) Gentle reminder: Using of hacked Pokémon in competitions is frowned upon on our site. On top of being against our rules, it is also against the rules of official tourneys. If you're caught using hacked Pokémon, even if it was given to you by someone else, you're responsible for it.
  14. Nitroexplorer works thoroughly in reinserting a Narc into the game, and Kiwi works with repacking modified files into a Narc. (I know this, because I had to do those things to make this happen) If your game crashes, there's probably some other edit made to the game by some other program, or your tool that is writing to the modified narc isn't working as you intended. (or you just didn't modify the narc right).
  15. How to remove background from a Pokédex/in-game video capture (after the video was turned into a gif): https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228819 You may have to cycle through the "white background" process a few times to remove all the blips and leftover dots from the background. If the model itself has colors removed, you may have to reduce the fuzziness, and go through the process multiple times. If the model is still affected, you may need to take the clean gif, and use Split: Gif to sprite sheet and add back the affected colors in. (For example, I did that with Zekrom's tail above)
  16. Note: I attempted to perform transparency color corrections on Eternatus and Snom, based on Pkparaiso's old gifs that showcased transparency but the color is wrong. It appears they have since switch to opaque coloration.
  17. theSLAYER

    Switch: LGPE Models

    Sources: Kalaxe: https://projectpokemon.org/home/forums/topic/48971-sprites-pokemon-sword-shield/?do=findComment&comment=239383
  18. Credits found here: https://projectpokemon.org/home/docs/spriteindex_148/3d-models-generation-1-pokémon-r90/?do=findComment&comment=1163
  19. Credits found here: https://projectpokemon.org/home/docs/spriteindex_148/3d-models-generation-1-pokémon-r90/?do=findComment&comment=1163
  20. Credits found here: https://projectpokemon.org/home/docs/spriteindex_148/3d-models-generation-1-pokémon-r90/?do=findComment&comment=1163
  21. Credits found here: https://projectpokemon.org/home/docs/spriteindex_148/3d-models-generation-1-pokémon-r90/?do=findComment&comment=1163
  22. Credits found here: https://projectpokemon.org/home/docs/spriteindex_148/3d-models-generation-1-pokémon-r90/?do=findComment&comment=1163
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