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  1. Ok today I begin a new quest, I'm not sure if we'll finish it. According to TCRF there are 13 extra Shadow Pokemon mentionned in the unused Pokemon colosseum text ( Kecleon, Minun, Spoink, Baltoy, Castform, Psyduck, Teddiursa, Wobbuffet, Wailmer, Porygon2, Xatu, Whiscash, and Magcargo). The question is: are they still in the final games? If have a theory: there are also cut trainers in the games. Maybe they are related to them? Hope that this quest will interest you. I'm not a specialist of this games so I won't be very usefull this time.
  2. Hello Readers! Today in my limited time, while searching for the Wishmkr Jirachi MB file, I found inside the American Colosseum Bonus Disc ISO's "PokeDownloader.tgc" (which is a funky gcm iso), a copy of the Normal event, the Meteor prototype rom (which I know is valid due to @Bond697's screenshots of IDA Pro on the Meteor Rom), and a completely brand new distro MB file called "sample0519.bin", which, like the Meteor and Wishmaker roms, boots to white in VBA, and IS a valid GBA MB rom, as VBA will not crash. NO$GBA does the same, and reports no bugs, so I suspect we have a 2nd Prototype Jirachi Event, which could also be Ageto/Agate Celebi, or an English version of another Jirachi??? I used a program for windows cmd shell called "tgcToGCM", which is able to be found via google. Sadly, converting GCM files into TGC cannot be done yet, (perhaps it could be done with the Dolphin SDK???), so that will not be loadable without extensive AR/WIIRD codes/USBGecko Debugger Shenanigans. My last contribution is the German Ruby save file from the "pika-save" colbtl.bin package used for region changing of US Colosseum's GBA menu. It is called "RubyDe.sav", and unique to the version off geocities.ws, is a secret. In the first slot in the party, an untouched Pokemon Channel Jirachi exists. Unlike the ones we currently have, this one has a language Flag of German, which matches the Save Region. The name is not garbled (which helps rule out hax), and all checks out at first glance. By any chance could someone check it out, and add it to RoC's PC, and the Event Gallery if it is Legit? I will attach "pika-save.zip", and the 3 ".bin" files, which I request be moved to that tech forum ran by InsaneNutter. Let him release the Meteor, and tell us the details on the Unknown ".bin" file pika-sav.zip sample0519.bin client.2003_1112.bin client.bin RubyDe.sav
  3. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  4. I have been reading about the Japanese bonus disc for colosseum and I keep seeing that the disc transfers 1 celebi to colosseum and then you can transfer up to 48 more to japanese gba games. I was wondering if this means it is a total of 49 per disc or if you can repeat this and get more than 49 (such as beat the game again on a different save file and then you get another 49 more).
  5. This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon XD: GoD and I've also recently found out that some of them also work with Pokemon Channel and Colosseum files. They're mainly just more convenient than manually editing the files. Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list. GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_" SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option Again, don't change filenames of extracted textures for the insertion to work These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too XD THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie" Download: Here EDIT 22.03.2017: bug fixes to model texture tools
  6. Hello everyone, I know it's probably going to take a while to get a response to this most likely but I wanted to ask a question. Is getting a shiny Nascour's Metagross or Evice's Tyranitar possible? I'm fairly certain all of the shadow pokemon can be found shiny under rare circumstances (excluding the Japanese E-reader events since they have fixed values I think), but I have to make sure first before I play through English Colosseum again and start spending a whole load of time trying to get either of these lol
  7. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
  8. Pre-randomised patches *************************** Randomised Trainers and Moves *************************** These randomise all the trainer pokemon, as well as all obtainable pokemon and the movesets/learnsets of all pokemon. All pokemon with trade requirements for evolution now evolve at level 40 instead. Enjoy. Randomised Trainers and Moves Patches *************************** Randomised Trainers Only *************************** These patches don't randomise the moves, just the pokemon. Randomised Pokemon ****************** Extreme Randomiser ****************** Randomised trainer pokemon, moves, abilities, types and evolutions Colosseum Extreme Randomiser ******************************** Video Tutorial on how to patch your ISO ******************************** Randomiser Tool (Max OSX only) Colosseum Randomiser