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Mario With Lasers

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About Mario With Lasers

  • Birthday 03/22/1992

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  1. Unless you want to be able to read the RNG to know how it works and then update RNGReporter based on that.
  2. This is less related to the method per se and more about the result of the injection, but... would a Japanese Wondercard injected into a US game generate a US or a JP pokémon?
  3. Interesting, the whole overworld work took you a month. All of the work will probably take me more time than three months as I'll have to start from the beginning and I will have pretty much no breaks from college until July >__> It seems Andibad is going to use 25 as the move limit on his Moveset Editor, so maybe it really is just a myth. I might test it for myself and add a bunch of moves to a random pokémon to check it myself, though. And another question: what's the script used for the starter clowns? I don't recall the original games having any event related to seasons... how did you do it?
  4. From what I see in the documentation, this has been a lot of work. I'm impressed. How long did it take you to do it all (from the "research" to the experiments with scripting, along with brainstorming any changes for the pokémon and trainer rosters)? Besides, I've seen some of the pokémon have more than 20 moves in their level-up movepools. I thought there was a limit? And yet, you have Aerodactyl learning 22 moves... Wasn't there something about the game breaking if the pokémon had so many moves, or was that only for DPPt/BW/whatever?
  5. There're two things I didn't understand here... These are the "list informations", both inverted, fine. EC04 is VS-IRIS and 7704 is... VS-MOVEPOKE in that list Kaphotics posted. Shouldn't it be 8B04? Besides... the second part, 5C1E, is 092-030, but what does that mean? At first I thought it referred to the character, but that wouldn't make any sense to change. What exactly makes it so that the new song will play against Iris, considering both the path and the list got changed? Yes, but *where* is it changed? Is Iris's battle theme still in the data, just "lost"? ...Ok, I guess I actually didn't understand *anything*. I can perfectly see how one would do it, but I don't understand why. Is it pretty much changing "pointers"? EDIT-- Ooooh, I think I got it now. Iris's battle will always call the VS-IRIS song once it begins; the difference is that now VS-IRIS points to the WCS song. I'm still curious with what happens with the original Iris song, what that 5C1E actually means, and why andibad used 7704 instead of 8B04, however. EDIT2-- ...So apparently VS-WCS does have 7704 as its song number in the .sdat file. Why's that different in Kaphotics's text file? Besides, Kaphotics, I don't think he meant that. He wants to know if it's possible for a single "generic" Trainer class to have a different battle theme, instead of the usual one (basically, how would you do with other trainers what was done for the Elite Four).
  6. Well, that's interesting, even though I don't know how to work with RAM data. For some reason, the tutors are out of sequence (it's 3-1-4-2 instead of 1-2-3-4, in the order I posted in the OP), and the rest of the data... doesn't seem to make much sense. But well, at least we know that, wherever the move list is hidden, the moves are grouped by their respective Tutors, so if you find 3-4 moves grouped together, you certainly find the whole list.
  7. Oh, I know all of that. What I wanted to find out is where the Tutor list would be in the data; we know the TM/HM list (so that one can edit TM 01 to be Sacred Fire or whatever) is in arm9.bin, but I haven't a clue of the Tutor one. At best, we know it would start with Covet - Bug Bite - Super Fang, I guess? But that's not much, at least not to me.
