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  1. Welcome everyone to my attempt at a full fledged rewrite of the Explorers series of Mystery Dungeon games. It always bothered me that the protagonist just acted as a mute through most of the story, despite clearing speaking at certain points. This hack attempts to make the hero Pokemon a character in their own right, they'll have lots to say on the topics that come up in the story (for better of for worse). Now along with this, I'm also making some moderate to significant changes to how events play out as well. As I felt there were more than a few things that either could have been expanded on, or just better explained. See below my to do list. Introduce Darkrai much earlier in the story The hero's amnesia will not be permanent or as severe, they will remember more and more as time goes on A better explanation provided for why Chatot steals most of your money Reworking the lore of the time gears to explain why everybody acts like they were always meant to be in 5 different locations Providing an explanation for how tf Darkrai got into Temporal Tower Potentially creating a branching story where the hero has to chooses to go with Grovyle early before they get sucked into the future, putting them at odds with their partner. As of right now, the hack is still very much in Alpha, so while an effort has been made to ensure play-ability, do be aware that some text spacing may have slipped under my radar. If you enjoyed the game, or found anything you didn't like, please let me know! I'm always looking to improve my writing and make the most involved and memorable rendition of Explorers' story that I can. So as of writing this post, the current Alpha goes right up until the end of chapter 3. Patching instructions are below -> PATCHING: Please ensure you are using a USA ROM of Explorers of Sky Download XDelta - https://www.romhacking.net/utilities/598/ Download and extract the patch below Patch and enjoy PMD_EoS_Talking_Protagonist_Script_Rewrite_v0.2.zip
  2. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
  3. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
  4. This is the Pokémon Mystery Dungeon: Explorers of Sky (US) AR Code Thread! To Start off, here are some useful working codes that I've collected or made: Able to View Enemy,Items and Stairs on Map 921BA52E 00000100 221BA621 000000FF 121BA622 0000FFFF D0000000 00000000 Max Money (Select) 94000130 FFFB0000 022A4BB8 0001869F D2000000 00000000 Enable All Menu and Icons All Top Menu, Icons at Continuation Menu 222AB238 0000001F 222AB23B 0000001F 222AB23C 000FFFF0 Max Level Treasure Bag 222AB15C 00000006 [sel + Left ON, Sel + Right OFF]Easy Recruit (Note: Does not work in dungeons where you can't recruit) 94000130 FFEB0000 9230DD8E 000003A0 1230DD92 000008BD 02051294 E7900001 D2000000 00000000 94000130 FFDB0000 9230DD8E 000003A0 1230DD92 0000E8BD D0000000 00000000 02000090 000004AD E2000080 00000010 E59FC008 E780C001 E7900001 EA014481 52000090 000004AD 02051294 EAFEBB79 D2000000 00000000 Item Pack v1 Item 1-1000 (Start+L) Use before going into storage menu, it consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FDF70000 122A3BAE 00000001 DA000000 022A3BAE C0000000 000003E7 D7000000 022A3BAE D4000000 00000001 D2000000 00000000 94000130 FDF70000 C0000000 00000009 122A437E 000003E7 DC000000 00000002 D2000000 00000000 Item Pack v2 Item 1001-1351 (Start+R) It replaces the last 351 slots of the storage. Use before going into storage menu, v1 consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FEF70000 122A40BE 000003E9 DA000000 022A40BE C0000000 0000015F D7000000 022A40BE D4000000 00000001 D2000000 00000000 Dungeon Codes: Never Hungry/Belly Never Decrease (Note: Does not work with Mobile Scarf/Munch Belt attached) 9230FE9E 0000E1DD 0230FEA0 E1A00000 D0000000 00000000 Floor Modifier, R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 Team Stats Codes: Max HP (Select) 94000130 FFFB0000 C0000000 00000003 021BA538 03E703E7 DC000000 00000240 D2000000 00000000 Level 100 (Select) 94000130 FFFB0000 C0000000 00000003 221BA532 00000064 DC000000 00000240 D2000000 00000000 Max IQ (Select) 94000130 FFFB0000 C0000000 00000003 121BA536 000003E7 DC000000 00000240 D2000000 00000000 Max Stats (Select) 94000130 FFFB0000 C0000000 00000003 121BA542 0000FFFF 121BA544 0000FFFF DC000000 00000240 D2000000 00000000 Max EXP (Select) 94000130 FFFB0000 C0000000 00000003 021BA548 00986F70 DC000000 00000240 D2000000 00000000 All TMs (Select+Up) 94000130 FFBB0000 C0000000 00000003 221BA652 00000063 221BA65A 00000063 221BA662 00000063 221BA66A 00000063 DC000000 00000240 D2000000 00000000 Max Belly (Select) 94000130 FFFB0000 C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Max Belly (Always on) C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Game Time Codes: Game Time 0:00:00 022AB694 00000000 Game Time 9999:59:59 022AB694 022550FF Exp Multiplier Codes: x2 9230269A 0000E59F 1230269C 00001082 D0000000 00000000 x4 9230269A 0000E59F 1230269C 00001102 D0000000 00000000 x8 9230269A 0000E59F 1230269C 00001182 D0000000 00000000 x16 9230269A 0000E59F 1230269C 00001202 D0000000 00000000 x32 9230269A 0000E59F 1230269C 00001282 D0000000 00000000 x64 9230269A 0000E59F 1230269C 00001302 D0000000 00000000 x128 9230269A 0000E59F 1230269C 00001382 D0000000 00000000 x256 9230269A 0000E59F 1230269C 00001402 D0000000 00000000 x2048 9230269A 0000E59F 1230269C 00001582 D0000000 00000000 x4096 9230269A 0000E59F 1230269C 00001602 D0000000 00000000 x8192 9230269A 0000E59F 1230269C 00001682 D0000000 00000000 x16,384 9230269A 0000E59F 1230269C 00001702 D0000000 00000000 x32,768 9230269A 0000E59F 1230269C 00001782 D0000000 00000000 x65 536 9230269A 0000E59F 1230269C 00001802 D0000000 00000000 Really Quick Level Up (aka. x 524 288) 9230269A 0000E59F 1230269C 00001982 D0000000 00000000 Reward