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Popular Content

Showing content with the highest reputation on 06/23/20 in all areas

  1. Hi Guys, I was feeling nostalgic last week so I decided to fire up my red and blue games to take a look at them. I also wanted to look at my mews that I got back in 1999 at Toys R Us giveaway during Black Friday. My sister, and brother and I were able to run through the line multiple times until we each got the sticker sheet that had the mew, thankfully the guy handing them out didn’t mind. I let my sister use one of my games to get the mew so I have two, though I’m unsure if my brother still has his. That led me to wonder how rare these are now which led me to here. Here are the two mews I have if you need any of their info or are interested in looking at them!
    4 points
  2. A huge thanks man. Love you. This forum might have the fastest replies i have ever seen in my life and it is mostly you
    2 points
  3. I'll never leave this site, just in the hopes to see things like yours. Very nice you found them with the save files intact.
    2 points
  4. Does anyone have any pk8 files for the new Isle of Armor pokemon yet? Thanks!
    1 point
  5. At the time I used Ninjhax, I think soundhax does not need an internet connection, but I don't know exactly how it works. Just follow the steps and be sure to be on the right firmware. Ntrboot, for instance, is offline and works for all the firmware.
    1 point
  6. Please do not multi-post. Just follow the steps and read the entire guide https://3ds.hacks.guide/
    1 point
  7. You can use this to hack your 2ds https://3ds.hacks.guide/ I suggest you check point to menage your save games: https://github.com/FlagBrew/Checkpoint/releases Ps. I don't know if it was intentional but you took the same profile picture as @theSLAYER
    1 point
  8. After Apple's announcement of macOS Big Sur, I downloaded the Beta and for Intel systems anyway I'm still able to make use of wine32on64 o As can be seen in the screenshot PKHeX wrapper I made functions along with some games I tested Edit; I checked and @jasenyoface hasn’t logged in since February, so I doubt we will be seeing the first page being updated anytime soon.
    1 point
  9. Use a damage calculator.
    1 point
  10. I think I got them on GitHub.
    1 point
  11. That's correct; it has a PID of 0.
    1 point
  12. It seems the theory is right. V1.0 Sword save: To v1.2: Sword V1.1 save: To v1.2:
    1 point
  13. That's definitely the case for me. Shield was my main - I started a fresh Sword file to do Isle of Armor, and hadn't even updated the game before that point. It most likely was at 1.0, but I never played it before 1.2.
    1 point
  14. Haha I just came here to post this, thanks for the shoutout and help on the video.
    1 point
  15. I see that you are planning to add support for dungeon editing so I would like to help by posting everything I know about dungeon data in EoS, which I have compiled in this document: https://docs.google.com/document/d/1UfiFz4xAPtGd-1X2JNE0Jy2z-BLkze1PE4Fo9u-QeYo I hope this helps with the development and makes everything easier. I'll join the Discord too, so feel free to ask me anything if you want.
    1 point
  16. 1) What game and console do you have? 2) In most cases you need an hacked console or a flashcard 3) Use any Homebrew Save Manager to extract the save and reinject it into the game
    1 point
  17. Version 1.0.12