  8. So, I decided to have a shot at looking for the move tutor list in BW2 this weekend, as I had nothing better to do (lies). As it could be compressed somewhere (like the TM list is), I decided to extract arm9, arm7 and all overlay9 files. My method was... kinda crude: Ctrl+F 'C2 01' (Bug Bite) and then look out for any '57 01' (Covet) close to it. Unfortunately, I found nothing. My best shots were overlays 9_0185, 9_0167 and 9_0260, as the three of them have what *could* be move lists, but without making any sense (they don't seem to be level-up lists, for instance) whatsoever. 9_0167 has 'C2 01 EC 01', the latter being Foul Play, another tutor move; 9_0185 has 'C2 01 8F 00' (Bug Bite, Sky Attack); while 9_0260 has 'BA 01 C2 01' (Iron Head, Bug Bite). 9_0260 would be the most interesting one as both are taught by the same tutor in-game. ...Yeah, that's the closest I got to a full tutor list. Also, I could not extract overlays 9_0001, 9_0009, 9_0014, 9_0017, 9_0054, 9_0072, 9_0095, 9_0152, 9_0153, 9_0169 and 9_0281 so I can't say anything about them. I don't think they contain anything, though: considering the PokeMart lists are in a .narc, I wouldn't be surprised if they had done the same to the tutors. There are 306 of them, however... Has anyone else made any progress on this (maybe knowing where the Pledge tutors were in BW1 data)? I'm not in the mood of extracting all those .narcs right now. If anyone wants to look for it by themselves, here is the tutor order I found out after comparing a dozen of Pokémon data: [b]OFFSET 0x0030:[/b] [b]08-0B[/b] - Special Tutors [i](first bit = farthest to the right, obviously)[/i] [spoiler]08-1: Grass Pledge (08 02) 08-2: Fire Pledge (07 02) 08-3: Water Pledge (06 02) 08-4: Frenzy Plant (52 01) 08-5: Blast Burn (33 01) 08-6: Hydro Cannon (34 01) 08-7: Draco Meteor (B2 01) 08-8: --- 09-1: --- 09-2: --- 09-3: --- 09-4: --- 09-5: --- 09-6: --- 09-7: --- 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler] [b]0C-0F[/b] - Tutors #1 [i](Driftveil Tutor)[/i] [spoiler]0C-1: Bug Bite (C2 01) 0C-2: Covet (57 01) 0C-3: Super Fang (A2 00) 0C-4: Dual Chop (12 02) 0C-5: Signal Beam (44 01) 0C-6: Iron Head (BA 01) 0C-7: Seed Bomb (92 01) 0C-8: Drill Run (11 02) 0D-1: Bounce (54 01) 0D-2: Low Kick (43 00) 0D-3: Gunk Shot (B9 01) 0D-4: Uproar (FD 00) 0D-5: ThunderPunch (09 00) 0D-6: Fire Punch (07 00) 0D-7: Ice Punch (08 00) 0D-8: --- 0E-1: --- 0E-2: --- 0E-3: --- 0E-4: --- 0E-5: --- 0E-6: --- 0E-7: --- 0E-8: --- 0F-1: --- 0F-2: --- 0F-3: --- 0F-4: --- 0F-5: --- 0F-6: --- 0F-7: --- 0F-8: ---[/spoiler] [b]OFFSET 0x0040:[/b] [b]00-03[/b] - Tutors #2 [i](Yamaji Tutor)[/i] [spoiler]00-1: Magic Coat (15 01) 00-2: Block (4F 01) 00-3: Earth Power (9E 01) 00-4: Foul Play (EC 01) 00-5: Gravity (64 01) 00-6: Magnet Rise (89 01) 00-7: Iron Defense (4E 01) 00-8: Last Resort (83 01) 01-1: Superpower (14 01) 01-2: Electroweb (0F 02) 01-3: Icy Wind (C4 00) 01-4: Aqua Tail (91 01) 01-5: Dark Pulse (8F 01) 01-6: Zen Headbutt (AC 01) 01-7: Dragon Pulse (96 01) 01-8: Hyper Voice (30 01) 02-1: Iron Tail (E7 00) 02-2: --- 02-3: --- 02-4: --- 02-5: --- 02-6: --- 02-7: --- 02-8: --- 03-1: --- 03-2: --- 03-3: --- 03-4: --- 03-5: --- 03-6: --- 03-7: --- 03-8: ---[/spoiler] [b]04-07[/b] - Tutors #3 [i](Seigaiha