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Guested

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Everything posted by Guested

  1. Welll, a lot of people just seem to have problems with this event anyway. Have you tried going to the Power Plant yet? The burglar doesn't show up at the gym until they get the call that he's been sighted there. Also... messing around with key items and badges always seems to mess up the normal chain of events. If all else fails, you can resort to hex editing, if you're up for researching it and doing a little extra legwork.
  2. If you want the CORRECT information about the three dogs ticket reservation distribution, you should read what I already posted in this forum a long time ago. The information in this post is incorrect. You should not use other fansites as a news source. Information which states the contrary to a couple things you said had been released on the official website quite some time ago. http://projectpokemon.org/forums/showthread.php?7444-Movie-13-Giveaway-Johto-trio&p=68565&viewfull=1#post68565 They will be distributable to ALL of the Gen IV versions.
  3. We don't condone cheating for tournaments here. The bottom line is that we don't know how intensive Nintendo's checks are, and you are better off simply NOT cheating for official tournaments.
  4. That's just what the standard interface looks like. It uses the same menu for things like the Battle Frontier, etc.
  5. Made a small update to the stuff on the first post that we need help with. Also, Alpha... took a brief look at the work so far and I didn't notice anything else unusual apart from Kazo's observation that Pryce and Chuck are switched. I'll spend a little more time with it after I make a proper team. Actually, wait. Lt. Surge's name was all messed up. And I couldn't find Joey. Ha.
  6. Added a new bit of data we need: - We also need to know where trainer class data is located in the ROM We also need to know how to edit the music, and which values correspond to which class so we know which ones we can replace with trainer classes from other games. Good luck, if you so choose to dig for this info. Edit: Using a bit of input from wraith89 and finishing off my own ideas, I have determined movesets for all of the HGSS trainers who needed editing/updating except Kimono Girls. Input is still VERY welcome on: Team Galactic, Charon, Looker, Oak, Lucas, Dawn, and all the trainers on the FRLG and Emerald lists.
  7. This is true, we can adapt strategies. But we need to determine if Hoenn trainers can/should be double battles like their rematches were in Emerald. One trainer (Juan? Wallace?) had an awesome setup of several pokemon with Water Absorb.... but none knew Surf!!! So, that could be an interesting combo. Also, many of the Emerald rematches were all loaded up with Protect. Giovanni's team will probably be based off his HGSS team, plus Rhydon/perior and Persian.
  8. Can you give us some more information on this? How exactly is the intro tied to class? Each Gym Leader/E4/rival has their own intro with their own face, so wouldn't it be individually related? As far as battle music goes, we only really need to bring in 1) normal trainer battle (Plat) 2) Gym Leader Battle (Plat) 3) E4 Battle (Plat) 4) Champion Battle (Plat) 5) Rival Battle (Plat) 6) Galactic Admin (Plat) 7) Galactic Boss (Plat) and possible GBA battle music, if someone can figure out how to adapt that for a DS game. I have no idea if that's possible. Again, the intros and music are purely cosmetic and not 100% essential (but would be awesome). This is something I'm looking at. What I think I'll do is for the GBA trainers (or other trainers) who have pokemon who gained new evolutions in Gen IV, I'll just go ahead and evolve those (like Dusclops and Rhydon). While some of these trainers will be losing their Hoenn/Kanto charm, we don't want this to be too easy. Any opinions on this? How do people feel about Giovanni with a Rhyperior, or Phoebe with a Dusknoir? And for replacing the repeat Pokemon... I'll make changes, but I don't want Phoebe's team to too closely resemble Agatha's, or Glacia's to too closely resemble Lorelei's or Drake's to too closely resemble Lance's. So ... it'll involve some tough choices, I'm sure. Opinions? Great! That's an awesome start. So we know it's possible. I wonder ... is it possible to set the trainers so they can be battled repeatedly? It might be a pain to have to restart the save file to battle someone for a second time. Also, is it possible to remove prize money, since it's not needed? I don't know if it will be possible since we might have to remove certain parts of the ROM data to include Sinnoh trainers... if it's do-able, I have no problem with it, so it's up to Alpha.
  9. So Kazo... Since the ONLY trainers that we really need to be present in the ROM are the ones that will appear in the Frontier... would it be possible to edit/replace other trainer classes to accommodate the trainers from Sinnoh if we can bring thier intros and music over?
  10. Anyone who wants to help with team ideas can just post them here as they complete them. We're not really dividing up tasks here, just post them if/when you make them. But be warned: Any "standard" movesets or anything copied from places like smogon will be discarded immediately.
  11. I looked at the 3rd Gen trainers' movesets briefly last night and realized they WILL need a pretty big overhaul because of the special/physical split in Gen IV. Also, the gym leader rematches in Hoenn were double battles, so a decision needs to be made on whether to have them THAT way, or simply single battles.
