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Gridelin

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Everything posted by Gridelin

  1. Ya this is for Ultra Sun and Ultra moon, sorry about that.
  2. Just released version 1.1.0 of the save! @theSLAYER do we need a shiny CHANNEL Jirachi for the Gen3 event gallery? There is one in this save file, if needed I can make it a .pk3. If it needs to have been actually retrieved from the Pokemon Channel, instead of built in Pkhex, I might get to working on that later tonight.
  3. 718 ★ - Zygarde - 356D55C8F593.pk7
  4. Tomorrow will be the first chance I get to sit down and make the changes I want to make.
  5. I just messaged him, I know for a fact one of the discs has a promotional video for Colosseum, but I'm not sure about a playable demo. Will keep you updated!
  6. Do you have access to the Japan demo? If not I think I know someone who does.
  7. They unfortunately stopped the service in 2015-2016 sometime. I had some friends that did a semester in Italy and probably got some of the last cartridges sent in before they ended the program. Also, somewhat related, has anyone else noticed how few demos/distro cart style things get leaked from Japan? I feel like Nintendo of Japan's culture makes leaking things of that nature almost unheard of.
  8. Those lines of the code change all of the Gridelin tags to Ash. Not set any equal to Gridelin
  9. You can do that with the batch editor in PKHex: =OT_Name=Gridelin .OT_Name=Ash And then .CurrentLevel=100 That should work
  10. I haven't looked into stuff like trash bytes in well over a year, but I remember doing it in a hex editor. I would compare the Legit event Pokemon file I had and the .pk(x) file I made identically from scratch in Pkhex. To my knowledge there is no sure fire way to check trash bytes to ensure legitimacy, considering there are legitimate things that nuke trash bytes (like trading a Pokemon from FrLG to XD).
  11. Gosh darn it! I put a legal Scatterbug in there, but I never exported the save. Thanks for letting me know! And I definitely will, my next plan for this save file is to make a variant with no duplicates and then load it up with some more rare shinies like Channel Jirachi and Partner Cap Pikachu
    10/10 great save file bro
  12. Version August 25th, 2024 (FFF)