    19700 downloads

    A rudimentary viewer and editor program for GP1 files. Supports drag and drop (just drag the GP1 onto the program). Has a function to store location data, as well as use stored location data. The bundled location.txt needs to be in the same folder as the program, for it to work. Also has in-built CP calculator, based on IVs and level. Note: the CP shown, is based on PGo CP calculation, which is how Go Park works. Initial encounter, it will show PGo details. Once captured, the CP gets rerolled to Let's Go CP. If you're rehosting it, please link/source THIS page. Source Code: https://github.com/PP-theSLAYER/gp1editor (I gotta warn you, it's horrible code) Note from 13th December, 2018: On this day, some of the stats of certain Pokemon has been changed. If I'm not mistaken, unlike the forced stat change enforced during Let's Go's release, these only kick in if: (1) you evolved into that Pokemon after the change or (2) you powered up the particular species after the change or (3) you freshly captured that species after the change or (4) you received the Pokemon from trade after the change. Meaning if you already had the creature before the change, it's CP and stats will remain unchanged on Pokemon Go, until you performed one of the points above. Do note that these changes could be enforced in the future, even if the actions specified above wasn't performed. [Confirmed on my end; I transferred 2 Meltan on 13-Dec, one captured before and one captured after the change. The older one uses old CP calculation, while newer one uses new calculation. See image in screenshots section] In any case, these are the Pokemon affected by the change:
    1 point
  18. I do not have the rights to remove the savefiles, but here are the pk1 files of your mews, if you want to remove the savegames from your posts. 151 - MEW - 32BC.pk1 151 - MEW - 45B6.pk1 151 - MEW - D578.pk1
    1 point
  19. Just made some. To make them shiny, use Method 1 Reverse PID. Gen 3 - Shiny Unown incomplete.sav note: It's gonna be hard to control the forms, since forms is tied to PID in Gen 3. probably easier to simply gen a TID/SID combo that is legal with the PID of existing Unowns additional note: it appears PKHeX doesn't verify the forms legality in terms of location. (edit: it doesn't at time of writing. It does now) it might not check for encounter slot too.
    1 point
  20. So, I can't find the time to make the post with the mews I wanted to make (my priority was getting the info, not getting anything new unfortunately), so I'm uploading this save with the info for now, as I've been requested it and there's no reason to keep it (I was waiting until I made the big post, but it's been over a month and still not the time for it). The save attached to this post contains a Mew owned by Cirellio, who I found over at nintendoage forums. He worked at Toys R Us at Peoria (US) during Christmas holiday season in 1999 and was in charge of Mew distribution for that Toys R US. Unlike other distributions made with Mew machine, this one was made via direct trade with a gameboy such as this one: He also traded one to his own game, and fortunately enough, he was able to dump the savegame after all this years. What's more interesting about this distribution is the question "were those direct trade Mews also clones with the same DV values as the Mew machines?". The answer is yes, even before the Mew machines were used DVs were already fixed. The only Mew that might have scaped this would be the NINTEN Mew distributed via Nintendo Power, the very first USA distribution. I've read a very old post form an user claiming that these direct trade Mews were all 1:1 clones (all the Mews in the cartridge were exactly the same one, even ID#). This user posted that Mew's OT and ID#, but the ID is different from Cirelli's Mew, so either they were not all clones or each Toys R Us got a different ID#, or maybe each box of Mews had different ID#. I guess the probablity of finding someone with two of those cartridge distribution Mews from the same event for confirmation is nearly null. Mew OT: YOSHIBA ID: 47310 DVs: 5(hp)/10(atk)/1(def)/5(spe)/12(spd) Contributor: Cirellio A great thanks to Cirellio for his contribution to Gen 1 event preservation! DOWNLOAD: https://projectpokemon.org/forums/applications/core/interface/file/attachment.php?id=24562 ps: remember you can use pkhex to revert the Mew to a "distribution state" at level 5, no stat experience and pound as it's only move. ps2: Yes, it's a Pokémon Yellow savegame and it wasn't out when the distribution took place. Cirellio traded the Mew over to that cartridge from his blue prior to dumping the save. I'm in the same situation, I contacted an user who had one Japanesse Mew, but he told me that he transfered to GSC and of course battery died out. I'm waiting for respones if that refered to his english games or he also had gen 2 japanesse games and the Mew vanished. I would like to find at least 1 Jap mew. But you can see here a low quality image of a Mew distributed at Spaceworld 1999. If only we knew if those Mews also had fixed DVs... if that was the case for Spaceworld 1999 Mew, we could at least have one legit pre-VC japanesse Mew (the one from the image). https://web.archive.org/web/20000901092347/http://www.eagb.net/gameboy/special_space_world99_03.htm
    1 point
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