  12. I can't really take credit, cause I'm just planning. Alpha's the genius tackling the coding and actual work.
  13. Have you ever wanted to re-battle boss fights from the evil organizations? Have you ever wanted to re-battle a Gym Leader without having to worry about calling them or meeting them on the right day, or whether or not they are in the Battleground Café? Have you ever wanted to battle a member of the Elite Four or a Champion without having to fight through the others first? Have you ever wanted to battle Gym Leaders from Hoenn in the 4th Generation battle mechanics? Have you ever wanted to battle these trainers on a balanced level 100 playing field? If you answered “Yes” to any of these questions, then take a look at Pokemon Showdown! Showdown is a twist on the old Gym Leader Castle mode from the Pokemon Stadium games which features 104 trainers from 4 different regions in 99 different battles. The goal: An HGSS ROM hack of the Battle Frontier, where key trainers hang around outside, waiting to be rebattled whenever you walk up to them. Most trainers will feature their rebattle teams from the Platinum Battleground or HGSS Dojo, but all will be at level 100. You use Pokesav/Pokegen/whatever to add your own level 100 team to challenge all of the trainers in any order at any time. There are no prizes for winning, it is just for the sake of battling. Description/Mini-guide Included Trainers: The majority of these trainers have been taken straight from their trainer data from their rematches on either Platinum (from the Battlegound) or HGSS (from the Dojo). Several teams were created from scratch with specific themes in mind, and most of the Generation III trainers' teams were based off of their respective rematch teams, but updated to fit better with Generation IV (physical/special split, weak moves replaced, etc). --February 15 Update-- -Version 1 Release- The first "final" version of Showdown is now ready. All trainers are in, all battle sprites work, and we've added an intro and title screen logo thanks to Poryhack. The released patch is for HG only, but I'll have one ready for SS when I get it working. Instructions: - Download and apply patch to a US ROM of HeartGold - Begin game, proceed to the point in-game where you receive a Pokemon from your mother. - Save and quit. - Edit your save file using Pokegen (or other software) to give yourself a team (you have no badges, so make sure your pokemon have your own OT/ID/SID so that they will obey you). - Trying to exit to the south will cause you to meet an NPC that will give you the Running Shoes and the Bicycle. - Speaking to almost any trainer will start a battle. - Your Pokemon are healed automatically after every battle, but consumable items (berries, Power Herb, White Herb, Focus Sash) are not replaced, so be sure to bring extras. Tips for a more enjoyable/challenging experience: - Set the Battle style to SET (not Shift). None of this "Trainer is about to send out a (x)"... makes it too easy. - Do NOT use items such as potions or revives. The Trainers in-game have none. - Using an advantageous type against a Gym Leader (ie, Electric vs. Misty) may prove to be far too easy against their mostly mono-type teams, so try to avoid using such types. - Try to see how many of the trainers you can beat using the same six Pokemon. - Bond697 has suggested setting your own Pokemon levels lower (90 or so) for a more interesting challenge. You will gain experience after each battle, but as there is no progress in this mod there is no need so save, so you can just reset the game to return to your original level. Things I'd like to include in a future update: - Automatic restoration of consumable hold items - Copying over battle music from Platinum - Reassigning/scripting Battle music for different battles/trainer classes (don't know how to do this yet) - Platinum trainers' "VS" battle introductions (don't know how to do this yet) - Changing the area music in the Battle Tower and Dojo (don't know how to do this yet) - Adding in in-battle text for Trainers from Plat who had such text (don't know how to do this yet) (any help with research on the above would be greatly appreciated) Special Thanks: Alpha for getting this project started, doing the primary scripting, and teaching me everything I know about ROM hacking. Poryhack for the header icon, intro screen, logo, and other image/design support. Codr for helping me get the last, custom battle sprites inserted. wraith89 and randomspot555 for suggestions on team design. SCV for help and support with pokeDSpic and PPRE. CuleX for putting up with me talking about this so much. Bond697 for some beta testing and awesome positive feedback. Archive/Original Post patchlink..txt
  14. Pretty sure that the event item was never released for English games. And I doubt that PID Type is ok.
  15. Please don't bother posting them here. This thread is for actual events. And, as Pingouin7 said, your post was not the first HGSS WC here, or anywhere. There have been several submissions from HGSS, even on this very page.
  16. The Pokemon you send over determines the step count for encountering the different classes. If you send an "advantageous type," the step requirement is lowered. As far as I've seen in the six plus months of using my PokeWalker, the pokemon you encounter is simply random.
  17. That's what they are supposed to say. Pal Parked Fateful Encounter pokemon do not display Fateful Encounter on the summary screen, this is only viewable in a pkm editing program. If the flag is not active on pokemon, they are not legal.
  18. I just talked to Steven after getting the Clefairy Doll and leaving the Pokemon Club. He showed me the photo of Latias, but it doesn't appear on my maps. I haven't beaten Misty or Suicune yet. Are those steps necessary to trigger the event?
  19. Your friend's. If they don't have fateful encounter, they are wrong.
  20. Those are hacked. Hacked poorly.
  21. When they meant 3D, they meant like ACTUAL 3D.... like Avatar or Virtual Boy. But no glasses needed.
  22. Check out my guide for more details. http://projectpokemon.org/forums/showthread.php?7070-PokWalker-Guide/page3 Flying Pikachu is one of the Class A pokemon, which means it will only appear after your step counter for the day is over the required amount. You'll know for sure it's a class A Pokemon if you can get the grass alerts to go all the way to "!!!" Each time you go out for a Stroll, one of the Class A pokemon is randomly assigned, meaning it'll either be a Surfer or a Flyer (for this course). If it's a Surfer, bring your loaded up Pokemon back home and set out for another stroll and try again.
  23. Maybe some people like to get legit events. And also... some people will probably plan on going to see the movie, so...
  24. For the record: There is no such thing as a Notched-ear Pichu.
  25. For the record: There's no such thing as a Notched-ear Pichu.
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