Pok? Multiplier Codes 1 x2 02062EA4 EAFE747D 020000A0 E1A00080 020000A4 E5840008 020000A8 E12FFF1E x4 02062EA4 EAFE747D 020000A0 E1A00100 020000A4 E5840008 020000A8 E12FFF1E x8 02062EA4 EAFE747D 020000A0 E1A00180 020000A4 E5840008 020000A8 E12FFF1E x16 02062EA4 EAFE747D 020000A0 E1A00200 020000A4 E5840008 020000A8 E12FFF1E x32 02062EA4 EAFE747D 020000A0 E1A00280 020000A4 E5840008 020000A8 E12FFF1E x64 02062EA4 EAFE747D 020000A0 E1A00300 020000A4 E5840008 020000A8 E12FFF1E Rescue Points Multiplier Codes 1 x2 02063090 EAFE7406 020000B0 E1A00080 020000B4 E5840028 020000B8 E12FFF1E x4 02063090 EAFE7406 020000B0 E1A00100 020000B4 E5840028 020000B8 E12FFF1E x8 02063090 EAFE7406 020000B0 E1A00180 020000B4 E5840028 020000B8 E12FFF1E x16 02063090 EAFE7406 020000B0 E1A00200 020000B4 E5840028 020000B8 E12FFF1E x32 02063090 EAFE7406 020000B0 E1A00280 020000B4 E5840028 020000B8 E12FFF1E x64 02063090 EAFE7406 020000B0 E1A00300 020000B4 E5840028 020000B8 E12FFF1E bonus abilities 0 Bonus Ability Hero L + Select 94000130 FDFB0000 121BA5FD 0000FF0B 121BA614 0000FF04 221BA616 00000002 121BA619 0000FF03 121BA61F 0000FF01 021BA621 00020202 221BA63D 000000FF 121BA83D 0000FF0B Bonus Ability Partner L + Select 94000130 FDFB0000 121BA83D 0000FF0B 121BA854 0000FF04 221BA856 00000002 121BA859 0000FF03 121BA85F 0000FF01 021BA861 00020202 221BA87D 000000FF Floor Modifier, R+Up Increase, R+Down Decrease R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 All Dungeons (Note: all dungeons including things like Spring Cave and Registeel Chamber, not allowed to go to next part of dungeon [i.e. pits]) 222AB243 000000FE 022AB244 FFFFFFFF 022AB248 FFFFFFFF 022AB24C FFFFFFFF 022AB250 FFFFFFF9 022AB254 E0000000 122AB256 00000FC7 __________________________________________________________________________ Needed: A Solitary Dungeon Code (With xxx) Attached is Dungeon Hex Values. Dungeon Values.txt
  5. I've been fiddling around with SkyTemple lately and I decided to make a short ROM hack out of it! The story is based on a very basic one-shot a friend of mine mastered to test out a PMD tabletop RPG we're playing I made this mostly to test out SkyTemple and have a bit of fun with it, so it's really short - you can complete it in about five minutes. The good thing is that this means it's complete! You can easily play it from beginning to end. Attached here is the xdelta patch (to be applied on a US ROM of Explorers of Sky) as well as a few screenshots! - EDIT: Due to the newly published hack showcase, I added a few more links! A full playthrough of my hack My Twitter account (I won't talk about the hack there, but it is the best place to contact me) You can also contact me on Discord - I'm Miju (20)#1148 chip.xdelta
  6. Hello everyone! I've been working on an Pokemon Mystery Dungeon: Explorers of Sky romhack called Exploration! It's about a Growlithe going into a dungeon to retrieve a lost item for a Job Request. It's pretty short, featuring 1 dungeon and a boss fight, but I hope you enjoy! It can be patched with xdelta and will work with NA, Xeno, and Pal roms. It also includes a button patch making the move selection system function like how it does in Gates/Super. Created with SkyTemple. Feel free to check out the Discord for it here. https://discord.gg/4e3X36f Exploration_Patches.zip
  7. This is a very small (at the moment) hack that replaces Phanphy, Shinx, and Riolu with Cubone, Psyduck, and Machop respectively. I cannot add new starters, so for now they had to be replaced. Sorry! These Pokemon's sprites were luckily carried over from Rescue team, so they have most of the portraits for their various expressions in the game already. That being said, they are missing the following expressions: Dizzy, Determined, Shocked, and Sigh. If anyone would like to make 40x40 portraits for these emotions for Cubone, Psyduck, and Machop, please let me know! I already did Cubone's "Determined" expression as a test, so I know they can be done. (I'm by no means a sprite artist though) Here is a list of the new personality quiz natures for starters, as they have been shifted around to match the new replacements. Other Screenshots: Current Balance Changes: Cubone has Double Kick at lvl 5 to make up for the lack of attacking moves. Download and Instructions: Get a clean Explorers of Sky rom. (I can't tell you where to get one of those) Download the patch here. Run DSPatcher.exe Select your Clean Explorers of Sky rom, and the mods should automatically load/be selected. Patch! After this, you can just run the newly patched game and the replaced starters should be present. Credits: T193 for helping me with portrait insertion. Evandixon for the program used to make this, Sky Editor. Download: https://drive.google.com/open?id=1MsJpGEmf-LlMwH0ocDUFTVRnmcAtvfn2
  8. Hi there, I made some edits to the portraits of selected pokemon so that they may properly be used as the player character or partner. I added: Electrike, Bagon, Aron, Larvitar, Poochyena, Growlithe, Houndour, Dratini, and Zangoose. In the future I may add more upon request. To use the aformentioned pokemon, you must use cheats (unreccommended as both I and PP don't condone cheating), or SkyEditor 3.2 (or Sky Editor 4.0.5 which has more features) To do list: FIX BUGS!!! Add more pokemans Create patch file so no one has to use SkyEditor Create patch file so no one has to unpack the rom WARNING THIS IS NOT A SAVE EDIT - IT EDITS THE ACTUAL ROM First back up your rom file Second, unpack the rom with DSBuff 1.0 Go to the FONTS folder Back up the kaomado.kao file if you opted not to back up your rom file Replace the kaomado.kao file with mine Repack the rom data with DSBuff 1.0 DONE!!! Please report any bugs to me either in message or emai Thank you Psy_Commando for your utilities that helped in the making of this. Thank you maker of SkyEditor. Download kaomado file: [ATTACH]13612[/ATTACH] https://drive.google.com/drive/u/0/folders/0B4K1yEh7ip9EZ3AzbXJzU2tpRGs
