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Kaphotics

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Everything posted by Kaphotics

  1. Does not work with ram2sav, constantly updated data like played time is always overwritten by the running game.
  2. as has been asked and answered multiple times on previous pages, no
  3. Because you need the folders to be properly set up. OP: Simply feed it a folder (drag/drop or by Open Dir) which only contains the game romfs & exefs extracted content folders. I already mentioned that code.bin needs to be called .code.bin
  4. .code.bin anyway, you should be dragging in the Pokemon Y folder, not any of its subfolders. The program should recognize which game it is. I was looking for any error messages regarding the crash.
  5. you'd have to use ram2sav; if you've patched you're out of luck.
  6. You're likely doing something wrong; the lack of any error report strings doesn't help.
  7. New version posted in the OP. (02-12-15 had 2171 downloads)
  8. Implemented. Can select which generations, if legends / event legends are present. Smart BST now only takes species from the approved species list. Works for both smart BST, DexNav (ORAS), and 721--- randomization.
  9. xoring save files together works as well trash all cards but the one you want to dump, extract save trash the wondercard (no wondercards remaining), extract save data should be easily found at 0x9C + 0x21100 or something like that (0x108 long) ram2sav is still easier
  10. You'd have to re-compile from source. I'll likely post a new version (exe) in the main thread at the end of this weekend. Until then...
  11. Even vs2010 c# express is adequate for recompiling. I used it extensively for all my projects until this week (finally got around to vs2010 professional & resharper). Just have to be able to compile, that's all.
  12. > When in Ribbons/Medals section it is not possible to select the checkboxes by pressing the enter key use the spacebar instead, checkboxes are silly >We can NOT control+enter to max the IVs Control enter (or space) wouldn't work anyway, added Shift which will work. (Control or Shift) >tabs k, changed Commit
  13. Duplicate thread.
  14. Implemented. Append your exe name with pt to auto-load the language. Game Text will be inherited from the last loaded game language (default English). It should be easy for other non-game languages to be added in the future like we've done for Portuguese.
  15. Added: Importing Past Gen Files (pk2pk) to an ORAS save file will now load the trainer data. Added: Missing Memory arguments (items) that are ORAS specific. Remember, I'm only one person with many active code projects on top of real life; PKHeX's source code is public -- you can always submit pull requests!
  16. It means you can load a decrypted battle video into PKHeX and it will extract all the participating Pokémon. You can only get decrypted battle videos with SaveDataFiler
  17. Heh that one is actually just mouse click (left or right); control click resets it to 0.
  18. Oh... I had switched it to right click dragout instead of control. Thanks for bringing this up, I just so happened to try encrypted dragout yesterday with control and it didn't work either Just use the right mouse button for dragging out encrypted.
  19. I'll look at this later; for now just file - save as... ekx
  20. Too bad. This only works on firmwares <= 9.5.0-22; there is no way to downgrade.
  21. You can't 'use' those, silly
  22. Kaphotics

    PKHEX / RAMSAV

    Via the shortcuts in the About: INVENTORY: - Alt-Click loading a pouch will give all items with quantity x995. *1 for TMHM/Key.
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