    169519 downloads

    All of the 920+ Pokemon in this save file are legal and will through Bank and HOME. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
  13. We'd most likely need to see the file to know for sure.
  14. I could be wrong, but I thought that the cave of origin pokemon and pokemon channel Jirachi were all shiny locked?
  15. I'm sorry but I actually laughed out loud pretty hard at this hahaha
  16. Fascinating, I believe you but do you have a source on this? That would make the most sense.
  17. I don't think so, I think all that came with the disc was a trial of the Pokemon Channel, just based off of the filename/size; whereas the Tokusei Disc has all of the video previews of different games instead.
  18. @YoshiMoshi The original dumper just sent me these!
  19. I completely understand with what you're saying and agree with all of it, but let me hopefully explain my reasoning behind posting this as it is. For one, and I may have been just doing something wrong, but I do not believe that changing things like the in game time will always change the seed; I know for a fact that in the past I did change the seed this way, but I also know that sometimes I would try and change the OT/TID/Time to change the seed, and the seed would not change. I very well may have been doing something wrong, or not looking at the correct one of my many save files, but this was just my experience (even the other day while writing this guide I ran into the problem on one of my save files). Now to another point, yes this method may be "poor hacking" and not "legitimate" but as you said "RNG'd Pokemon are seen equal to legit," I don't want to be responsible for making a guide that makes it nearly impossible to distinguish between a save file that someone spent hours RNGing and a briefly PKHeX'd/hex edited file. Most of the time when we do research into properly generating these old events and finding out how to make them as legit as possible there are no drawbacks to any actually retrieved legitimate versions of those events, as the events happened literally over a decade ago, and many hardcore pokemon traders require some sort of proof with any events they trade. With something like Wishmkr Jirachi thats not the case, these are still perceived as a "legit" on going event; and I don't want to be responsible for writing a guide that makes a legitimate RNG'd savefile indistinguishable from a barely hex edited file. Finally, I personally believe that the method I laid out in the first post is easier and quicker than messing with OT/TID/Time, but I will be honest and say that I have not delved too deep into the pattern the seed changes based on making changes to those values. I'm by no means saying go into your save file and change random values to 00's and hope you get the Jirachi you want, I'm saying to keep a backup of your save and try changing the values in this specific area of the checksum and see what happens to the seed, the rest of the save file remains unscathed. You are right that I should talk more about the risks of this, and that is this not legitimate, and I will edit the first post accordingly. I just know personally in the past there has been a very specific nature/IV Wishmkr Jirachi that I wanted, and instead of RNGing or making a poorly built .pk3 file in PKHeX I was able to do this method in under a couple of minutes to receive the resulting Jirachi that I wanted, and then was able to save the .pk3 file to my desired main save. I know exactly where you are coming from, and as I said originally I agree with all of it! I just hope you understand my reasoning and point of view behind where I am coming from as well . Also please keep us updated on the Yokohama Pikachus!
  20. That's actually hysterical, does this create any problems? Like could the checksum potentially overwrite important data?
  21. This method while it will produce a "legitimate" WISHMKR Jirachi is in-and-of itself not a legitimate method. The save file you will be creating with this method is not a legitimately obtainable save file through regular gameplay. A backup of your original save should always be stored when doing this method in-case you alter some important values outside of the relevant checksum section! For more information on how to produce a legitimate save file that will still produce your intended WISHMKR Jirachi you can read the 4th and 5th comment on this thread! I know this is not anything new, considering the first time I did it over a year ago there was already some advice as how to do it online. I've been killing time lately and decided I would write up a guide on how I personally have changed the seed for WISHMKR Jirachi in the past. For this process you are going to need: PkHex PSavFixV2 The full list of all possible WISHMKR Jirachis and their seeds A hex editor + hex calculator Basic Math Skills A target seed (for this guide I am aiming at the CF37 Shiny Jolly Jirachi) The first thing you are going to do is make a backup of your current R/S save, and store it somewhere safe. After this has been done, you want to receive a WISHMKR Jirachi from the Colosseum Bonus Disc, and then cross reference the PID of the Jirachi you received with the seed that it came from. As you can see, the seed for the Jirachi I received is 8CD0. Now I am going to open up my backed up save in a Hex editor and search for D0 8C. The location of my seed is at 00006FF0; unfortunately we cannot just edit the seed right here, we need to edit the checksum that verifies if the seed is legitimate. Since my seed is located at 6FF0, my checksum will be located at 5FF0 - > 60A0; your seed may be located at a different value, but it will always end in 'XFF0' and the checksum will always be the '(X-1)FF0'. The first thing I generally do is to start changing lots of values to 00 or 01 to see how it affects the seed value. To check how we are affecting the seed, we are going to use a very old-yet-handy tool PSavFix. The readme for the tool is pretty self explanatory, but we are going to use the tool to recalculate our seed for the adjustments we made to checksum. It is good to just mess around with values and see how it effects the outputted seed, sometimes just mindlessly changing values in this section will bring you close to your intended seed, but if not there is a general strategy. Most of the values in the checksum if increased by 1, will increase your seed by one. A couple of the values if increased by 1 will increase the first/second digit of your seed by 1; I cannot give you specific instructions for which locations do which, as in my experience the locations change save to save. After running PSavfix.exe -fix -RS savefile.sav after some of the edits I made to the checksum, I realized that the '30' value I had would increase the second digit of my seed by 1. As you can see increasing my '30' to a '32' changed my seed from CD1A to CF1A. My intended seed is CF37, so I subtract CD1A from CF37 to realize I need to increase a value in my checksum by 1D. I added the 1D to the 02 value and now I have reached my intended seed! You can now retrieve your intended WISHMKR Jirachi! Again I know this is not anything new, but I hope it is able to help someone if they go googling on how to do this!
  22. Thank you! Do you have any knowledge on the coupon.bin file perhaps haha?
  23. That makes a lot of sense, I didn't know that about the Master+Slave mode, thank you! I did know that lots of different types of files receive .bin extensions, the main reason I compared these files to that of the Meteor Jirachi or the coupon.bin file is that almost all of these files are around the 60-70kb size, that's what originally piqued my interests.
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