  9. Hi everybody! I'm making some explorer badges from PMDEOS, and I would really appreciate if you guys could help me decide which badges would be cool to make! Please vote on this poll to let me know which colors you guys would be interested in. Poll Here! :^) Thanks !
  10. Pokemon Mystery Dungeon 2: Explorers of the Sky [icon]133[/icon]Introduction So here's another unnecessarily long thread I'm starting because not many of us are paying much attention to the Pokemon spin-off series, myself included. I suppose there really is no point, but for some people who want to take a break from the mainstream series, want a good laugh, or want to see what Pokemon do when there aren't humans around, this game may just be for you! For those who already play this game, many of the things I state here are OBVIOUS, but this is mostly directed towards people who haven't had the chance to look over the Mystery Dungeon series and want to try something else, be you a casual Pokemon gamer, a competitive battler, or someone who hasn't played any of that (though why you would be here in a Pokemon boards is beyond me). [icon]115[/icon]For Parents No there are no swear words in this game, there is no murder or actual violence, and no sexual or mature themes either. Yes Pokemon disappear once you defeat them, but only graphically, as evidenced by boss fights and the following cutscenes. It is assumed they ran away or escaped the dungeon. But if games are harmful or don't want your children addicted, stay away from this game, and in fact, every other video games out there, as most of them, even something as simple as Tetris, can get a person hooked for ages, which is detrimental to one's health, lest they want to end up like me. Now that I got that over with... [icon]040[/icon]Story Pokemon Mystery Dungeon offers a very colourful cast of characters ranging from good guys, bad guys, Pokemon of mysterious natures, and so forth. For mainstream game players, if some Pokemon did not seem so notable to you (perhaps Loudred), or some turned out just annoying or trollsome (like Bidoof) then this game might help remedy your perceptions to some Pokemon. Each Pokemon introduced in this game have very vibrant personalities and are easily recognisable that way. In fact every time I played through this game I could actually "hear" the voices of each Pokemon due to their tone of speech and how they go by. So in terms of characters, this game is INCREDIBLY rich and will hardly disappoint. They even have the lazy Team Slackers (a Slowpoke + Slakoth duo) who will do nothing but laze around! Maybe some of you competitive players might decide to use some of these Pokemon in your own team rosters! . . . No? Aww, and here I thought I could dream. Also, some of the legendaries are assigned a gender when talked to, which is also pretty cool. Though I did see a rescue request with a Bronzong being referred to as "she", which I found quite bizarre, but I suppose it happens. Some characters though, only show up like once (like boss fights) and are never seen again, which is disappointing, especially when they are "notable" Pokemon in something like competitive battling and such, but that's fine. Your player character is a silent protagonist (though (s)he does some talking), and your partner is the talkative sidekick who seems to always talk before thinking, much like the Apostle Peter. But that's always what they do. As many of us may or may not know, the Pokemon you play as is dependent on the result of a personality test, which is pretty fun in itself. There is a wide array of Pokemon, ranging from the starter Pokemon from Kanto to Sinnoh to the famous Pikachu. However, Phanpy, Shinx, and Riolu may ONLY be Male while Vulpix, Eevee, and Skitty may ONLY be female. Some people genuinely follow the personality test, while others look at a guide to manipulate what they get. I took it while I was playing its predecessor Explorers of Darkness and got a Chikorita (Calm type Male) but I decided to play as an Eevee in this game because I just love Eevee. Although Meowth and Munchlax are NO LONGER available as starter Pokemon, they can be chosen as partners. Yes, the player gets to choose their partner Pokemon, though not every one are available, just a select few apparently. After seeing that Vulpix in that list, I couldn't resist and chose the fox immediately. You get to name both yourself and your partner. If your partner wants to "meat you", I think you might be safer without one. The story starts off with a Pokemon (your partner) who watches Krabbies (plural of Krabby?) blowing bubbles in the beach during the evening, which is always nice to look at. This fellow is quite nervous, but he (or she in my Vulpix's case) always wanted to join an exploration team, which are basically a group of Pokemon who go through Mystery Dungeons for the sake of exploring or grabbing treasures, gaining fame, etc. Basically this is what Pokemon do when we trainers aren't around, or something. But with human-like features? Yeah I don't know... they're breaking the lines between human and animal features from Pokemon these days, but if that's the direction they're going, that's where it's going. Speaking of human, you (the player) are found lying on the beach, and the partner Pokemon finds you unconscious and that's where you two meet. Aww. And then you two make fast friends, though you say something; you were a human and all of a sudden you've turned into a Pokemon. What? Yeah... that's the weird part of the story, and I'm not sure if I'm enamoured with the whole human becoming Pokemon concept, but stuff like Yamask were apparently human in their past lives according to the Unova Pokedex. Anyways your partner starts blabbering