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Kaphotics

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Everything posted by Kaphotics

  1. Fixed in latest commit. Thanks for reporting!
  2. https://projectpokemon.org/forums/showthread.php?48306-pcin-bin(http-bit-ly-1JpcyGT)-website(s)-down
  3. Probably the form not matching the in-game form text. Would have to strip the dash immediately after Mega.
  4. pk3DS does not have a font editor, but you can try EFE to edit bcfnt files.
  5. You're using the pcout url instead of the ramsav one.
  6. It can also have a lvlup move from parents that it does not normally learn at level 1. Tutors and TMs can't be inherited, unless they are also in the list of valid egg moves. Can't have relearn moves on captured pkm; DexNav encounters are allowed one egg move. Event pkm should match whatever is on the wonder card.
  7. Determining egg moves works like this: Level 1 Moves Inherited Level moves from parents Egg moves from parents Imagine writing them in a list, and taking the last four. Easiest way to fix is to add a 4th egg move Another way is make move 93-Confusion the relearn1 move, and put the move that is currently in that slot into slot4.
  8. You're missing Woobat's level 1 move (Confusion, move #93). Relearn moves match all moves of the final egg when it is hatched.
  9. If you click on the indication next to the sprite it should pop up an alert with the analysis results. Do note that it's by no means perfect... yet I'll check in on any edge cases you find.
  10. Nope, digital copies are only decryptable on the original console.
  11. Use browserhax to launch homebrew menu; 9.5 is a supported version. You can always downgrade your system to 9.2 with homebrew...
  12. Thanks, fixed in the latest 2 commits. (note, the string setters in the pk6 object will remap the gender symbols to their 0xE080 counterpart) According to our wiki, there are multiple re-maps for Unicode. What bothers me is that there's also game-exclusive characters, which I believe have been re-mapped to >0xE080. These special characters would need to be documented so that the transfer process is faithfully recreated Edit: Remapped them manually, still dunno about those game-exclusive characters.
  13. https://github.com/ekx/PokeSavRBG/blob/master/PokeSavRBG/MainView.cs#L111-L138 You didn't modify anything... http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_I#Checksum A more concise checksum calculation is as follows: private byte getCHK(byte[] data) { byte chk = 0; for (int i = 0x2598; i <= 0x3522; i++) chk += data[i]; return (byte)~chk; } private byte getCHKSub(byte[] data) { byte chk = 0xFF; for (int i = 0x2598; i <= 0x3522; i++) chk -= data[i]; return chk; }
  14. Can always buy cubic ninja or oot& powersaves to access homebrew.
  15. You need to set wondercards back into a slot; the 24 picturebox preview is where they are displayed. Unused cards are not faded out.
  16. Use homebrew or find a mirror of the exploit.
  17. No, restart your game. Try using homebrew to write another save file (find another main file around the net), then you should be able to get to the continue screen.
  18. Try Tinke; I'm pretty sure nitroexplorer2 can unpack narcs though.
  19. You're best off restarting, something got corrupted (likely on transferring). PKHeX recognizes unreadable pk6 files inside the save, so you're best off dumping the undamaged pkm's and restarting.
  20. Their portraits are affectionately referred to as 'mugshots' a/1/6/0 - trainer mugshots You can unpack the GARC with pk3DS and can use png2bclim to convert then between formats (or just use pk3DS for that too).
  21. There are already other save editors that support RBY. https://gbatemp.net/threads/pikasav-save-editor-for-pokemon-gen-1-and-2.416584/
  22. Adding/Removing items does not alter any ingame flags. Those flags are currently un-researched. It's still best to progress the story to get the relevant items naturally.
  23. Save editors cannot do that. You'd have to edit the code of the ROM.
  24. You'd have to unpack the narc if you wanted to see individual script files. I'm pretty sure SDSME has a script editor in which you can just goto the end of the script list...
  25. Depends what actually is corrupted; if you saved a backup (probably not) you can compare files. It's quite likely that whatever method of writing it back to the save failed; if you transferred it via ftp you might have had some communication issues. Boxes can be dumped via the Tools dropdown.
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