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StarsMmd

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Everything posted by StarsMmd

  1. Pokemon XG v1.1.0 and GoD Tool v0.6 are now available for download. I have also uploaded v1.0.7-3 which fixes the game breaking bugs from v1.0.7-2 and is compatible with v1.0.7-2 save files. v1.1.0 requires a brand new save file. I haven't entirely decided what to do with the caves. Been more focused on figuring out if it's possible in the first place. I'd like to flesh out the post game a bit so probably post ? I believe the disk comes completely filled, however, I deleted a bunch of vestigial files from colosseum and the game runs perfectly without them. It was enough to get me far more space than I need. There are also some less important files that could be removed with minor tweaks to the game such as removing models for pokemon that aren't in use. I originally did an alolan sandslash texture swap along with ninetails and marowak but it looked terrible T-T. We'll probably have the ability to add in completely new models by this time next year so hope isn't lost! I think the patching process requires a fair bit of RAM so it's possible that your computer doesn't have enough juice. Try using another one if you access to someone else's.
  2. Sorry it's been so long everyone. I'm graduating in a few weeks so I've been grinding IRL recently. This will be a huge post responding to most of what I missed the last few months :-) I'm close to getting pyrite cave back. The models and files are all still there (although the scripts and stuff are all empty). The main issue is that it doesn't contain any connection data between the rooms but I was last researching the warps so it's mostly figured out. It will take some work though so will probably focus on hack tools first. I also think I'm at a point where I can add overworld models for all 75 pokespot pokemon. It's bugged me for years so I'll be really glad when they're back! Did you ever manage to get it in the end? Hehe, a bit late but happy new year to you too I guess! Sorry that script was rather fiddly so I managed to mess it up twice in a row I was under time pressure at the time so never got around to testing it but I'll sort it out and make sure to test it properly this time. Oh that's very interesting. I moved some stuff around in Phenac to add the wild encounter with suicune there before citadark isle. I must have goofed up somewhere along the line. I'll look into it :-) Mega evolution stats are too high for gen 3. Some of them where edited to have the same kinds of specialisations but to a lesser extent. E.G. I exaggerated the difference between beedrill's attack and speed and it's defense stats so it's more like mega beedrill's spread but the stats are nowhere near as broken. A lot of pokemon also gained the abilities of their mega evolutions. E.G. drought charizard and tough claws metagross. Thanks for the kind words :-) The treecko family have lightning rod based on mega sceptile's ability. I've noted tm03's incorrect description and will get that fixed for the next update. The Naps issue was already in my notes to be fixed, thanks :-) Yeah... I gave everything protect since it's ubiquitous in the VGC format but didn't realise the AI would handle it so poorly. I started removing it from pokemon which is why there weren't any at the start of the game but hadn't got very far at that time. I've removed it completely in the upcoming update though. I used multipatch to create the patches so it's the best option in theory. Are you sure you unzipped the right patch file? Thanks again for this! Not sure why the attack stats are so high. Haven't seen this issue elsewhere but will keep an eye out. Did you have any action replay codes on at any point maybe? Bonsly evolves at max happiness in XG :-) This is most likely a problem with your memory card settings. Check your dolphin settings and make sure there's a memory card in use. Charizard also has a fire/flying mega so it was one or the other and I chose to keep it the same so the game wouldn't be too confusing. Flying type is also very advantageous with all the earthquakes in double battles. I admire your dedication to finding a workaround! I've taken shift gear out for the upcoming version as it wasn't that necessary anyway. My bad. Could you give more details on the issue? Glad you liked it! This is only an issue in the most recent update. I messed around with the shadow pokemon code so that once a shadow pokemon was caught it wouldn't show up again. In the original game they just never give a shadow pokemon to a trainer you can fight more than once. Even the hexagon brothers just have a special script which very inefficiently checks if you've caught their shadow pokemon or not and loads up a different battle based on the result. With my code any trainer can have a shadow pokemon since it will be ignored if it's been caught already. However, I didn't think it would affect greevil. I never actually figured out which code handles the replacement so I really don't know the exact mechanics of it. I think I should be able to change my code to make a special exception for greevil's pokemon though so I'll fix that. Yes, it was based on the shiny beldum you received as part of a promotion for omega ruby and alpha sapphire which shows how long ago I started working on this hahaha. Thank you! 1. I'll look into it. I hadn't encountered that issue in my tests. 2. I hadn't realised that mechanic had changed. I'll sort it out in an update. 3. It would have taken far too long to copy all the canon movepools, plus I was making a few of my own changes anyway, so I just made them up as I went along. I have added it for the next update though. 4. I did add all the stat buffs up to gen VII and also changed around some stats as well. The ones Prof. Krane gives you are all you get :-) 4 pokemon were taken out in order to add models for robo groudon, robo kyogre, alolan ninetales and alolan marowak. The other two that are missing are hoppip and venonat I believe. :-) They are on slae in the pyrite pokemart. Honestly the only reason was that deoxys attack looks the coolest imo. You made me think about it though and I ended up changing it to defense for future updates. Later down the line I'll try and add in all the formes as separate pokemon. I've removed all instances of protect in the next version. Until then try moves like feint and I believe there are a few other moves that can't be protected against. I'm really happy to hear you liked it. Also, same response as above :-) I wrote some code that dumps all the details into text files when I update. They are packaged with the patch files in the last few uploads. I'll make a proper guide one day when the game settles down a bit but right now it's still changing a lot. Shadow pokemon have a secret level which is typically a few levels higher than the level you see on screen. That's why their level shows something like 25+. Once you catch them they become the level that you see and lose the +. So it's possible that it was just faster because it's level was secretly a lot higher. Plus piloswine is closer to mamoswine's speed in XG so it's not that slow.
