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Kaphotics

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Everything posted by Kaphotics

  1. Just an fyi, but those episodes are edited for presentation to mask the jump cuts to edit saves / changing of ROMs. You currently cannot change starters, but you can swap animations of a 'random'ly chosen pokemon to overwrite Treeko, Torchic and Mudkip. You can't force shiny encounters, but you can swap textures to have a normal pokemon use its shiny texture (temporarily), then edit the save file after you catch it to make it shiny. You can't change the storyline, but you can change text and swap ROMs so that NPCs say things at different times. etc. However, you can modify your ROM with any of the pre-programmed randomizer functions with pk3DS.
  2. Because the list of tools were unrelated to PKHeX. A process of using multiple tools is best kept in a general forum rather than a specific tool's area. TWL save extraction is a homebrew tool not PKHeX, the save data extractors for 3DS games aren't PKHeX, and PokeGen is not PKHeX. You can easily google the names of the tools to find their associated threads and information; you shouldn't need another human to explain everything when the information is on the webz. There's tutorials on youtube for every piece of the puzzle.
  3. You already asked in the PKHeX forum, and I gave you your answer. pk2pk is out of date and has a few glitches associated with it, nobody should really be using it to transfer to Gen 6.
  4. TWL Save Tool -> Extract past gen save PokeGen to extract pkm you want to transfer Save Manager (JK, save_manager, svdt, SDF etc) -> extract current gen save Open OR save in PKHeX, and import your past gen pkm files. Import your save file back to your 3DS with your save manager, enjoy.
  5. Implemented in latest commit, thanks for the suggestion!
  6. Secret Base editor is not read only. Click it. If something is not changeable in the editor, just change it normally in-game.
  7. Duplicate.
  8. Only way to find out is to test it on a battle you have recorded. Record -> dump data Upload -> download from internet -> dump RAM You'd need to dump a lot of RAM; the RAM ideally would store an exact copy of the bvid (which it then reads from to other memory locations), so just search for chunks of the bvid you dumped. edit: SciresM confirms that battle videos are in the RAM and can be dumped 1:1.
  9. Already exists. Be sure to check the shortcuts before requesting features https://github.com/kwsch/PKHeX/blob/master/Resources/text/shortcuts.txt#L53
  10. Implemented. https://github.com/kwsch/PKHeX/commit/0d57b12d3d739c108bd0f7888489c3cac22ee852
  11. Yes.
  12. Bred IVs are not associated with the PID; the PID is set when the egg is ready to pickup.
  13. (1/2)^3 * (1/32)^3 * (1/25) for a desired nature; 1:6,553,600 Better RNG!
  14. http://www.smogon.com/ingame/rng/pid_iv_creation#extracting_information_from_pid
  15. Pretty much; there are a bunch of video guides on youtube. If you have future gen games (4/5th gen) you may want to try RNGing on those to get a hang of the basics. Gen3 is a little bit harder.
  16. 2-3 IVs are inherited from either parent, and 3-4 IVs are generated at random. There is a chance that you can breed flawless. (1/2)^3 * (1/32)^3; assuming you hit a RNG frame with 3 inherited IVs. Look into RNG Breeding, Emerald is abusable to get things you want http://www.smogon.com/ingame/rng/emerald_rng_part1
  17. It works exactly like the main window does for pk6 files; you must set the viewed file into a slot. Right click in 1 of the 24 picture boxes and set it in.
  18. You have to update menuhax. Gotta get back into homebrew menu and install the latest menuhax as the old one prevents bootup by being invalid on 10.5
  19. Should be fixed with the latest commit, let me know if it now behaves properly. https://github.com/kwsch/PKHeX/commit/a329a17c626b15211a23162ab6dc3afb437742ef
  20. The list of forms is in the top right corner.Megas are 1, regular 00 regular1 mega x2 mega y
  21. 4th/5th gen had the benefit of being similar in terms of data structure; it'd be too much of a pain to support more than Gen 6 with PKHeX. Wouldn't be hard to fork->have an exclusive branch that only handles 4th/5th gen save files. I'd have to think about it; a legality tool is far more enticing atm
  22. A Pokémon will hatch shiny if the PID and OT (that hatched it) information result in a shiny. If you're making a shiny egg you need to specify the ID/SID before creating a shiny PID.
  23. http://gbatemp.net/threads/svdt-save-data-explorer-manager.396562/
  24. If there's an export button and no import button, then there's no way to import it. It may be worth it for some tools (game/story text) but coding parsers for every type of filetype is tedious and not really necessary.
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