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Andibad

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Everything posted by Andibad

  1. 1. try using PPRE. 2. what you mean? hex editor/IDA/ect is editing tools too...
  2. I was found weird on in game trade on BW, is seems used in game trade table from HGSS ....... one is ....
  3. for edit starter via hex editing (here) , is easy to follow. Twistfatal was create tool for that but is just BW2 (here), BW by neltazero (here) For more specific just see my comment here, for editing trainer (on map not include PWT, subway , ect) for BW , kazo (here) , by neltazero (here), for BW2 for now edit via hex hehehehe. and here For structure data of BW2.
  4. Your tools is assembly overllay, most of them is on overllay.
  5. edit like this, is on system (OVA, ARM) and script file/or a file (if is needed) like bond says........ like edit swarm pokemon, add fakemon or other .... at least you know basic of programmer like algebra booelan hahahahaha
  6. transparant color on nds (pallete file nclr) is always on #0, so you must used background color with pallete #0
  7. sorry, every update i was moved old one into archive folder, if you want it just : please click on icon for every tools for link download (on this front page).... http://dl.dropbox.com/u/3122097/Release/AMSE%201.2.7z [EDIT1] old release can be found on https://www.dropbox.com/sh/83sntpr9wvdk1km/lQm1-NGLgz [EDIT2] i was experiment with checksum feature on net.framework, so next time my tools will can detect accurate what file you open on my tools, if not match it will detect as "modified". [EDIT3] well i experiment with some code, maybe is still buggy but i shocked with this result :
  8. man, is not on gbatemp so no need "POKÉTARD" word hehehe. i was see this on gbatemp. nice...
  9. other method : hex editing evolution is have 7 slot every slot need 6 byte (is have 3 part, type of method, method request, and evo into (pokemon id). AAAA XXXX YYYY AA AA– parameter evolve method (flipped) XX XX – parameter value evolve method (flipped) YY YY – evolve into pokemon id (flipped) Eevee : 1# 1A000000D601 2# 1B000000D701 3# 080053008700 4# 080054008600 5# 080052008800 6# 02000000C400 7# 03000000C500 Parameter evolve method : 0,None (XX XX = none , YY YY none, AA AA = none) 1,Happiness (XX XX = none) 2,Happiness with Time (Morning/noon) (XX XX = none) 3,Happiness with Time (Night) (XX XX = none) 4,Level Up (XX XX = level) 5,Trade (XX XX = none) 6,Trade with Held Item (XX XX = item) 7,Trade for opposite Escavalier / Accelgor (XX XX = none) 8,Hold Item (XX XX = item) 9,Level Up (Attack > Defense) (XX XX = none) 10,Level Up (Attack = Defense) (XX XX = none) 11,Level Up (Attack < Defense) (XX XX = none) 12,Level Up (Personality < 5 into Silcoon) (XX XX = none) 13,Level Up (Personality > 5 into Cascoon) (XX XX = none) 14,Level Up (Ninjask) (XX XX = none) 15,Level Up (Shedinja) (XX XX = none) 16,Level Up (Beauty) (XX XX = none) 17,Hold Item (Male) (XX XX = item) 18,Hold Item (Female) (XX XX = item) 19,Hold Item (Day time) (XX XX = item) 20,Hold Item (Night time) (XX XX = item) 21,Level Up with move (XX XX = moves) 22,Level up with pokemon (XX XX = pokemon id) 23,Level Up (Male into Mothim) (XX XX = lv) 24,Level Up (Female into Wormadam) (XX XX = lv) 25,Level Up in Chargestone Cave (XX XX = none) 26,Level Up in Pinwheel Forest (XX XX = none) 27,Level Up in Twist Mountain Basement (XX XX = none) none= better fill 00 00 You can using tools made by pedro, but he was discontinued his tools, so don't reply anything on his thread about bugs or something. mirror : http://filetrip.net/nds-downloads/utilities/download-pokemon-5th-generation-evolution-editor-21-f24439.html in PRC is need static offset for each narc data container (not include narc header), actually is no needed to re-compile, just small modification of code, just read from file so no need re-compile hehehehe
  10. is not stored on narc file, is on OVA / arm9 file. after i digging a bit on RAM is seems not stored on narc file.....
  11. Your programs is awesome if you want store resource into dll, you need create new project on same solution. remember make it public (not internal). after create new project on same solution, don't forget added (that new project) reference on main project. resource on new project make it public (not internal). in C# just call : (Image)global::(namespace of new project).Properties.Resources.ResourceManager.GetObject(resourcename);
  12. Export / Import on Tinke is still not stable, so not recommend using it.
  13. i almost forgot about alternate form, is after pokemon id twistedfatal tools is not mapped all data <.< so is can't edit all available data as far i know : green with "?" is just in file 0 is 0 1, on file 1 is 2 3, and is kept counting.... EV are zero, stat not change...
  14. ... ... ... i don't know why on http://serebii.net/black2white2/ingametrade.shtml is say's "any pokemon" but in in-trade game data is says "pikachu" <.<
  15. because they are encrypted just using PPRE 0.04b (idk, this tools is labeled as PPRE), is just viewer only.
  16. hahahaha sorry for i not give the offset EC01 0000 0800 0000 0C00 0000 (on around 0x1D0D60) ... is for blue shard. is seems that RAM data is combining two or more data, is same as pokemart narc on bw2 too. 04000000 C8000000 (on around 0x24B38C is not including name), is combing pokemart + (sell value*10) from item data. is seems temporary data on ram. wew maximum value is 4,294,967,295 .... ow is shared data. so is can be different each time.
  17. Update AHGE 1.1 (http://dl.dropbox.com/u/3122097/AHGE/AHGE%201.1b1.7z) - now forme vaue was fixed, so is make you easy to pick forme. - source textbox was added. - batch feature now was added on this version, but is just pokemon only.
  18. not all alternative form is have ow sprite. example is cherrim, Castform, ect because the alternative form is need special condition like weather (rain/ something ?) e_e
  19. 1. if you want added move tutor, you must poke overllay and arm9 2. just go to pokemon base stat narc, TM/HM is need 5 slot, every slot is need 4 byte, every byte is handle 8 move, so 1 slot 8*4 = 32 move (TM1 - 32 and ect). TM/HM need 13 byte only so another 3 byte are not set. after that is 1 slot for special move tutor, 4 slot for shard tutor. please see on http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info.
  20. I just fixed this : actually pokemon starter is script give pokemon command (is give to you a pokemon).... is stored on a/0/5/6:854-7 is on narc a/0/5/6 , file id : 856, script id : 7 is pokemon black 2 offset script id 7 : 2BB + 4*7 = 02BB + 1C == 2D7 you will find it : 2800 2580 EF01 5700 01 EF01 5700 02 EF01 1E00 5100 2800 2580 : is command id pokemon for pokemon you will get 5700 01 EF01 : is command for text purpose only, id text 01, is on black white border message. 5700 02 EF01 : is command for text purpose only, id text 02, is on text, on normal message. last : 1080 2580 0000 0500 23006109 1080 2580 0000 0500 , is pokemon command again, 1080 is another script id for 2580 id, is controlling forme and level of pokemon~ you will see : actually you can added item holder or another attribute, btw is need scripting~
  21. update some data and thank kairi for help well i was have data but is need testing
  22. Update : AMSE 1.1b2 , http://dl.dropbox.com/u/3122097/AHGE/AMSE%201.1b2.7z
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