  3. I believe that was an issue a few versions back. Unfortunately there isn't any solution in-game. One option is to edit the game so that another trainer has shadow carvanha, giving you another chance to catch it. If you're on mac you could easily do this with my XD hack tools. If not I can help whip up a patch for you that updates your version. Apparently, disabling panic handlers in the dolphin options solves that problem.
  4. In case you missed it, this is what I wrote above the download link: Mausoleum was just a test and was never intended to be a proper hack. I didn't even have proper hack tools when I started so most of it was done by hand using a hex editor. So yeah don't worry, I agree with you. :-) A few people have shown interest in helping port the hack tools to windows so I hope you'll be able to make something better soon!
  5. Currently edits pokémon stats, moves, trainers, pokespots and can apply some patches like the physical special split. I'll make a proper tutorial eventually but you can use the trainer editor to change the species of any of the shadow pokemon. An item editor will be added soon That probably has nothing to do with the hack tools. Maybe you haven't visited Eagun yet? One day Increasing the number of shadow pokemon requires a few steps that are quite fiddly. I'll add a patch to GoD tool soon which handles all of that automagically. Give me a couple of weeks ;-)
  6. Sorry life happened. I'll get everything sorted out soon. Unfortunately that is beyond my current ability. I'll look into over the summer holidays but it'll be a lot of work so won't be any time soon I'm not sure what you mean I was planning to release it a while back but I just needed to clean up a few things first. Ended up being swamped with other commitments however I'll get back to it soon. I hope your people are still interested :-)
  7. It should be up in around 15 minutes. :-) I have a lot planned for the future of XG so there's plenty more to look forward to. Thanks G! Yeah the work was good. Had to rush out the previous version to focus on work so didn't catch the previous bugs but I'm glad they're at least sorted now. v1.0.7-2 is now available for download. This fixes the major bugs reported in v1.0.7 and is fully compatible with v1.0.7 save files. Let me know if any other issues come up. :-)
  8. I should have a fix for the main bugs being mentioned here out today. I had to remove follow me for wide guard due to technical limitations. I opted for wide guard because it meant I could be more liberal with moves like shadow shake which are OP. It also gives more options for protecting allies against moves like bulldoze and discharge which now hit your allies as well. Pokemon that aren't obtainable in-game have weird movesets because it takes a lot of time to change all the movesets in the game. If, for example, I replaced the move focus energy with quiver dance then any pokemon that used to learn FE will now have have QD in that slot. I am working on changing them all eventually but since they don't matter unless thos pokemon are hacked in, it's a low priority. That primeape has close combat, not super power and close combat is bugged as we know. I'm not sure why it seems to show as superpower for you but superpower itself is not affected by the bug. I accidentally overwrote some of my code which caused a few of the new moves to be bugged and is also the reason robo groudon froze in the second battle as others mentioned. This is fixed in the upcoming update. The cave pokespot and duking trade bugs were due to a small errors on my part but have been fixed as well. The new update will be compatible with 1.0.7 save files. Nope :-) I reached out to the creator of the save editor to make it more flexible but he never replied. All of the stats and other data is hard coded so I thought it would be useful to be able to load that data from a text file instead. However, his source code is online so I can modify it. I'd have to release a new version every time I update any of that data in XG but at this point it's unlikely to change too much so it should be okay.