off and stuff about how he always wanted to be an explorer and says ever since he found this Relic Fragment, some small rock with a mysterious symbol on it, and he shows it to you. Well, that is until these two stinkers come in (Koffing and Zubat) and decides to steal it and run into Beach Cave. Ewww. So you and your partner team up and chase them down your first mystery dungeon (Beach Cave) and find the two evildoers at the end of the cave, basically making them your first boss. So your partner retrieves his Relic Fragment and because you apparently gave him support, both of you decide to go to the famous Wigglytuff's Guild Base and start a life in being an explorer. Once that's done, you get to name your own Explorer Team! Hurray! Yeah well, no, I'm not spoiling the rest of this; it is up to you to find out. As for the story that comes after this, I admit, I felt VERY childish playing through this game. Sometimes the characters were talking for just TOO long, saying things unnecessarily, elongating stuff and playing through many flashbacks and sometimes stating the obvious when you could have figured out what was going on by then. However, since this game is intended to be played by children more than adults, I suppose I cannot complain there. But long dialogues aside, the story will definitely not disappoint. The character development and how each integrate into the story are definitely something to look forward to and it's the story that seems to get people to continue playing, much like Pokemon Black and White I suppose. There's a lot to do with Time and Space like the mascots of Pokemon Diamond and Pearl are based off. The Sky Version seems to promote Shaymin in the cover, so maybe Shaymin is involved. Heh, we'll see. [icon]037[/icon]Gameplay Pokemon Mystery Dungeon is of the Roguelike genre, which is basically a turn based game where one needs to navigate through randomly-generated labyrinths (which is why it is called Mystery Dungeon), finding treasures, thwarting hostile enemies (in this case, Pokemon living in these mystery dungeons), and eventually reach their goal, which is usually finding some special treasure or a boss fight. Because of the randomly generated dungeons, there is very little chance of ever finding two mazes ever alike; the floors will be randomly generated as you go in. If anyone is familiar with the game Shiren the Wanderer, this game is a LOT like it, except with Pokemon. As for the actual gameplay... right. Well, as for you regular Pokemon game players; this does NOT follow the mechanics of the actual game quite right. Most of the mechanics in this game you might consider quite unorthodox. In fact, you're bound to see your Squirtle defeating many Exeggutors with Water Gun, or your Eevee smashing Tyranitars with two Quick Attacks. Yeah, base stats and whatever do NOT factor in this game. IVs and EVs? Natures? Forget about it. Just because you got Relaxed Female and got a Vulpix does NOT in any way add Defence and reduce Speed and therefore detrimental. That would be in mainstream Pokemon, but not in Mystery Dungeon. So all your competitive knowledge and stuff? Say goodbye to that. We don't need it! Speaking of Speed, that stat doesn't even factor in Mystery Dungeon, although speed boosting/speed decreasing moves still exist. Those serve a purpose though; if your speed is doubled, you can move two tiles before the slower foes can. It serves as a strategic move and is in no way in any effect of "who attacks first". This isn't Pokemon as you know it. Also, Pokemon also have BOTH of their abilities; meaning Bronzong will have both Heatproof AND Levitate. As for type advantage/disadvantages... No Effect: 0% in Main Series, 50% in Mystery Dungeon Not-Very-Effective: 50% in Main Series, 70% in Mystery Dungeon Neutral: 100% in Main Series, 100% in Mystery Dungeon Super-Effective: 200% in Main Series, 140% in Mystery Dungeon STAB: 150% in Main Series, 150% in Mystery Dungeon STAB moves are more effective than super effective moves... and Ground moves will do damage against Fliers. That's not to say immunities don't exist; immunities stil come in the form of abilities such as Levitate or Flash Fire. However, just by sticking to raw power will get you nowhere; there are also particular items that can be of help. Oh, and Storm Drain and Lightningrod works a lot like its GEN V counterparts; it grants immunity, but it does not raise Special Attack. As usual, dual types have their type weakness/resistance multiplied if two types clash, not added. So you want an evolution? Too bad. In this game, you are pretty much STUCK to your form, meaning NO evolution. Well actually I lied. You cannot evolve until much later in the game, and that is during post-story. Aside from adding + 10 HP/+5 stats, evolution doesn't do much else. Remember, stats are not the same like in regular Pokemon; and any Pokemon can reach a max of 999 HP and 255 Stats I believe with the aids of vitamins (you know, Protein and Calcium and stuff?), except you're not limited to 100 EVs and stuff because THOSE VALUES DO NOT EXIST! This means if you like how a mid form Pokemon looks better than its final form (like those people complaining about Dragonite and fauning over Dragonair), you may as well keep it as Dragonair and say no more. Mind you, there is still the whole movepool issue with that; Dragonite learns more moves than Dragonair so it's always wise to think about whether you want to evolve or not. How to evolve your Pokemon? Not saying anything about it; you shouldn't even worry about it until post-main story. With that being said, base stats did not translate too well to this game. Surprisingly, you'll see Blissey become offensively capable in this game but wonder where half of her HP went. Yes, the game WILL have you fight some legendary Pokemon as bosses. I know you are