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codemonkey85

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Everything posted by codemonkey85

  1. For the Formes tab, how do you determine which forme is the default viewed in the Pokédex? And for the Seen/Caught tab, I think you should always enable Caught even if Seen is unchecked, and just automatically check Seen if Caught is checked, and uncheck Caught if Seen is unchecked. If that makes sense. Also, great job! I love how neatly laid out everything is.
  2. Well, some of the cave maps can be named by the floor (B1, F1, etc.), but some places will be a bit trickier than that (Turnback Cave comes to mind, as do the Solaceon Ruins). And the little houses will be tricky too, at that. I still think most of the names for the named places can still be used.
  3. Well, when you first enter an area (one that does have a name anyway), the name pops up in one of those little boxes in the upper left corner of the screen, right? So there must be something in the ROM linking that name to the area. Maybe it doesn't work the way I think it does, but it seems to me there would be a way to pull those out.
  4. If you use Windows XP or Vista, I think the OS has its own software for decompressing .zip files. I cannot remember what the menu item is called, but try right-clicking on the file and find something like "Extract" or "Decompress" or whatever. (I would check myself, but I have WinRAR, which apparently suppresses those context menu options.)
  5. It would be useful to me (and my prospective Pokémon DS save hacking code library). Also it appears to match the few map values that I had mined out. Incidentally, wouldn't there be a way to extract all of the in-game names of these locations by index number from the ROM?
  6. It's hard to say what was more difficult / annoying, this or RBY Tauros. They're both pretty much the most annoying Pokémon to capture. Actually, I once got into a routine for capturing Pokémon in the Safari Zone. I caught like a dozen each Dratini, Magikarp, and Tauros one day. So I guess Beldum has been more difficult on an attempts to captured ratio.
  7. No, the program isn't working for you because there is no Platinum support yet. ;p I haven't mapped out all of the offsets yet, and every time I go to do it, something stops me from getting any work done. That's my excuse and I'm stickin' with it. I promise I will get this done someday. Hopefully I can set aside a weekend and just go through the whole thing.
  8. Well, directly editing the Pokédex is probably less complicated than what I am planning to do with this program. But what I do with this program will be kept as much as possible within the game's rules and standards. If you want direct editing, you will have to wait for a bit longer. When I complete my code library, not only will it be easy for anyone to develop a Pokédex editor, I may do one myself as an example program. (Of course, PPSE is already doing that, so you could always check that program out instead.)
  9. Thanks for the feedback! To make a long story short, I am planning for the program to automatically register Pokémon in the Pokédex when they are loaded. This includes updating the seen, caught, genders and formes registered in the Pokédex. Loaded Pokémon will probably be added to the Pokétch Pokémon History app as well.
  10. That. I am hoping for a more elegant solution, but that will do in the meantime. Or you could just drop a bunch of PKM files, then change the box, and move them in from there.
  11. PokéMod is a save hacking program, not a ROM hacking program. To change stuff like that, you would need a ROM hacking program. Check out PPRE (Project Pokémon Rom Editor), or just see the ROM hacking forums for more info on that sort of thing. If PokéMod is made in Qt it will be cross-platform. I know at least PPSE (Project Pokémon Save Editor) is being coded that way, and there are already versions out for Windows and Linux. Mac support simply requires that someone is able to compile the source on a Mac, which is something we could use a hand with actually.
  12. FYI, if you use a hex editor to add 256 kb of nothing but FF to your save, the program will probably work. I'm not sure what the deal is with Rudolph's tools, but even if they do dump the full 512 kb for Platinum saves, that is what they put in there, and Pokesav can edit files made like that.
  13. This should tell you what you need to know.
  14. Or better yet, use PPSE to directly edit your Pokédex.
  15. Just FYI guys, I am going to be digging into the Platinum structure more aggressively now, so I can finally add Platinum support to my software. Currently I am finding that the Pokétch Pokémon History app is slightly different from the structure in Diamond and Pearl. The data begins at general block offset 0x1218, and it is 12 structures of 8 bytes as opposed to 4 bytes (so now it's two bytes for species ID, then two bytes for forme, then four bytes of unknown data).
  16. Although if you are making it look like it was caught as a Ralts / Kirlia from a Gen III game, that would be different.
  17. The thing everyone needs to keep in mind, is the fact that we don't have a 100% map of the save files yet. So there are probably some things that change that we can't account for. However, as Jiggy said, everything that is changed is done so in the same manner as the game itself. So we're already way ahead of Pokesav (and probably DSPokeEdit) on that one, since they didn't seem to bother with those little details.
  18. It's not so bad when the only two forums you're tasked with are A) your favorite subjects and B) totally dead all the time! The latter actually kind of sucks though. Pretty sure you meant "nuisance" there. Naru-Chu, the best advice I can give you is just find something in the community that sparks your interest and work on improving it. Like competitive battling? Rate some teams. Enjoy trading? Give helpful tips to prospective traders. Intrigued by research and development? We could always use a hand. You'll find your niche eventually, and when you do, you'll end up wherever you want to... with time.
  19. I'm pretty sure Qt doesn't support .Net Clickonce, since it's not a .Net application. Also, totally didn't expect to see this on the forums after about a day away from Pokémon hacking. Nice!
  20. It might be quicker than people think, if the structure is as similar as we believe it will be. And like Pory and damio said, A) we did not create Pokesav to begin with, and B) Pokesav is going to be obsoleted anyhow.
  21. Yes, I see now that I misread / misunderstood your post. I was thinking in terms of base stats and stuff, not Pokédex entries. My bad.
  22. EDIT: Fixed up a few glitches in the program. Exciting news guys! Download the latest version of the PKMDS Box tool, and experience a breakthrough in PKM file handling: the ability to drag and drop a Pokémon directly from your PC storage system onto the desktop (or wherever) and create a PKM file of it on the spot! Drag and drop a PKM file into your game to import it! For right now the Pokémon and the PKM files are removed from their respective sources during the operation, but later I'll make that a configurable option (I can't make it too easy for you all!). Also, just FYI... you can run two instances of my program and drag and drop Pokémon between them! However, doing so will erase the Pokémon in the target spot of the receiving save file, since I haven't figured out a way yet for the two instances to speak to each other for real. So make sure to drop your Pokémon into an empty spot in the other form.
  23. You know that it's actually more than 495, if you include alternate formes. And I can't remember what I heard about the possibility of adding more, but I thought I heard it was doable.
  24. So far all it does is move the Pokémon and change the open box. Those changes are written to the save file. Editing is on my to-do list (even though I wasn't originally going to do it), since it needs to be a part of my library anyway... but right now I'm working on importing and exporting of PKM files first. I have been working out a way to do it that I think everyone will like.
  25. Wow, really? I had no idea someone actually found that feature useful. It was too slow in my opinion; a problem I am attempting to rectify with my new core library. Anyway, thanks! New version is up: I fixed a couple errors and added some graphical enhancements. I also tried to take care of the lag, but unfortunately it is probably going to persist in some form or another until I find a better way to draw everything. Also, every box on one screen turned out to be a bad idea. So now I have a new plan for transferring Pokémon from one box to another. Stay tuned....
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