Jump to content

Atrius97

Super Moderator
  • Posts

    294
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Atrius97

  1. Honestly, it would be faster to simply start a new savefile and edit in a level 100 Pokémon (make sure to match the trainer name, trainer gender, both IDs so it obeys you) into the party, and speedrun the first 3 gyms. You could even load the ROM and savefile into an emulator to assist with speeding things up, since emulators can run at any speed you want. Recreating the savefile solely in PKHeX by manually editing flags and values would take longer than actually legitimately playing up to that point, even cheat free.
  2. This post is from 2019, the QR code injection method was patched, (if I remember correctly), unless you already have a hacked 3DS.
  3. The trainer name and ID values are not tied in any way, but there are some TID and SID combinations that cannot exist in certain games, but aside from those cases, they can be random. If in doubt, use an RNG calculator for the game you're altering the IDs of, and make sure that it's a combination that's possible to obtain, or just start a new savefile and copy the IDs you get from that.
  4. This is a known issue and a temporary one. HT memories change every time the pokemon enters a new savefile/is traded, so it will eventually resolve itself.
  5. I can't replicate this. Keep in mind that the pokemon has to be in a box/party slot to be affected by batch editor commands, it doesn't affect the currently loaded pokemon in the viewer on the left.
  6. Additional context for why the crashes were occuring:
  7. Explanation of the glitches with this event via Bulbapedia:
  8. The one you obtained from the bot appears to be from Larrybudd's bot, which I assume is running a fork of Sysbot.NET that matches the trainer information to the player requesting a Pokémon. Select a different Sysbot.NET host on a different discord server that does not use that fork/doesn't have an auto-OT matching feature.
  9. Your best option would be to load this file into an emulator again, load the game, make a save state, change the emulator settings to the correct savefile type and size, load the save state and then manually save ingame to generate a proper size/format savefile.
  10. If possible, another great feature would be if it supported looking at the PID in Gen 3 through 5, and the EC in Gen 6 through 8 savefiles (excluding LGPE and Legends: Arceus) to look for Dunsparce with the correct value in past-gen titles, since the calculation to determine whether it evolves into 3 Segment would be the same in those titles. With how the RNG works and various shiny hunting/RNG abuse methods, there's some cases in past-gen titles with much better odds/better access to Dunsparce with 3 Segment PID/ECs. Would make for easy searching for which Dunsparce to move up when HOME support for SV arrives.
  11. Yes, you do need a Switch running custom firmware to edit your own savefile. You can see if your switch is old enough to be modded without a hardmod here: https://ismyswitchpatched.com/ If it's patched, it requires a hardmod, a modchip physically installed inside. If unpatched, see this guide: https://nh-server.github.io/switch-guide/user_guide/sysnand/sd_preparation/ And these guides for managing your savefile: https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/ If it IS patched and you can't/don't want to install a modchip, you may want to find a server with a Sysbot, an automated bot that can trade you Pokémon you make in PKHeX or from a Showdown/Smogon set. A public list of servers can be found here in the "sysbot-servers" channel: https://discord.gg/pkhex
  12. There is no "Hall of Fame" in Scarlet and Violet, and the ribbon is applied when you beat the Elite 4, and any time you challenge the Academy Ace Tournament.
  13. Custom firmware is required to access any Switch savefile. They are not stored on your SD card in a usable format unless extracted properly via a savefile manager homebrew app, or extracted from the nand internally.
  14. I don't believe there's a full tutorial here, but we do have a basic one pinned in our discord help channel: https://discord.gg/66PzPgD https://discord.com/channels/343093766477053953/367479180398428170/1093948772926631980
  15. They should only know that move by level-up if they're level 52 or above, otherwise it has to be an Egg move. None of the clones you mentioned are high enough level to have learned it via levelup, so if their details don't match up to one hatched from an egg, they cannot possibly learn the move. TLDR, They either have to be level 52+, or have hatched from an egg to know Hydro Pump.
  16. That is correctly illegal, PKHeX is working as intended, it is not "100% LEGAL". Why do you think your starter pokemon should have a move that is only learned via breeding, when it was never an egg/didn't hatch from an egg with parents that knew that move? Move legality is determined by the encounter details, not just "the species can learn it, so it's fine". If a move is learned via breeding, it has to be learned via breeding, not by you editing it onto something that was never an egg. I also can't replicate the Geodude issue at all, the one I caught ingame and the one from the encounter database both appear legal. Either you modified it to make it illegal, or you used glitches that changed some value. Please provide a pk2 file for it as well.
  17. Editing the pokedex will not undo the event flags for having seen/caught a legendary. If you cannot locate the event flag/values needed to change, restore an older savefile backup from before you encountered them/before setting them roaming. PKHeX stores old backups in the bak folder if you've edited your game before, and some emulators may have old savestate backups as well.
  18. Installing custom firmware: https://3ds.hacks.guide/ Extracting your savefile: https://projectpokemon.org/home/tutorials/save-editing/managing-3ds-saves/
  19. If you are unable to access game/firmware updates through Nintendo on the banned console, that means it's "superbanned" and cannot even access the CDN anymore. These bans are rare, most banned consoles cannot access the eshop or online services, but still receive basic support and updates.
  20. No. HOME stores unique data for each pokemon for each game. By creating a BDSP origin pokemon in SWSH or Legends: Arceus, HOME already expects that pokemon to have passed through HOME, and it expects to have already stored game specific data for BDSP. Since it didn't actually originate in BDSP, HOME looks for that data and finds nothing. It may resolve the issue if deposited into BDSP, but as a rule of thumb, HOME should "see" a pokemon for the first time being deposited from the correct game. Try to generate BDSP stuff in BDSP, LA stuff in LA, and SWSH stuff in SWSH.
  21. A : Don't use public savefiles for Scarlet and Violet, as it's likely the have savefile validation and it may put your account at risk. B : Those kinds of mods are either actual game mods/cheats that you have active, or something else, because it should not be normally possible to have newly generated encounters on an unmodified game generate like that from just a savefile. Did you download any additional files other than a single savefile called "main"? C : Try booting the game holding the L button. That should disable cheats, mods and overlays.
  22. My issue was resolved using this converter, I had the same problem:
  23. Shininess is not determined by PID in Gen 1 or Gen 2, it's determined by the IVs/DVs of the Pokémon. https://bulbapedia.bulbagarden.net/wiki/Shiny_Pokémon#Generation_II The PID and EC would be determined randomly when transferred from Crystal to Pokémon Bank. If you intended to alter the EC, you would have to edit or generate it in a different game.
×
×
  • Create New...