freaking out, as you are going to be using your "wimpy little guys" against big scary, I don't know, Zapdos. How do you deal with big ol' scary Zapdos then? We use items! What? There are many items we will concern here. What good explorers do is they carry a lot of Oran Berries, Max Elixirs, Orbs, and Seeds. B-b-but... don't Oran Berries give you 10 HP? What's the point to that? Not in this game! It restores 100 HP, making it very useful early throughout the game. Then what are orbs and seeds? Okay, there are many types of Orbs which can do all sorts of different functions, such as Radar Orb which scans for enemies in the mini map or Slumber Orb which puts every enemies in your room to sleep. However, the Orbs ONLY WORK in Mystery Dungeons and will not work in Boss Fights; it will just say "A mysterious power prevented it from working" or something, effectively wasting your turn. Seeds, however, work to your benefit in dungeons and in boss fights. Reviver Seeds are the MOST important seed to carry when going on expeditions. As the name states, it instantly revives your Pokemon the moment (s)he hits 0 HP, but when it is used up, it turns into a Plain Seed, which is basically a space hogger; it does nothing. Heal Seed is like Full Heal from mainstream games; it removes bad status like burn or poison. However, there are seeds you do NOT want to eat. Stuff like Sleep Seed puts you to sleep and X-Eye Seed makes you cross-eyed, which means you're not hitting anything properly. Then why would you carry them? It's simple; it's to put that Zapdos to sleep. How? You chuck the seed at the enemy by selecting it and selecting THROW, not EAT. See how many useful strategies this game has already? These items were primarily designed for boss fights I suppose, as it goes a LONG way in helping your team secure victory. Like those MMOs and whatnot, every Pokemon has a "normal" attack, which is executed by simply pushing A. This move becomes obsolete later though but it is always there as a "last resort" when your actual attacks start running out of PP, or to actually defend yourself against a Shedinja if you have no moves that can hit it. I think many of us are familiar with the techniques + PP system. Basically, the PP is how much an attack can be used. If it reaches 0, the move cannot be used anymore. In this game, every step you make counts as one turn; as you move, the other Pokemon in the dungeon makes a move. You will have to continually access the menu to use techniques such as Tackle, but you can bypass this step and automatically use Tackle by selecting it in the menu and select "Set". This way, all you have to do is push R + A to execute the move, like a hotkey. You can even link two moves, such as Tail Whip + Tackle, for a strategic effect. If you use a linked move, you will execute both moves in one turn, making it quite effective. To link a move, you have to talk to an Electivire in Treasure Town, but all this detail can come later in game. Some attacks work differently. For example, multi-hitting moves are nearly broken as they do colossal damage, but they have poor accuracy. Moves like Pursuit and Uproar does no damage in this game; the former sets you in a state where you counterattack anything that hits you (provided you're not knocked out) while the latter just wakes everyone up and puts you in a "sleepless state". Mirror Move is a broken move which makes you impervious to like everything and reflect back the moves that hit you until its duration runs out. Protect is incredibly broken too; you take NO damage for like a few turns while you can still attack during that state. Moves like Imprison got all of a sudden useful, as it puts a Pokemon in a "Paused state" (basically means they cannot move) for a duration. Bubble can hit anyone from far range, making it a very useful move while you would probably laugh at it in mainstream games. Powder Snow looks weak but in this game it's rather scary because it can hit EVERY FOES in the room, making it a great room cleaner. Area effects and such are of great importance here so it would be wise to know what they do. However, for the most part, many of the moves are alomst similar to their mainstream games counterparts; Iron Tail is still Iron Tail, Tackle is still Tackle, etc. There is another mechanic called IQ. You know how Return and Frustration is based off happiness in the mainstream games for their power? In this game, it is all dependent on IQ. Well, what is an IQ? IQ is pretty much what gives different Pokemon all sorts of different abilities. By eating Gummis, Pokemon can gain IQ points to power themselves up with all sorts of cool abilities. For example, PP Saver is an IQ that works 8% of the time to not use any PP while using a move. Nonsleeper is basically Insomnia; your Pokemon cannot sleep if it has that IQ. Some of the tough later bosses in game has this ability called Intimidator, which basically halts any melee attacks from striking 33% of the time, which is very scary. Most of the IQ skills can be turned on and off depending on the person's preferences. Most of the time it would be beneficial to turn on most of the IQ skills however. You can acquire different Pokemon to be part of your 4-Pokemon team. Sometimes during the dungeon if the LEADER FINISHES off a Pokemon the opposing Pokemon will sometimes ask if you want it to be part of your team. Answering yes will allow you to well, basically in trainer equivalent, catch the Pokemon, even giving them a nickname. You can change around who will stay and who will standby with Chimecho in the guild. There are other ways a Pokemon can join your team, but that is for you to find out. Keep in mind that some Pokemon can NOT be recruited by "normal means" amd will require other ways to get. As for the terrains in each dungeon, it's randomised, as I have said. Sometimes