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Kaphotics

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Everything posted by Kaphotics

  1. Don't use the Fill Dex button. It'll be disabled / fixed in next release
  2. I already outlined the conversion methods. Option 3 is the easiest for mass conversion, while option 2 is the quickest for singular files via drag n drop. There are no other public methods to deliver pkx files besides the Cyber Save Editor.
  3. Copy 0x65600 bytes starting at 0x5400 from your partially decrypted Powersaves file. Save it as "main", and replace it for the one read via the JP cart.
  4. Every cartridge has unique encryption and signatures, so even if you had a decrypted save it would do you no good.
  5. Volcanion & Hoopa never were on Powersaves. Powersaves removed Pirh Meloetta because it would crash the game if viewed in Amie.
  6. PKHeX doesn't support launch arguments besides executable names.1) File->Open; change the extension filter to All Files (*.*) then select the pkm file. 2) Drag the PKM files into the window, then drag the PKX file out via the side panel quicksave (which is to the left of the Main Tab). 3) Alternatively, you can just import a folder via Tools -> Load/Dump Boxes, then dump them back to another folder (which will save as .pk6)
  7. There isn't one. Every one of those '3ds emulator' videos is a scam. Buy the games if you want to play them.
  8. Cyber Save Editor is equivalent to Cyber Save Editor 2, just an updated package.
  9. Oh, well there's an error with Give All that sets the disabled checkboxes (which is now fixed); I think the error might be due to having Female portions set for genderless Pokemon, or some sort of 'complete' flag not being set. I'll wait for SciresM to test it, and I might just end up completely replacing the user's entire Pokedex with a pre-assembled version. I'd steer clear of the two dex altering buttons until the exact reason for the 'corruption' is found.
  10. Did you use the latest version that I posted after my 'I fixed it' message?
  11. > fateful encounter egg
  12. Uploaded a new version addressing awesometeemo's & someonewhodied's concerns. Patch Notes: - Alt clicking [Fill All] will add all of the "Encountered" flags; by default this does not happen. - Fixed: Pokedex corruption (I hope). I disabled the checkboxes for certain circumstances in which they shouldn't be set by the user. Once I test some more with SciresM/etc I'll be able to update those ??? and hopefully the dex editor will then be finished.
  13. I'll fix that for the next update. With the purpose narrowed down I guess I can work on replacing the ???'s. With ~40 entries, it's not difficult to just manually fix them for now...
  14. 08/18/14 - New Update: - Added: Import Database will now add the Pokedex entries for the data you load. - Added: Pokedex Give All Entries added (Fill Dex gives everything, Give All gives all for the specific species). - Fixed: Level 100 glitching fixed. - Removed: Backup (.bak) saving when replacing the Cyber Save file "main".
  15. Because Megas aren't supposed to be viewable in that manner; viewing in the box / party causes this particular model's effects to screw up.
  16. You can't get Dream Radar crap in the Entree Forest.
  17. They haven't been aggregated due to there being no injection method up until this month. There might be one in the future, but there's downloadable wc6's in the Event Contribution Thread.
  18. You cannot edit the save file with Powersaves, because they do not re-sign for you. There isn't a stacking effect for multiple shiny charms. You're going to have to restore a backup if you want to revert those changes.
  19. 08/16/14 - New Update: - Added: Clicking the OT name with a save file will load the Country/Region/3DS Region/Language settings, but not the game. - Added: Import Database can now import past gen files too, as they will be converted to the new PKX format. - Fixed: Importing past gen files with party data will no longer have 'invalid checksums' or fail to load. - Fixed: Externally edited saves with bad data are handled more efficiently (items/sprites). - Fixed: Users entering values above a certain limit (byte values are capped at 255).
  20. SciresM was able to restore your main save to his game and it loaded just fine. It's probably just you doing something wrong. As long as you replace the "main" file with the new edited version, everything should be fine.
  21. I don't see anything wrong with the save file (checksums are valid, no data outside of a given region). Dunno what edits you did (ie, a working before & after invalid)
  22. Post the save file. You can PM me if you'd rather not post it publicly.
  23. Wrongly encrypted saves from gateway cannot be used with Powersaves or Cyber Save Editor, as they only work on proper retail copies.
  24. "~" appear if you haven't run the program with 3 different states of Empty/Filled1/Filled2. If it's only had Empty + Filled1/2, it'll display Filled1/2 with a "~", as it can't know if it is empty or full. When you did 4 files, you likely dumped with the 3 different states in many slots, which caused the "~" to no longer appear as the program has all 3 states of data. The program doesn't decrypt your save file, it only brute forces out portions of the data. If it can't brute force with absolute certainty, you'll either get the "~" uncertain slots or no data appearing.
  25. It uses local wireless. "To do this, you will require 2 DSs, one with Black or White, and the other with Diamond, Pearl, Platinum, HeartGold or SoulSilver. Then, when you go to connect, you will get a DS Download play application which will link in with your fourth generation game." http://en-americas-support.nintendo.com/app/answers/detail/a_id/3969/~/how-to-use-ds-download-play
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