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Tbird

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Everything posted by Tbird

  1. Past is past buddy, cringe worthy as it all might be it's never worth outright rejecting. The cringe factor being mainly why I avoid my old posts like the plague! The shoddy days were pretty awesome to the say the least. For me it was the hub of my activity, it all got a bit shit passed that. But like you I try to pop in to see some old friends, or friend (singular) as wraith is potentially the only person that I too still recognise. Well take it easy buddy!
  2. I ban Gin because where in God's name have you been
  3. If its geard around charizard then you're definitely going to need a spinner. A good team mate in that regard is Hitmontop who'll happily take Rock typed attacks aimed at Charizard. Cloyster is another particularly good team mate who can take water typed attacks for charizard. Last but not least by any stretch is Starmie who does particularly well at taking on bulky waters and things like gyarados that could threaten charizard, in return charizard will eliminate bulky grassers. Scizor is a goo team mate as its slow U-turn allows for charizard to switch in for free, anything that baits Earthq
  4. So there're a couple of mons so far that look like pretty cool / interesting additions and since stats and moves are pretty much completely released I thought id talk about them a little bit. Hawlucha Fight / Flying 78 / 92 / 75 / 74 / 63 / 118 Some key points: + Neutral SR damage / no rock weakness + Flying Press is a great move for removing bulky Grassers / Normals / steels + Can get passed the TanKing duo, making Hawlucha a good wall breaking asset. - some sets will suffer from 4ms - will probably find bulky waters an issue with no solid grass or electric moves to abuse. Hawluc
  5. Has anyone else had a look at smogons preliminary base stats? Jesus christs some of them look crazy on the mega front, alakazam with apparently 175 SpA and 150 Spe. Mawile with huge power and 105 atk, never mind that it has swords dance and sucker punch. Those sorts of stats even make mega charizards offences that's look wimpy at 124/ 129/ 100. Even Heracross has 185 atk. I think a lot of megas will infortunatly be banned of these prelims are correct, which'll be a shame, they went too far one way
  6. I understand the extra SpD for ol 'zam, but a HP boost would have been nice, or more noticeable. Same with Pikachu. Nothing ground breaking but we'd only complain if it were. I just wish someone would hurry up an get definitive base stats!!!
  7. Or maybe its just a move that he learns and has now pretty cool coverage. I hate to sound pessimistic but theyll never give Gyarados part dragon. That'd just make too much sense. That'll be the day Flareon gets flare blitz! -wishes intensifies- 2013 the year of the scarf blitz Flareon!!!
  8. I like this a lot. Weather teams are fun, but it can't rain forever metaphorically and literally speaking. I did like the good old days where playing weather was high risk high reward. So this new mechanic will sit right in the middle, gotta give up lefties if you want a long storm and 10 turns is more than enough for those of us used to 5-8 turns. I think this is going to be a lot of fun, maybe we can see drizzle swimming again, Kingdra back in OU rocking them cool ass spex. Will be interesting to see whether or not the storm can be resummoned upon switching in past 10 turns. Not resetting
  9. Can I get some sauce with that please Wraithykins?
  10. Yesss that would be pretty cool for pursuit trapping. More so in lower tiers though, I feel. Because the usage of it would always make it reactive to spinning. Unless their designated spinner can outright defeat him, they'll switch and you'll treat someone else with a ghost typing, which they might not mind so much, think about Snorlax switching in, its going to love not being weak to fighting anymore. Though, I guess anything with a ghost typing is going to be scared shitless of pursuit/ sucker punch. On a side note I can't really see the point in spoilers as given the nature of this thread
  11. I've had a quick look through all the, still fully unconfirmed, leaks and if in 10 or so days they turn out to be true I dare say we truly are going to have a massive rethink on what constitutes as uber. Now, Gengar and aero dactyl are your glass canons that hit hard but not hard enough to be stand alone sweepers, just sort of softeneners. they both don't need any more speed so if they follow trend and get a boost to say 130+ in special / attack, they're going to be absolute monsters. They'll both still have problems with priority, that is unless they OHKO whatever switches in, or throw up a s
  12. Charizard x is goin to be a beast, Heatran will be the only thing able to resist its STABs, and even then its got high speed and EQ, if we can still class base 100 as high. And what's this? No more 4x SR weakness. You know Charizard is about to unleash unholy hell on all tht once mocked him. This gon be good.
  13. Id always sooner go with Twave over body slam, just for that guarantee. She is bulky but you don't want to risk surviving one Tbolt from any Pokemon just for body slam to not get the para and you get 2HKOd. Endure reversal is a waste of time, if they carry a single scarfer or priority user youre screwed. Hitmonlee certainly won't be taking many hits anyway, but to literally limit him to one hit in a fast metagame just doesn't tickle my fancy none to much. You'd be better off running normal gem and fake out or fighting gem hi jump kick if you want to abuse unburden, but even still, its risky a
  14. You'd be correct. Standard is 252 atk / 252 Spe / 4 hp or spA with a jolly or hasty nature. Eq / outrage / u turn or dragon claw / fire punch or fire blast.