you can even start in the same room as the staircase. Once you go through a staircase you're not coming back down; you will continue progressing through floors. Some of these dungeons have water, which only water Pokemon or flying Pokemon can traverse over, some will have lava which Fire Pokemon can traverse over and others cannot cross over it by normal means. If you somehow do get into a lava and are not a Fire Pokemon, you will get burned, which isn't a good thing. Ghost Pokemon are incredibly annoying as foes; they can go through walls and can attack from the walls while being impervious to any attacks you try to use against them. You will encounter tiles called Mystery Tiles, which are grey blocks with a green arrow on it. These things remove any stat modifications on contact, which is essentially "Haze" in mainstream Pokemon. Later in games you will need to watch out for trap tiles, which are hidden, will activate on contact, and will do some nasty things like turning your Apples into Grimy Foods or putting you to sleep and the likes. There's more! Sometimes dungeons will possess a Kecleon who sells a bunch of items for any dungeon passengers. You can leave some items in some empty shop tiles to sell them to Kecleon. However, if you steal items from Kecleon, you WILL BE SORRY. I know, you mainstream players are wondering how that's even possible, since Kecleon isn't much of a threat in mainstream. Guess what? You're in the world of Mystery Dungeon, where moves like Bullet Seed means serious trouble to Heatran. Kecleon is pretty much uber in this game, and if you steal from him, he will attack you and have his other cronies come in if he fails. In other words; don't do it unless you are looking for trouble. Oh no. PLEASE. NO. And what more troubles can this game present you aside from angry wild Pokemon, obscured trap tiles, and enraged Kecleons? Many of you Mystery Dungeon players will shudder (or cheer) on this word MONSTER HOUSE. A... monster house? You mean where Wraith lives-*gets shot*- may I continue? Okay, good. During the later stages of the game, there can be a room (usually full of gummies) and all sorts of goodies. It looks so tempting to grab them until the music then decides to change drastically and a bunch of Pokemon start falling from the sky with the frightening message "IT'S A MONSTER HOUSE!" In a monster house, a gazillion Pokemon decide to gang up on your poor little team and decide to do... something really bad to them. Yeah... 2-4 Pokemon against like... 16 Pokemon in one room isn't something to look forward to, no sir. They'll usually come with a Pokemon or two with access to moves like Agility, which basically speeds up the whole room (remember speed in Mystery dungeon terms) allowing them to move TWICE, and that is not fun. Sometimes they're jerks and put the staircase in the Monster House room... and sometimes they're even bigger jerks by placing you into a Monster House as soon as you enter the floor. The rewards are usually a lot of goodies like Gummies and of course, large amount of EXP, but sometimes it isn't worth the bunch of Reviver Seeds used up in the progress. Stuff like Petrify Orb or something of that sort can be useful to beat Monster Houses, or a screen cleaning move like Blizzard or Heat Wave works really well too. Other than that, if one is not prepared to face a Monster House, it usually means GG for the explorer. But that's one thing to keep in mind when going inside the dungeon. Of course, there are good things in this game as well. There can sometimes be a hidden stairway that can lead to a Secret Bazaar (only available in Sky version), which is hosted by a Kirlia. There's a Mime Jr. which heals all your Pokemon for 100 Pokés, a Swalot who sells Grab Bags for 100 Pokés (mostly contains Oran Berries but other good stuff are in there too), a Lickilicky who cleans up your dirtied items for 100 Pokés, and a Shedinja who offers escape from the dungeon for 100 Pokés. Or take the staircase to the next floor. So you can clearly see this game is rich in surprises as well. As for Wifi connectivity, if a person gets stuck on a dungeon, one can send a SOS Mail to someone else to rescue them in a dungeon. Ever since Sky version, there were Special Episodes that allowed you to play through the perspective of some other Pokemon you've met in this game. I think that's a pretty cool touch and it allows you to get to know more about each characters. In fact I think that's what made me appreciate Bidoof more and it is pretty fun playing through them. There are 5 in total. [icon]025[/icon]Personality Quiz I think we all know about the whole personality quiz that this game has to offer in the start, which determines your starter. The personality quiz asks some normal questions, but there are some weird questions like "What would you do if a hand stuck out of a toilet?", and one of the choices was "Shake hands with it". Eek! Once you get your starter, the partner offered are never the same type as your starter. For example, if you get a Bulbasaur, the partners offered will not be Grass types. Unless you are using a guide to get a Pokemon, you can try to just play around with the Pokemon that is apparently most like you. But most people just use some guide I've noticed to get the Pokemon they want, such as this one. If you are starting this game and want an easy time, I suggest you grab a Pikachu. It has a good set of IQ, can learn a room cleaning move Discharge and has Agility to help it and its teammates move faster in a dungeon. Pikachu is pretty much the "easy mode" of this game. Some Pokemon, as I've stated before, are gender specific. In Sky version, Riolu, Shinx, and Phanpy are Male exclusive while Eevee, Vulpix and Skitty are Female exclusive. If you are a girl and want to play a Riolu for instance, if you really