Thread Pokemon Colosseum Hack Also, I was previously working on a Hack version of Pokemon Colosseum. I started it long ago before I knew much about hacking so it's not drastically different but it does contain a few new moves, all new trainer and shadow pokemon and new TMs. I don't have plans to work on colosseum for a while but I thought I'd release what I'd done for anyone who may be interested. I've played through most of it a few times myself and it should be pretty stable. It's called Pokemon Mausoleum. Pokemon Mausoleum UPS patch Use a UPS patcher to apply this patch to a clean US version of Pokemon Colosseum. P.S. I deleted all the battle mode trainers to save space so you can only play these on Story Mode. Credits --------------------------------------- @Tiddlywinks @psy_commando These two helped a lot in terms of researching various elements of colosseum so it feels appropriate to at least give some credit. Pokemon Mausoleum Patch.zip
  9. I am playing Ruby on VBA-M and I really want "legit" Wishmaker Jirachi (Salac Berry), Channel Jirachi (Ganlon Berry) and Ageto Celebi (Agate Celebi would be even better: https://tcrf.net/Pok%C3%A9mon_Colosseum#Japanese_Bonus_Disc) in my save. Berries can be other way around ofc. So I am looking for someone who I can send my .sav file to so he can transfer those 3 Pokemon to the original GBA game and then trade them with my save using GBA flashcart. Another option is to dump the save file from original GBA game after transfering and then I can trade using VBA Link. Is there anyone here kind enough to do this? This could be useful: http://digiex.net/downloads/download-center-2-0/consoles-homebrew/1934-gamecube-pokemon-colosseum-japanese-bonus-disc-download-ntsc-j.html http://projectpokemon.org/forums/showthread.php?6586-Pokemon-Colosseum-save-file-from-%28U%29-lt-gt-%28J%29
  10. **The first part of my tutorials is here if you're looking for it - -hacking-tutorial-part-1-File-decompression-recompression'>http://projectpokemon.org/forums/showthread.php?46250-Stars-Pokemon-colosseum-and--hacking-tutorial-part-1-File-decompression-recompression** images: There are still a lot of things I haven't been able to figure out on my own so far. It is to be hoped, that with my knowledge of pokemon colosseum and hacking now available to more people we will see some progress. Some things on the list are things I've started to piece together but got stuck. Some things I just couldn't find at all. I. physical/special split Done II. Editing map scripts Done III. Editing textures Done IV. Editing models - Things I haven't been able to figure out at all - I. Where is the weakness/resistance table ?! Done It's been in the same format in all the other games but I can't seem to figure it out for colosseum or . II. I know where the sound files are but I don't know how to edit them. Their file names and magic bytes might give the formats away though. I just don't know much about music formats and its a low priority for me. III. ASM hacking Done The majority of it will be in start.dol. The gamecube runs on the powerPC architecture which is very well documented and in fact I have a hex editor on my mac that was able to disassemble the code for me without me needing to specify any details. My assemly programming isn't great though as I kind of missed those lectures in uni ... (damn!) Understanding the game's programming could allow all sorts of hacks like making new move effects (e.g. trick room or quiver dance), make new abilities (e.g. adaptability or mega launcher) increasing the walking speed or adding new battle mechanics from later generations like drizzle expiring or not switching in your next pokemon when one dies until the end of the turn (For those who don't know, back in gen III, in double battles if one pokemon fainted you had to replace it straight away meaning if you doubled up on a slot then you could knock out that pokemon and then hit the next pokemon switched in on the same turn). We could also change things like the chances of finding shiny pokemon (which is set to 0 in ) or the critical hit chances and damage multiplier like in gen VI. Research images 1.zip Research images 2.zip
  11. i've been asking on quite a few sites to try and find out whether umbreon and espeon can be shiny through SRing (and got a lot of mixed answers); i already know eevee in xd can be shiny but i'd rather try in colosseum.
  12. Title says it all, i would also like to know how you approached the issue and achieved the results thanks! Pokecheck for it: https://www.pokecheck.org/?pk=10199210 .pkm file for it: fg5.pkm
  13. Pretty much what it says. Which Snagger do you like the most, and why?
  14. Hi, is there any way I can get Ho-Oh from Colosseum to Emerald without the GBA-GC-Linkcable? I don't have the cable for my Wii and I wouldn't want Ho-Oh on my retail game anyway So is there a way to transfer Ho-Oh (and later Lugia from ) to my Emerald rom? I tried connecting VBA-M to Dolphin but that doesn't work.