  15. This team looks like it is going to suffer a lot to every sort of playstyle. It's too slow to play (ie a lot of set up) to be able to handle sheer aggression from hyper offence teams and has absolutely no way of dealing with stall. You've got a lot of good switch ins, but that's all, this team will effectively always be playing reactively with very little in the way of proactive solutions. This is something you find with very balanced team, it has zero win condition, its purpose is to win but with no clear way of doing it, which means stall (idea: don't lose) can very easily stall the team out
  16. See now that would be awesome, and it'd make sense. Ice melts into water anyway, so why when ice hits fire it's not very effective. Something like sea foam or general ice sludge would make for a good concept vs fire. Then Ice could kind of be the antithesis to steel, you know instead of resisting everything it instead kills everything. I'm still waitin for an ice move that's super effective against fighting, like I said to you a couple years back, it only makes sense. If nothing else hail should slow fighting and normal types down or something. Alas I digress from the topic. That's a pretty c
  17. Did they EVER make balance patches? Balance patches are stupid anyway, its just the developers pandering to a few whiny kids, then other kids whine because they're favourites get nerfed. It's a slippery cycle I certainly would hate to see this, they've got plenty of time to test and make it right. And if it doesn't work? Well this is why we have tiers. This does highlight something important though, for there to be a need to even mention balance patches we can deduce that something big has changed, potential pointer to new damage mechanics?
  18. There's a survival technique used wherein a wet person will roll around in fine snow to dry themselves off as the water is absorbed from their body and into the snow. If a fish was dry it'd die. That much makes sense. There's no need to change the whole type. Any water Pokemon deprived of its water should indeed be weak to the attack that caused that effect. See it as an additive or gimmick, personally I like it. It goes for a more realistic approach than anything else, which is lovely and more believable to me.
  19. Nah I don't think it's anything as complicated as all that, plain and simple as it says on the tin, this move is super effective against water types (such as scald being a water move that can burn). Ice being super effective in general is something that I too could understand and get behind but if that were the case they'd have revealed that alongside the steel devamp (though I understand we can read too much into anything that hasn't been revealed.) I am fully behind a poison buff, as a defensive typing its quite good, but with toxic being its main strong point, a move which every other type
  20. http://www.serebii.net/xy/pics.shtml Check the full evolved fossil pictures out. Ice totally been screwed, hahaha. Wraith I think you're on to something. However, here's something cool for you. It's as if Gamefreak could hear your incessant crying and said 'take this and shut up!!' New ice type move that is super effective against water, called freeze dry. If you ask me that's a fantastic move for Ice types, giving them a stab option to break down bulky waters. I dare say it'll be a special move, so weavile wont gain much from its inauguration, but any other specially inclined ice type with
  21. It's like you say there's so much to think about, with the plethora of Pokemon to choose from at this point it would be ridiculous to think that any one Pokemon can yank or sweep the whole metagame. Well see balanced teams become completely eradicated I think and each and every Pokemon per team will be used on their individual strengths instead of "can cover xyz and then sweep once v has been removed." The teams themselves will probably have to be more diverse as their is a more diverse offensive and defensive selection. Win conditions will be more vital than ever before. I hope I'm making sen
  22. I like the idea of an even more aggressive playing field. Think of what that could lead to. We could have Pokemon like Lugia sent back down fr über, which I personally think would be awesome. It would allow for a much neater tansition between tiers. If we have things rocking around in OU that can get passed the likes of Lugia and giratina without breaking a sweat then they're quite clearly über. More aggression will invariably lead to more diversity in the defensive aspect in the game. The alternative is hurrr durrr too powerful fire up dem ban hammers, and then we play a glossed over rehash
  23. Banning the mechanic in general would be a super shit idea. This right here is an interesting and game changing mechanic of magnitudes far greater than we ever percieved. Your thinking of these changes in comparison to gen IV/V. Which is wrong. They're incomparable, it's a new slate and this mechanic is something that needs to be thought of when tiers become more defined. MegaGarchomp, for instance loses speed and gains power. The power already was overkill, so nothing much will change there except for the fact that that BandGon and DDMence will hard counter it. So there you go, it's got count
  24. You've basically covered the bulk of my thoughts there, Wraithy-baby. Flying and psychic type moves aren't all that common as it stands, aside for obligatory Stab moves on a select few such as skarm and the Latis, which are easy enough to make your own contingency for, so I dare say Venusaur should still find some solid use regardless. I don't see it as a downgrade I think this will play out a lot like the Porygon wars, in that regard. You do raise an interesting point, though, about the ability to turn off the mega evolution. I don't think that'll be possible, simply because that could essen
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