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Atrius97

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Everything posted by Atrius97

  1. Use the encounter database until Tools > Data instead of trying to make stuff from scratch. Additionally, Tera Raid pokemon have a PID that is correlated to their IV, HT/WT, EC, Nature, etc, which means their stats cannot be altered without recalculating the others via an RNG calculator such as Tera Finder: https://github.com/Manu098vm/Tera-Finder/
  2. The encounter you selected is a fixed symbol encounter, not a wild symbol encounter or Mass Outbreak encounter. Fixed symbol encounters cannot obtain marks, excluding size marks and marks that can be earned post-capture like Parnter or Gourmand. Select a different encounter from the encounter database, it has to be a standard symbol or Outbreak encounter to be permitted to have marks.
  3. Yes. Eggs are already fully determined when obtained, so PKHeX can see if it contains a shiny. Also instead of asking this you could have just, opened your save in PKHeX and looked.
  4. We are not currently permitting SV savefiles to be shared, because we are unsure if it's safe. Past games like Legends Arceus have had savefile verification for publicly uploaded saves and it may pose a ban risk.
  5. A valid PID can be found by using Pokefinder. Gen 3 > Static > Searcher, set the filters for HP of 19 to 19, Atk of 4 to 4, leave the rest of the IV filters unchanged, Ability to 0, and Nature to Brave. Any PID from the list that appears when you hit "Search" should be valid.
  6. How do I generate an evolved Maushold (Family of Three) or Dudunsparce (Three-Segment)? Both of these Pokémon forms have specific Encryption Constant requirements (modulo 100). You can target them in the batch editor with: Maushold (Family of Three) =Species=946 .EncryptionConstant=$rand0 Dudunsparce (Three-Segment) =Species=917 .EncryptionConstant=$rand0
  7. Use the encounter database under Tools > Data to search for an Antique Form encounter. You cannot just change the form of a Phony Form one you've caught, they have different encounter conditions.
  8. If you're doing RNG abuse in Gen 3, or manually calculating the PID, PKHeX isn't going to have any options to automatically set the correct PID for you. In newer games that don't have PIDIV, you can use the batch editor command ".EncryptionConstant=$rand0" to set an EC with the correct value, but with Gen 3 and 4 that would violate PIDIV and cause PID mismatch
  9. No. For Three-Segment Dudunsparce from a Gen 3 Dunsparce, you need: If PID is in decimal format: PID mod 100 == 0 If PID is in hexidecimal format: PID mod 64 == 0 The symbol % refers to a Modulo operation, not division.
  10. They are unused, but Tera Raid Pokémon have a PIDIV relationship and therefore Height/Weight are factored into legality checks.
  11. The Obedience Bit is labelled in PKHeX as "Fateful encounter" under the Met tab. If you're unsure of how to generate a pokemon, use the encounter database under Tools > Data, set your filters, and hit search.
  12. In Scarlet and Violet, if a Pokémon doesn't match your trainer data exactly (Trainer ID, Secret ID, Game Version, Trainer Name, Trainer Gender, etc.), it will display the language tag even if it matches your language. All "traded" or otherwise Outsider Pokémon do this.
  13. The data that determines whether they would appear Star or Square in SWSH exists regardless, but all shinies in SV have the same animation.
  14. If unpatched, follow this: https://nh-server.github.io/switch-guide/user_guide/sysnand/sd_preparation/
  15. Hi. Don't do that. There are many, many event flag differences between Scarlet and Violet, and trying to convert one to the other would require a significant amount of time and research to determine all the flags and values that need to be altered. You're welcome to take the save apart and research those flags and values, but honestly it would take less time for you to just make a new save on Violet, give yourself high level Pokémon and items/money to quickly regain any lost progress, and transfer your Pokémon over from the old Scarlet savefile.
  16. Max Soup can only be fed to fully evolved Pokémon that can Gigantamax, excluding Melmetal which cannot eat Max Soup at all. The only pre-evolved Pokémon with the Gmax factor are from past events, or in-game gifts such as the G-max Charmander gifted to you in post-game.
  17. This issue appears to have been resolved already, people are reporting they're tradable once again.
  18. Because it's possible to transfer them between games, you can easily move a Shiny Arceus or Giratina from BDSP into Legends via HOME. It's not legal to make the one you obtain in Legends Arceus shiny, because that encounter is shiny locked. Eternatus is only available as shiny from the recent Gamestop event. Use the Mystery Gift Database under Tools > Data, and if it isn't there, then download the wondercard from here:
  19. I can't recreate the issue. I loaded my Ruby save, changed something, and selected Export SAV. It exported my savefile perfectly. If you want to resolve this, you need to explain in detail what's happening, provide any error messages, even a video clip would help. The devs can't fix it if they can't reproduce the error.
  20. "Invalid: Static Encounter shiny mismatch" is not the same error as PID Mismatch. That error indicates that the encounter you selected is either shiny-locked, or cannot be the shiny type (Square, Star, or just generally wrong value) you set. Can you give an example of the legendaries and/or mythicals you're trying to make Shiny (species, game of origin, etc)? Because several encounters in SWSH, BDSP, and PLA are shiny-locked, (as are many in past-generations).
  21. 1: It says level/trade unsatisfied. If the Vespiquen is the same level as the met level when it was a Combee, and/or below level 21, then it can't be evolved. Trade evolution conditions only apply to Pokémon that evolve via trade. 2: PID uses a different format (decimal I believe) in the batch editor, so "12345678" in hexidecimal would be 305419896 in the batch editor,
  22. This has been resolved on the latest dev build of PKHeX, and will also be fixed in the next stable release.
  23. No, it's not. The guide explains how to calculate a given value if provided with the other values.
  24. That's not surprising, sounds like they only really included stuff needed to properly recreate them as a mock NPC, and have the Pokémon appear with the correct battle values/shininess/form. The rest wouldn't need to be there since it has no bearing on a battle.
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