ares9090 Posted September 22, 2010 Posted September 22, 2010 Mmm, when I generate AR codes for Boxed Pokémon it just gives me a 2 lines code that is obiously wrong. Thanks for your effort
Klaatu Posted September 22, 2010 Posted September 22, 2010 This may be a little premature, but here it is. I know there's at least one problem... related to egg data in Black/White.I included the partial Japanese translation file with this release. Found a bug; It shows Adamant nature on any pokemon instead of their actual nature.
Codr Posted September 22, 2010 Author Posted September 22, 2010 Mmm, when I generate AR codes for Boxed Pokémon it just gives me a 2 lines code that is obiously wrong. Oh, that's right, I forgot to update that. PC Pokemon stuff was added in really late. Found a bug; It shows Adamant nature on any pokemon instead of their actual nature. What's your target game set to? Edit: Nevermind, problem found.
MDS Posted September 22, 2010 Posted September 22, 2010 Thank you very much for this work! I have a request about the new attacks & abilities, you have only the numbers, can you put the numbers with the names too? (romanji is OK) That could be very helpful.
Codr Posted September 22, 2010 Author Posted September 22, 2010 I have a request about the new attacks & abilities, you have only the numbers, can you put the numbers with the names too? (romanji is OK) That could be very helpful. It'll be that way in beta 10.
Synyster Posted September 22, 2010 Posted September 22, 2010 i cant save =/ File->Save[save File] and it says "Saving of Black/White save files is not yet supported.
Tbird Posted September 22, 2010 Posted September 22, 2010 i cant save =/ File->Save[save File] and it says "Saving of Black/White save files is not yet supported. You can, however, create AR codes at the moment . Not sure if you can do box codes just yet though .
Mr.Fuji Posted September 22, 2010 Posted September 22, 2010 Will saving back to the savefile be available in the next beta? Seeing as how this crappy BW pokesav can do it.
Codr Posted September 22, 2010 Author Posted September 22, 2010 Will saving back to the savefile be available in the next beta? Seeing as how this crappy BW pokesav can do it. It's not that I think it's not possible, it's that I don't know how yet. It'll be added as soon as I obtain this information.
ZMaster Posted September 22, 2010 Posted September 22, 2010 Does PokeGen set the correct hidden hex values (since you directly choose the location, etc.)?
Codr Posted September 22, 2010 Author Posted September 22, 2010 Does PokeGen set the correct hidden hex values (since you directly choose the location, etc.)? Yes. The location data for Black/White in beta 9 is incomplete, however.
Tooya Posted September 22, 2010 Posted September 22, 2010 Hi , i make a AR code of SS Pokemon and export tu pc in Black work fine but we can't save. I make AR code and put in DESMUNE the AR code make a egg and itt crash the game
Codr Posted September 22, 2010 Author Posted September 22, 2010 I make AR code and put in DESMUNE the AR code make a egg and itt crash the game Desmume doesn't handle type 1 codes properly.
Codr Posted September 22, 2010 Author Posted September 22, 2010 But i make type 2 too and dont work =/ Then there could be a bug causing it to happen. It's hard to know anything with the lack of detail provided though. Repeating the problem after starting the program is the best way to help me find out what's wrong. If you can repeat it consistently, list the steps here.
xjstylespx Posted September 23, 2010 Posted September 23, 2010 Hello guys. First and foremost thank you Codr for that wonderful program you have made i bumped into it just by mistake lol trying to figure out how to edit pokemon hexes as i was trying to straight out a Generated Pokemon code From Pokesav in which after you make the desired pokemon and generate the AR code it comes out as lvl 100 and i dont need that. So basicly im trying to genrate a pokemon using your Pokemon generator 3.0b9 version, however when im done making my desired pokemon and try to generate the AR code for it i only get a 2 Line code more or less like this 94000130 FFFB0000 D2000000 00000000 and to me its not coming out right. I dont know if im doing anything wrong. But any of you mind helping me out here i have Pokemon white BTW and using Acekart2i with akaio firmware. Thanks in advance Edit: The Problem seems to happen when i try to generate the code from the Box when i load my .pkm to the upper part i belive thats the party the numbers seem to go right
Codr Posted September 23, 2010 Author Posted September 23, 2010 im trying to genrate a pokemon using your Pokemon generator 3.0b9 version, however when im done making my desired pokemon and try to generate the AR code for it i only get a 2 Line code more or less like this 94000130 FFFB0000 D2000000 00000000 and to me its not coming out right. Edit: The Problem seems to happen when i try to generate the code from the Box when i load my .pkm to the upper part i belive thats the party the numbers seem to go right This is correct. I had forgotten to add that into beta 9. It's fixed in 10. Also, save file support is coming tomorrow. It's figured out, I just don't have time to implement it tonight.
wilechase Posted September 23, 2010 Posted September 23, 2010 Do you know possibly when you will edit in the things you left as numbers (moves, abilities, items, etc), or would you happen to have a list of them all besides the pokes that coincide with the numbers or something? But nice job, it seems to be shaping up well.
Codr Posted September 23, 2010 Author Posted September 23, 2010 Do you know possibly when you will edit in the things you left as numbers (moves, abilities, items, etc), or would you happen to have a list of them all besides the pokes that coincide with the numbers or something? It'll be changed in beta 10. I used the numbers because it was just more convenient for me. I have the lists already in the program. Switch to Japanese and you'll see them.
Supreme Posted September 23, 2010 Posted September 23, 2010 Wow, this is a great program. I just want to know if someone could be kind enough to make a list of the numbered moves so I can know which one is which. Thanks in advance. Also, I need to figure out which number is the ability illusion (zoroark's ability). Thanks again!
ares9090 Posted September 23, 2010 Posted September 23, 2010 Wow, this is a great program. I just want to know if someone could be kind enough to make a list of the numbered moves so I can know which one is which. Thanks in advance.Also, I need to figure out which number is the ability illusion (zoroark's ability). Thanks again! Read previous post before asking Codr will upload his new Beta 10 tomorrow, and his post before yours answers your question, have some manners at least.
Codr Posted September 23, 2010 Author Posted September 23, 2010 Codr will upload his new Beta 10 tomorrow I don't specifically recall saying tomorrow. I'm hoping to have it done tonight.
Delta Blast Burn Posted September 24, 2010 Posted September 24, 2010 (edited) Bug Alert!!!!!! If you load a B/W pokemon and try to change the language you get an error message saying "ERROR: Language file not found." But if you try to change the language before you load a pokemon, it works. Also, if you load a B/W pokemon the stats load wrong; If you change the EVs and then return the EVs to their previous level to correct the stats, when you try to save the changes the program crashes. Edited September 24, 2010 by Delta Blast Burn Added some stuff.
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