  15. The Whole Point Is To Share Pokemon Colloseum Info. Got A Few Links And Bits Of Info, Concerning The Bonus Disks And The GBA Games. Just Take A Look At These Forums Posts And Hopefully You Can Find Some Useful Info. I Spent A Lot Of Time Trying To Find Info On The Colosseum Bonus Disks. Jap Colosseum Bonus Disk Contents http://lparchive.org/Pokemon-Colosseum/Update%2044/ Jap Colosseum Bonus Disk Download And Some Interesting Convo's http://digiex.net/downloads/download-center-2-0/consoles-homebrew/1934-gamecube-pokemon-colosseum-japanese-bonus-disc-download-ntsc-j.html Shiny Wishmaker Jirachi Topic/Question http://projectpokemon.org/forums/showthread.php?13862-Shiny-Jirachi-from-WISHMKR Check Your Ageto Celebi/WISKMKR Jirachi And See Which One You Have http://www.pokecheck.org/ These Could Possibly Be Used If Somebody Has A 100% Complete Jap GBA Save File That We Could Download To Our Jap Copies. (Saves Us The Trouble Of Beating The Game) How To Build An XBOO Cable http://pokemonhackingclub.webs.com/apps/forums/topics/show/2561337-how-to-build TUTORIAL: How to get to Faraway Island to capture a legit Shiny Mew (Emerald) http://www.youtube.com/watch?v=RYHJjoXHjec&list=PL67160A0031285E4E&index=10&feature=plpp_video
  16. Hi everyone, um... I've recently been researching shiny pokemon in colosseum and noticed that if a shiny pokemon is encountered and caught then there's a 1/8192 chance of it retaining it's shiny-ness. Right so I was wondering, is it possible to: Save, find an unseen shadow pokemon (up to now like... starting a new game saving and buping into the shadow Bayleef) and then battle it and catch it. Check if it is a shiny then hitting the reset button if it isn't. If I kept this up would I eventually find a shiny shadow pokemon or would it be the same everytime? Thanks, Shay.
  17. ATTENTION: All of you in this Forum probably know what the Pokemon Colosseum E-Reader Room is, or may have heard of it. BACKGROUND INFORMATION The Pokemon Colosseum E-Reader Room was "APPARENTLY" said to be "REMOVED" from the Localized Retail Versions of the Game. If you look at these pictures which are not faked, 100% real. IMAGE 1 IMAGE 2 You can see the E-Reader Room is actually still in-tact in US Retail Copies. Unfortunately though, this is not accessible through the use of glitches in any US Retail game. You would need to edit a copy of the Japanese version's disc image to read GC6E save files. With that you can simply enter the Room if you've completed the main story in the Phenac City Stadium Registration Room (Green Door) and save on the PC, and pop in your US Retail or "Back-Up" copy and you will be in the Card E Room in the US Version and you will see all text is in English, regardless of the Fact that the room was hidden and has never seen the light of day in the US Version until today. The video attached will be uploaded soon, but you will see that in the video, everything is in English. Quite odd, if any of you hackers can get into the coding and activate the E-reader cards without having to actually physically add them, please let me know because I am highly interested in this beta room, and what it looks like because there are no videos on Youtube with a battle of the scanned e-cards. VIDEO
  18. I'd really like to to back up my Pokemon Colosseum (and XD when I get around to playing it) save file to my computer, in case my memory card gets lost/broken/etc. I've used MCBackup to copy it to my computer, but I gather copying it back to a different (or reformatted) memory card doesn't work because it's encrypted with the serial number of the memory card it was saved on. Obviously, this (pretty much) destroys the purpose of backing it up in the first place. Has this issue ever been sorted out? Is there some way to unencrypt the save files? I know there are other threads on this topic, but it looks like the most recent one is over a year old, and someone may have figured it out in the meantime. Has anyone tested whether copying the raw image of the memory card and then restoring it to a different card, or the same one after reformatting, works? I can't find anything that says either way, and I don't really want to buy a USB Memory Adapter in order to back up and restore memory card images, only to find out it doesn't work. For that matter, is there an application that can backup/restore the images without a USB Memory Adapter? (I have an SD Media Launcher.) Thanks Edit: Never mind! I bought a couple of spare memory cards and tested some stuff out. It seems to work just fine just backing up the save files with GCMM 10 and my SD Media Launcher :biggrin: I'll leave this here in case anyone's looking for the information. And then if you restore the backup, you can copy/move it between memory cards as you normally would on your GameCube.