Tutor)[/i] [spoiler]04-1: Bind (14 00) 04-2: Snore (AD 00) 04-3: Knock Off (1A 01) 04-4: Synthesis (EB 00) 04-5: Heat Wave (01 01) 04-6: Role Play (10 01) 04-7: Heal Bell (D7 00) 04-8: Tailwind (6E 01) 05-1: Sky Attack (8F 00) 05-2: Pain Split (DC 00) 05-3: Giga Drain (CA 00) 05-4: Drain Punch (99 01) 05-5: Roost (63 01) 05-6: --- 05-7: --- 05-8: --- 06-1: --- 06-2: --- 06-3: --- 06-4: --- 06-5: --- 06-6: --- 06-7: --- 06-8: --- 07-1: --- 07-2: --- 07-3: --- 07-4: --- 07-5: --- 07-6: --- 07-7: --- 07-8: ---[/spoiler] [b]08-0B[/b] - Tutors #4 [i](Nacrene Tutor)[/i] [spoiler]08-1: Gastro Acid (7C 01) 08-2: Worry Seed (84 01) 08-3: Spite (B4 00) 08-4: After You (EF 01) 08-5: Helping Hand (0E 01) 08-6: Trick (0F 01) 08-7: Magic Room (DE 01) 08-8: Wonder Room (D8 01) 09-1: Endeavor (1B 01) 09-2: Outrage (C8 00) 09-3: Recycle (16 01) 09-4: Snatch (21 01) 09-5: Stealth Rock (BE 01) 09-6: Sleep Talk (D6 00) 09-7: Skill Swap (1D 01) 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler]
  9. Mew's data, for reference: [spoiler][img=http://i.imgur.com/g4gJU.png][/spoiler] [b]OFFSET 0x0000:[/b] [b]00[/b] - HP [b]01[/b] - Attack [b]02[/b] - Defense [b]03[/b] - Speed [b]04[/b] - Sp. Atk [b]05[/b] - Sp. Def [b]06[/b] - Type1 [b]07[/b] - Type2 [spoiler]--- 00: Normal --- 01: Fighting --- 02: Flying --- 03: Poison --- 04: Ground --- 05: Rock --- 06: Bug --- 07: Ghost --- 08: Steel --- 09: Fire --- 0A: Water --- 0B: Grass --- 0C: Electric --- 0D: Psychic --- 0E: Ice --- 0F: Psychic --- 10: Dark[/spoiler] [b]08[/b] - Catch Rate [b]09-0B[/b] - EVs [i](didn't understand a single bit of this)[/i] [b]0C-0D[/b] - Item1 [b]0E-0F[/b] - Item2 [b]OFFSET 0x0010:[/b] [b]00-01[/b] - Item3 (Dream World) [spoiler]http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V)[/spoiler] [b]02[/b] - Gender Rate [spoiler]--- 00: 100% male --- 1F: 87.5% male --- 3F: 75% male --- 7F: 50-50 --- BF: 75% female --- FE: 100% female --- FF: Genderless[/spoiler] [i](sense: this makes none)[/i] [b]03[/b] - Hatch Counter [i](How does it work? Bulbapedia says it's 121 for Landorus, which should be 79 hex, but it's 78...)[/i] [b]04[/b] - Happiness [b]05[/b] - Exp. Rate [spoiler]--- 00: Medium-Fast --- 01: Erratic --- 02: Fluctuating --- 03: Medium-Slow --- 04: Fast --- 05: Slow[/spoiler] [b]06[/b] - Egg1 [b]07[/b] - Egg2 [spoiler]--- 01: Monster --- 02: Water 1 --- 03: Bug --- 04: Flying --- 05: Field --- 06: Fairy --- 07: Grass --- 08: Human-Like --- 09: Water 3 --- 0A: Mineral --- 0B: Amorphous --- 0C: Water 2 --- 0D: Ditto --- 0E: Dragon --- 0F: Undiscovered[/spoiler] [b]08[/b] - Ability1 [b]09[/b] - Ability2 [b]0A[/b] - Ability3 (Dream World) [spoiler]--- 01: Stench --- 02: Drizzle --- 03: Speed Boost --- 04: Battle Armor --- 05: Sturdy --- 06: Damp --- 07: Limber --- 08: Sand Veil --- 09: Static --- 0A: Volt Absorb --- 0B: Water Absorb --- 0C: Oblivious --- 0D: Cloud Nine --- 0E: Compoundeyes --- 0F: Insomnia --- 10: Color Change --- 11: Immunity --- 12: Flash Fire --- 13: Shield Dust --- 14: Own Tempo --- 15: Suction Cups --- 16: Intimidate --- 17: Shadow Tag --- 18: Rough Skin --- 19: Wonder Guard --- 1A: Levitate --- 1B: Effect Spore --- 1C: Synchronize --- 1D: Clear Body --- 1E: Natural Cure --- 1F: Lightningrod --- 20: Serene Grace --- 21: Swift Swim --- 22: Chlorophyll --- 23: Illuminate --- 24: Trace --- 25: Huge Power --- 26: Poison Point --- 27: Inner Focus --- 28: Magma Armor --- 29: Water Veil --- 2A: Magnet Pull --- 2B: Soundproof --- 2C: Rain Dish --- 2D: Sand Stream --- 2E: Pressure --- 2F: Thick Fat --- 30: Early Bird --- 31: Flame Body --- 32: Run Away --- 33: Keen Eye --- 34: Hyper Cutter --- 35: Pickup --- 36: Truant --- 37: Hustle --- 38: Cute Charm --- 39: Plus --- 3A: Minus --- 3B: Forecast --- 3C: Sticky Hold --- 3D: Shed Skin --- 3E: Guts --- 3F: Marvel Scale --- 40: Liquid Ooze --- 41: Overgrow --- 42: Blaze --- 43: Torrent --- 44: Swarm --- 45: Rock Head --- 46: Drought --- 47: Arena Trap --- 48: Vital Spirit --- 49: White Smoke --- 4A: Pure Power --- 4B: Shell Armor --- 4C: Air Lock --- 4D: Tangled Feet --- 4E: Motor Drive --- 4F: Rivalry --- 50: Steadfast --- 51: Snow Cloak --- 52: Gluttony --- 53: Anger Point --- 54: Unburden --- 55: Heatproof --- 56: Simple --- 57: Dry Skin --- 58: Download --- 59: Iron Fist --- 5A: Poison Heal --- 5B: Adaptability --- 5C: Skill Link --- 5D: Hydration --- 5E: Solar Power --- 5F: Quick Feet --- 60: Normalize --- 61: Sniper --- 62: Magic Guard --- 63: No Guard --- 64: Stall --- 65: Technician --- 66: Leaf Guard --- 67: Klutz --- 68: Mold Breaker --- 69: Super Luck --- 6A: Aftermath --- 6B: Anticipation --- 6C: Forewarn --- 6D: Unaware --- 6E: Tinted Lens --- 6F: Filter --- 70: Slow Start --- 71: Scrappy --- 72: Storm Drain --- 73: Ice Body --- 74: Solid Rock --- 75: Snow Warning --- 76: Honey Gather --- 77: Frisk --- 78: Reckless --- 79: Multitype --- 7A: Flower Gift --- 7B: Bad Dreams --- 7C: Pickpocket --- 7D: Sheer Force --- 7E: Contrary --- 7F: Unnerve --- 80: Defiant --- 81: Defeatist --- 82: Cursed Body --- 83: Healer --- 84: Friend Guard --- 85: Weak Armor --- 86: Heavy Metal --- 87: Light Metal --- 88: Multiscale --- 89: Toxic Boost --- 8A: Flare Boost --- 8B: Harvest --- 8C: Telepathy --- 8D: Moody --- 8E: Overcoat --- 8F: Poison Touch --- 90: Regenerator --- 91: Big Pecks --- 92: Sand Rush --- 93: Wonder Skin --- 94: Analytic --- 95: Illusion --- 96: Imposter --- 97: Infiltrator --- 98: Mummy --- 99: Moxie --- 9A: Justified --- 9B: Rattled --- 9C: Magic Bounce --- 9D: Sap Sipper --- 9E: Prankster --- 9F: Sand Force --- A0: Iron Barbs --- A1: Zen Mode --- A2: Victory Star --- A3: Turboblaze --- A4: Teravolt[/spoiler] [b]0B[/b] - Flee Rate? [i](the hell is this)[/i] [b]0C-0D[/b] - form_stats_start [i](yeah not touching this)[/i] [b]0E-0F[/b] - form_sprites_start [i](nope)[/i] [b]OFFSET 0x0020:[/b] [b]00[/b] - Form Count [b]01[/b] - Color [spoiler]--- 00: Red --- 01: Blue --- 02: Yellow --- 03: Green --- 04: Black --- 05: Brown --- 06: Purple --- 07: Gray --- 08: White --- 09: Pink[/spoiler] [b]02-03[/b] - Base Exp. [b]04-05[/b] - Height [i](Landorus is 1.5m tall, his data has '0D 00' [13]...?)