insist, it doesn't quite matter. Just pick male for the sake of Riolu then since I doubt people really use the personality quiz to get their Pokemon most of the time [icon]001[/icon]The Starters I guess from here I'll rate on how useful each Pokemon is and which partner works best for them... or whatever. Of course there's no stopping you from selecting the Pokemon you really like if you really like it. That's what I did, and there's many options for a starter Pokemon. [icon]134[/icon]My Playthrough As I've mentioned, I had an Eevee starter and a Vulpix partner. The story got me going a lot and even though the game was incredibly aggravating at many times that I just wanted to throw the DS out the window, it was a fun ride. I'll attach two save files in the end, one after the end of the first part of the game, and the other after the second part of the game. Because Tbird is a troll and named his Vaporeon Violet, which I used to do many times before he did, I named my Eevee Viola and my Vulpix Vixie. Vulpix was infinitely superior to Eevee. She leveled faster, took hits much better, and usually ended up saving my life quite often. The team's name is Team A Minor. I tend to name teams after musical keys. I've had G Minor and E Minor and stuff like that before in other Mystery Dungeon games. I think I ended up like this before I evolved the two... [hgsssprite]133[/hgsssprite] Viola @ Silver Bow - Flail - Quick Attack (SET) - Dig - Shadow Ball [hgsssprite]037[/hgsssprite] Vixie @ Special Band - Flamethrower - Imprison - Extrasensory - Quick Attack Right now Viola is a Level 54 Vaporeon and Vixie is a Level 55 Ninetales. Ninetales was no problem getting used to as it was essentially an upgraded Vulpix, but Vaporeon turned out even weaker than Eevee and was overall very hard to get used to. However, after adjusting her moveset to fit the role of Vaporeon better, it turned out a lot better for the most part. [sprite]134[/sprite] Viola @ Silver Bow - Flail - Water Pulse (SET) - Blizzard - Shadow Ball [hgsssprite]038[/hgsssprite] Vixie @ Special Band - Flamethrower - Imprison - Extrasensory - Dark Pulse Since I cannot execute the double Quick Attack strategy that was more frequent with Eevee + Vulpix combo, I had to adjust it like so. That's to give you an idea of how I play my characters. I might get rid of Flail though as it is much weaker than what Eevee's was. Both of their IQs are around 4 stars right now, so Viola has Multitalent. If I ever want to run through the game again, I might try a Treecko or something. Maybe even the difficult Skitty. As for the Special Episodes, I've completed the first three. I have yet to even start on the last two, but I certainly want to get ahead and beat those too. Particularly the final one. My Wifi access is busted; I cannot perform rescues unfortunately. Maybe some day... [icon]004[/icon]A Quick Look in Treasure Town and Beyond Attention: PEUT ou NE PEUT pas contenir des Spoilers I will not reveal every single major characters, but I'll give you an idea of what the Pokemon in Mystery Dungeon are like. This game is incredibly rich in characters, and even then I haven't mentioned every single one of them. [icon]352[/icon]Buy or Rent? And may we interest you with this TM? All yours for only 6500 Poké! If you ARE interested in playing this game at all, definitely buy. Renting is just too short unless you plan on just completing the main story, because there is just way too many post-game content and a lot of Wifi connective activities to spread the fun around. I really wouldn't consider the "Rent" option. If your friend has Explorers of Sky (doesn't seem to work with Time or Darkness versions), then you can use DS Download Play to get a taste of what it's like. Or so I see from the main menu; I don't really know how the DS Download Play works. [icon]253[/icon]Closing Words Well, I don't know what else to say. I know many of you are mainstream Pokemon players, and haven't really tried these spinoff games much because they're hardly like the mainstream Pokemon games. I know it's weird to see Pokemon personified and with human-like traits rather than animal-esque traits. Yes, it really is. It's true that you won't see Quick Attack destroying Tyranitar in two hits in the actual game, but if for some reason you get, well, tired of the competitive battling or want to try something else, Pokemon Mystery Dungeon is always available for you to try out. I have a love-hate relationship with this game but it did entertain me for quite a while, so you can definitely try it out if you really want to. To me it's all about the story and character development... that's all games are for me. I suppose that is why it enamoured me so. Pokemon Mystery D.sav Pokemon Mystery D.sav
  11. I've been trying to recruit a pikachu as my game is severly broken (as it would seem; doing mission that are supposed to make the client join, they wont join and I don't get any rank points or poke for the mission complete) I've been searching Amp Plains and Far Amp Plains in the floors that it told me to search but I haven't encountered a single pikachu only Flaaphy and Electrobuzz. I have completed the story and the after store, I have also done the part where you explore Agis Cave with team charm and I have reached the point where the starter pokemon are able to evolve. Why arnt pikachus showing up, Its really frustrating especially sense I have to keep shutting of my DS every time I make it to the Amp Plains Clearing (Because ever sense I beat the boss there every time I reach the place the screen goes black and the music starts glitching and thats all that happens) Also I have requested a new game from gamestop several times and they keep telling me that "you don't have a warrant so anything like this is something you'll have to deal with or either buy a new game."
