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jteamjason

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  1. Yeah, I should take down that second photo - it's distracting and not helpful.
  2. I had found the breakdown of the stadium registered team save structure in another (very old) post on this forum. And I can pick out pieces of relevant data in the memory. Looking at the top photo, start with 1C (Blastoise's index number). 1C Blastoise 0135 64 00 15 Water 15 Water 5F 5E Psychic (I used a gameshark) 38 Hydropump 08 Ice punch 3B Blizzard 00B9 FB0010 2C14 696C 6FAF 6C13 6EDE 6A3A EAAA D0 C8 D8 C8 The rest kind of loses me - though I do see my OT 8A9287 (ASH) a bit further down. So I think the data is here, I just lack the skills to translate the rest of it.
  3. I was hoping someone could help me out with this. I'm trying to reconstitute my original Blastoise from blue version. I had registered it on a team in Pokemon Stadium back in the day. Using the memory editor on my Gameshark I was able to find it (I think). But I need help translating the hex so that I can plug everything into PKHex. Attached photos below - feel free to let me know if I'm way off base with this.
  4. I am so sorry to bump this very old thread, but I was hoping someone could help me out with this. I'm trying to reconstitute my original Blastoise from blue version. I had registered it on a team in Pokemon Stadium back in the day. Using the memory editor on my Gameshark I was able to find it (I think). But I need help translating the hex so that I can plug everything into PKHex. Attached photos below - feel free to let me know if I'm way off base with this.
  5. Hello, I'm trying to use PKHeX with an old emulator save I have from years ago. It says that input file is too large - and it is, it's twice as large as it should be. Could someone use a hex editor to help me trim down the file? I would greatly appreciate it. lgc-pkmp.sav
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