  9. The patch can be applied on any OS as long as you have a patching program like NUPS. Yeah wish I could have got it out sooner. Still playing through USun myself!
  10. I’ll look into but it won’t be any time soon unfortunately. ?
  11. My error. It's just meant to be the 25% one :-)
  12. Version 2.9.0

    23067 downloads

    Pokemon Colosseum and Pokemon XD: Gale of Darkness hack tools and randomisers. If you need advice or support you can find me in the Gamecube Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking and randomising the Gamecube Pokemon Games. The tool can be used for: - Trainers - Pokemon, Move, Item Stats - Pokespots - Gift Pokemon - Type Matchups - Scripts and Game Text - Item Boxes - Textures and Images - Patches like Physical/Special Split - Randomiser - Save editor - Unzip .fsys files The tool can also be used to export/import files from/to any Gamecube ISO.
  13. The download link for v1.0.7 has been adding to the original post. It's not 100% tested so do let me know if there are any bugs. I've also updated the change log with the rest of the new changes. As per usual, v1.0.7 requires a completely new save file. I won't be working on new features for XG for a little while to focus on my studies but my next goals will be more post game content, getting overworld models for all pokespot pokemon and battle cds :-)
  14. Sorry it's super late but I'm pretty sure the evolution stones were given to some of the shadow pokemon as held items.
  15. Sorry it's a bit late but here's the link: Pokemon Mausoleum Download Page
  16. That's not supposed to happen. Which version is that on and do you have any AR codes on? Wild Chansey's at pokespots hold them. :-) Somewhere along the line I changed the exp rate for the beldum evolution line to make them easier to level up. That means the exact exp requirements for each level are different. There will be a lot of inconsistencies when using old saves on new versions. There is an event rayquaza that also learns v-create. ;-) I think I took it out but will look into putting it back in somewhere I've been spreading my time between testing the new version and working on the hack tools. I think 1.0.7 should be mostly okay and I've fixed the bad kinds of bugs which crash the game. It's not 100% tested but I'll attempt to upload it soon and hopefully not too many bugs crop up. On the bright side, I've put in the foundational work so I can do some cool stuff in the future. I'm looking into adding more post game content and quests so I've been making sure my tools are powerful enough to facilitate this.
  17. Unfortunately I don't know anything about hacking those games but maybe @psy_commando can help with that?
  18. Sorry, it will still be a little longer. I have a few more things I'd like to add to flesh out the game a bit more. I resumed university a couple of weeks ago as well so haven't had as much time as I'd like. Shadow Lugia was kept low. It's a bigger jump because there are going to be quite a few changes. It was originally just bug fixes but now there's also new content. Each time I look at the code, I find something new and I just think to myself "hmm, how can I use this to make the game better?" and then end up spending a week on a new feature. I can't help it. Yes, I'd definitely recommend playing on nintendon't. There aren't too many other options and there's no way to play it without homebrew software like nintendon't. You can try playing around with the graphics settings in Dolphin to see what works best. You can also try Dolphin 5 if you aren't already on it. This is a bug when emulating XD on Dolphin. All you need to do is change one of the settings. Go to: Options > Graphics Settings > Hacks and slide the "Texture Cache" slider to "Safe". If it says the files don't match then it means you may have a slightly different version of the ISO to the one I used. They have to match exactly. Make sure it's the US version and hasn't been trimmed or anything like that.
  19. I'm glad you managed to get it working :-) Yes it does remove the likes of syther/onix evolutions and just makes them regular level 40 evolutions. I actually have no clue what would happen with slowpoke at level 40. I didn't consider it. Maybe max happiness would be a better alternative for trade evolutions. Alright, I'll work on that ;-) I don't think they can be converted. I will be making some pre-randomised patches though so feel free to use one of them.
  20. I'll probably tinker around a bit more and take some footage and screenshots and publish them properly. Just wrapping up some stuff for XG and the XD hack tools. Off the top of my head: An old, unused screenshot of gateon port which shows the main character in a different outfit and slight differences to the area itself. A bunch of old screenshots of various maps showing subtle differences from their final versions. An unused room which is almost identical to one of the rooms in the S.S. Libra except the textures are very different and it has a wooden pattern all over. The battle intro to the deep colosseum still exists but I wasn't able to load it meaningfully. A reference to the under in the world map "The Under. An abandoned underground town." but there is no real data for it. There are still a lot of test files and files copied over from colosseum so I'm sure I'll find more stuff.
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