[/i] [b]06-07[/b] - Weight [i](Landorus weights 680kg, his data has 'A8 02' [68])[/i] [b]08-0B[/b] - TMs 01-32 [b]0C-0F[/b] - TMs 33-64 [b]OFFSET 0x0030:[/b] [b]00-03[/b] - TMs 65-92, HMs 01-04 [b]04-07[/b] - HMs 05-06, TMs 93-95 [b]08-0B[/b] - Special Tutors [i](first bit = farthest to the right, obviously)[/i] [spoiler]08-1: Grass Pledge (08 02) 08-2: Fire Pledge (07 02) 08-3: Water Pledge (06 02) 08-4: Frenzy Plant (52 01) 08-5: Blast Burn (33 01) 08-6: Hydro Cannon (34 01) 08-7: Draco Meteor (B2 01) 08-8: --- 09-1: --- 09-2: --- 09-3: --- 09-4: --- 09-5: --- 09-6: --- 09-7: --- 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler] [b]0C-0F[/b] - Tutors #1 [i](Driftveil Tutor)[/i] [spoiler]0C-1: Bug Bite (C2 01) 0C-2: Covet (57 01) 0C-3: Super Fang (A2 00) 0C-4: Dual Chop (12 02) 0C-5: Signal Beam (44 01) 0C-6: Iron Head (BA 01) 0C-7: Seed Bomb (92 01) 0C-8: Drill Run (11 02) 0D-1: Bounce (54 01) 0D-2: Low Kick (43 00) 0D-3: Gunk Shot (B9 01) 0D-4: Uproar (FD 00) 0D-5: ThunderPunch (09 00) 0D-6: Fire Punch (07 00) 0D-7: Ice Punch (08 00) 0D-8: --- 0E-1: --- 0E-2: --- 0E-3: --- 0E-4: --- 0E-5: --- 0E-6: --- 0E-7: --- 0E-8: --- 0F-1: --- 0F-2: --- 0F-3: --- 0F-4: --- 0F-5: --- 0F-6: --- 0F-7: --- 0F-8: ---[/spoiler] [b]OFFSET 0x0040:[/b] [b]00-03[/b] - Tutors #2 [i](Lentimas Tutor)[/i] [spoiler]00-1: Magic Coat (15 01) 00-2: Block (4F 01) 00-3: Earth Power (9E 01) 00-4: Foul Play (EC 01) 00-5: Gravity (64 01) 00-6: Magnet Rise (89 01) 00-7: Iron Defense (4E 01) 00-8: Last Resort (83 01) 01-1: Superpower (14 01) 01-2: Electroweb (0F 02) 01-3: Icy Wind (C4 00) 01-4: Aqua Tail (91 01) 01-5: Dark Pulse (8F 01) 01-6: Zen Headbutt (AC 01) 01-7: Dragon Pulse (96 01) 01-8: Hyper Voice (30 01) 02-1: Iron Tail (E7 00) 02-2: --- 02-3: --- 02-4: --- 02-5: --- 02-6: --- 02-7: --- 02-8: --- 03-1: --- 03-2: --- 03-3: --- 03-4: --- 03-5: --- 03-6: --- 03-7: --- 03-8: ---[/spoiler] [b]04-07[/b] - Tutors #3 [i](Humilau Tutor)[/i] [spoiler]04-1: Bind (14 00) 04-2: Snore (AD 00) 04-3: Knock Off (1A 01) 04-4: Synthesis (EB 00) 04-5: Heat Wave (01 01) 04-6: Role Play (10 01) 04-7: Heal Bell (D7 00) 04-8: Tailwind (6E 01) 05-1: Sky Attack (8F 00) 05-2: Pain Split (DC 00) 05-3: Giga Drain (CA 00) 05-4: Drain Punch (99 01) 05-5: Roost (63 01) 05-6: --- 05-7: --- 05-8: --- 06-1: --- 06-2: --- 06-3: --- 06-4: --- 06-5: --- 06-6: --- 06-7: --- 06-8: --- 07-1: --- 07-2: --- 07-3: --- 07-4: --- 07-5: --- 07-6: --- 07-7: --- 07-8: ---[/spoiler] [b]08-0B[/b] - Tutors #4 [i](Nacrene Tutor)[/i] [spoiler]08-1: Gastro Acid (7C 01) 08-2: Worry Seed (84 01) 08-3: Spite (B4 00) 08-4: After You (EF 01) 08-5: Helping Hand (0E 01) 08-6: Trick (0F 01) 08-7: Magic Room (DE 01) 08-8: Wonder Room (D8 01) 09-1: Endeavor (1B 01) 09-2: Outrage (C8 00) 09-3: Recycle (16 01) 09-4: Snatch (21 01) 09-5: Stealth Rock (BE 01) 09-6: Sleep Talk (D6 00) 09-7: Skill Swap (1D 01) 09-8: --- 0A-1: --- 0A-2: --- 0A-3: --- 0A-4: --- 0A-5: --- 0A-6: --- 0A-7: --- 0A-8: --- 0B-1: --- 0B-2: --- 0B-3: --- 0B-4: --- 0B-5: --- 0B-6: --- 0B-7: --- 0B-8: ---[/spoiler] Move Tutor data location: http://projectpokemon.org/forums/showthread.php?27587-Move-Tutor-Data-on-the-DS [dead link]
  10. Would it be possible to upload the translated ROM Changer again?
  11. Question: I've used this to send a pokémon from my flashcart save file to my original Pearl and it worked fine, but could I do it the other way? Get on GTS in my Pearl, deposit a pokémon, leave, load my Diamond, get on GTS, and get back the same pokémon? Or maybe I put up an offer for the pokémon in Pearl and then find only that offered pokémon in my Diamond, meaning I can "trade with myself"?
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