  19. We're getting plenty of new Pokemon games, with HG/SS, and the recently announced Gen 5 games. But the awesome Shadow Pokemon remain quiet. After the huge disappointment of Battle Revolution not having a plot, there has been no word of continuing the Shadow Pokemon or Orre stories. And I, for one, want more. Lots more. The Shadow Pokemon games brought a huge amount of depth to the games. The Shadow state, as it was in its refined form, brought a careful balance of utility versus hindrance. Do you keep a Shadow Pokemon to strike opponents and wall enemy Shadow Pokemon as you whittle down their HP? Or do you purify them to learn otherwise-unobtainable moves and level up/evolve? Double Battle are for more interesting than single battle, offering new strategies, rebalancing the standard tiers, and helping to remove the "favorite syndrome" that has plagued Pokemon games since Gen 1 (playing with just your starter or a single other Pokemon the entire game because you are attached to it and feel no need to switch). The limited number of Pokemon also had a nice change. The "catch-em-all" focus was still there, but limited to the Shadow Pokemon (you could import others via trade, but without the Pokedex, there was no in-game reason to do so). And the limited availibility kept you switching your team around to find the best combinations and kept you experimenting. The game also improved in other ways. The removal of HMs meant that you no longer had to waste a third of your team on moves that had zero battle applicability. The removal of Gyms meant that you got to feel as though saving the region was actually your primary objective, rather than an annoyance that was getting in the way of your trip to the Elite Four (seriously, how many Pokemon games feel like the only reason you are bothering to take out Team Rocket or their latest copycats is because the jerks won't let you leave the stupid city until you wipe them out?!). The plot was also generally improved in most sections, I felt, and I would love to see it continue. While Cipher may have actually been crushed at the end of , there still exists the means to create Shadow Pokemon, and there are still plenty of entities out there who would wish to do so. There also exist a number of Legendaries who could potentially be turned to Shadow Pokemon. Darkrai would be a natural choice (although I would actually kind of like to see Darkrai remaining a good guy among several other Shadow Legendaries, including Cresselia). Not to mention that, since the Azure Flute has yet to be released, there is still an Arceus on top of Spear Pillar. And Shadow Arceus would be one heck of a replacement for -001.
  20. He is easly one of my favorate villians ever. I even KOed Shadow Pokemon on purpose just to battle him more in <,< Battle Music was awsome too.
  21. *Note: If this is the wrong place for this thread, any Moderator can move it to the appropriate section. If it requires it to be moved, please send a message to me notifying where it is move to. Thanks and not to the information: I am seeking to obtain Ho-oh in Coloseum Mode of Mt. Battle. Here is my team and Moves so far: Tyranitar - LV 55 Metagross - LV 50 Suicune - LV 65 Umbreon - LV 60 Raikou - LV 40 Entei - LV 42 I am seeking in game Pokemon, unless I can use GBA Pokemon to get Ho-oh.
  22. Not sure if this new or not, but I was able to load a Japanese Pokemon Colosseum save file on the U version of the game. This is important imo because now I can play the game with the U version to complete it, then swap it out to the Japanese version and use it to get Celebi with the Japanese Pokemon Colosseum bonus disk. After hex editing the save file, you need to do a checksum fix. Hex edit of the (U) sav file to the (J) one. Results:
  23. hi, i just finished the game in about 3 days of playing, but over like a month, and it was really good i think! it was my first time playing it. it took around like 20 hours, and yeah, i'm just wondering how long it took other people. it was challenging for me, because i ONLY used unbreon and espeon, and left all the other pokemon untouched to put on my ds later. and soon i can get celebi! wooooooo! did anyone else use the two pokemon only?
  24. I never fall asleep with any games or tv shows, and wasn't tired when I played, but for some reason when I played Collosseum I eventually had trouble staying awake. Did anyone else have this problem? (I LOVE pokemon for those who think I am insulting it, I'm not.)
  25. A similar topic was back in July but its over a month old and I didn't want to get in trouble for reviving an old thread. Basically I'm looking for a completed save file of Pokemon Colosseum with all pokemon including Jirachi and Ho-Oh if possible. I need them in .gci format. I've seen the ones up on gamefaqs. One looks perfect but it is in .gcs format and despite my best attempts with a hex editor and a tool called gcs2gci I can't convert it. The other two saves there that are in .gci format are awful. Can anyone help me out with this? I'd really appreciate any help. Thank you.
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