  12. Version 4.0.11


    This program will let you edit various things in the saves of Pokémon Mystery Dungeon: Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, and some parts of the ROM for Pokémon Mystery Dungeon: Explorers of Sky! You need the .Net Framework 4.6 to the latest version. Support Thread
  13. A friend of mine and I discussed what I could do with save editing for Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, and thought how hard it would be to play as a Caterpie with a Rattata partner. After thinking about it, my friend decided to actually play the save. I'm amazed he got this far without ever being defeated (reviver seeds don't count as defeat). His biggest challenge is that Rattata's ability is Runaway, where he runs away when his health is low. Oran berries for the win. Huge image as proof. Spoiler alert. I've attached the save file if anyone wants to give it a go. It is for Pokémon Mystery Dungeon: Explorers of Time or Darkness. The only touch it may need is to change the player name with Sky Editor (or Sky JEditor) unless you want to be called "Player". Change it in the Stored and Active Pokémon sections. PMD TD ChallengeMode (Play as Caterpie).sav
  14. OK!so this error occur on chapter before Into the Future where magnemite will go to the guild and will tell you to go to the town square and after chatot is finished talking and everybody will go to the town square i get this error no$gba.mfg "oops 00000080"please help me
  15. looking for 3 sets of 8 golden wonder mails for explorers of time.
  16. I got the rom and sav file from my friend who hacked a lot (All items, quick EXP blar blar) .__."' then i went to surrounded sea but i could absolutely not find any wonder egg at Lvl 20. Anyone knows how to rectify this?
  17. Rules of my thread 1.no flaming or bullying I intend a clean sight 2.no posting false s.o.s. or a.o.k. mail it wast peoples time and gives band experiences thus in my eyes is stealing 3.No requesting s.o.s mail 4. If somebody post a.o.k mail for you send a thank you mail its common cortesy 5. No spaming please follow by these I do not wish to contact an admin I WILL BEa WATCHING FOR RULES 1'3' AND 5 AS FOR RULE 2 CONTACT ME IF BROKEN RULE 4 IS OPTIONABLE BUT PREFERED IF SOMEBODY REFUSES A THANK YOU LETTER JUST REMEMBER NOT TO RESCUE THEM AGAIN.
  18. I'm at Dark Crater Pit, battling Darkrai, and Cresselia keeps dieing. I need an AR, (Action Replay), code that will give me Max Health (999 preferably) for both Pokemon 3 and Pokemon 4. Can someone make me one? EDIT: Nevermind, I found one that gives the whole Team 999 HP. =\
  19. Is there a Wonder Mail S Generator for Pokemon Mystery Dungeon: Explorers of Sky? The game's been out for many months now, and I need to fond one. After all, I know that everyone on this forum is good at things like these, right??
  20. In Mystery Dungeon: Explorers of Sky, during the Special Episode: In the Future of Darkness, I progress all of the way to the second Passage of Time, and after I win the battle against Primal Dialga, my game freezes. It shows a faded image of the scene that is probably supposed to be next, but I don't know, because it never advances from it. I've tried this several times, but still, the same event occurs; freezing. Please help me resolve this issue, as I am I big fan of the Mystery Dungeon Series, and would appreciate seeing the end of this episode myself.
  21. Post any wondermail codes here for pokemon mystery dungeon the explorers of the shy!!!:kikkoman: ---------- Post added at 12:16 PM ---------- Previous post was at 12:15 PM ---------- Mispelled sky, lolz!
  22. If you go to 0:16, tat Riolu seems to be using Aura Sphere. If so, how is that possible (without hacking)? If not, what move is that?
  23. Pretty simply. Vote for which starter Pokemon you got WITHOUT the guide to choose. This is for Mystery Dungeon Explorers of Time/Darkness, not of the previous ones. [edit]: I am not voting, because I have at some time gotten all of them, either with, or without the guide (mostly without). Before I knew the guide existed, I tried endlessly to try to get a water type that isn't a Totodile. Because of that, I got everyone exept (without the guide): Mudkip, and Piplup. After I got one I didn't want, I cut the power and tried again. For reference, refer here: http://serebii.net/dungeon2/starter.shtml [edit 2]: Just consider this a survey to identify the most common one assigned. [edit 3]: After voting here, please go to another survey closely tied to this one: http://projectpokemon.org/forums/showthread.php?t=2033 asking "Did you get the Pokemon you wanted (Without the Guide)?"
  24. Did you Get the Pokemon You Wanted? [For Mystery Dungeon, Explorers of Time and Darkness] If you have not voted on my previous survey, please vote on it, then vote here. Previous Survey: http://projectpokemon.org/forums/showthread.php?t=1966 [My vote was no, and you would be well aware of that if you read my words in the above link.] [edits are in "[]"'s]
  25. How do you pass this place? I really hate those OP Starlies with their ridiculously overpowered Quick Attacks! I mean, seriously? 12 damage per piece? This is only the beginning of the game! I was doing well until the 9th floor... when I was greeted by two Starlies. Do they have nothing better to do than to pick on poor travelers? I mean... yikes! It wouldn't be too much of a big deal if those cut scenes weren't too long...
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