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Kaphotics

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Everything posted by Kaphotics

  1. You cannot play edited ROMs without being kernel access, which requires 9.2 or below. Smea may have a trick up his sleeve to play edited games, but his solution is not public.
  2. Fixed in latest commit. Thanks for reporting
  3. Egg Location/Date isn't memory related, it's persistent The synthetic memory creation was for trading between players (not receiving from bank). I'm still not confident enough on if I want to use these methods when importing to a save file (user flexibility), may have to figure out some sort of solution (since Nintendo/GF doesn't even care about this stuff I may just leave it up to the user to enable/perform). Implemented in latest commit; still is inaccessible code but anyone can call 'em
  4. 0x850 bytes of data u16 update counter u16 checksum checksum: crc-ccitt (16 bit) over the 0x850 range encryption seed: last 4 bytes of the 0x850 bytes (the only thing that isn't encrypted!) encryption method: 32bit lcrng, same used for Pokemon encryption, xor (result >> 16). The internal structure should be pretty easy to figure out if you just compare it to PokeStock's display. Something like u16 Species, u16 Move. A species' level is static, determined by a table stored in the ROM (NARC file) afaik. The one save file I checked had it at 0x22A00, must have been B2W2 (not BW).
  5. Fixed, turns out it was using the wrong checkbox (the randomizer's catch rate checkbox). Thanks for reporting. Healer afaik heals your pokemon after battle, dunno if this is used in certain games.
  6. Try unzipping the .exe first instead of running out of a temporary directory. I'm not able to reproduce whatever issue you have; you may have to debug this yourself...
  7. Fixed in latest commit. Thanks for reporting Figured I'd implement close-BST randomization for the theme-type trainers too. Should be pretty good
  8. Should be fixed now, was irrelevant with respect to input save type... just a first-load sort of thing. Fixed in latest commit, cleaned up some other crap relating to ramsav too. Thanks for reporting
  9. Please email/pm the ramsav, I'm unable to reproduce the error with the ramsavs I have.
  10. Fixed in latest commit. Thanks for reporting
  11. Has been fixed since this commit; the next version that is posted in the main thread will include this fix.
  12. Pretty sure it is overwritten by the console whenever the game is played.
  13. Updated OP with latest version (date : 09/31/15) Thanks to all those who have tested and reported bugs since the last release
  14. Not happening, there is no documentation on how which form is selected for a given country-region.
  15. >Hidden Stat Editing JEREMY mons were traded, not a gift.
  16. Fixed in latest commit. I also prevented invalid checksum mon's from getting into the report as well. Thanks for reporting
  17. Thanks for reporting I appreciate the thoroughness in your report (my only gripe is it wasn't immediately obvious which game you were using! ) Fixed and implemented suggestions in latest commit. * Spinda Box is only visible when Spinda is selected. * Only one "Displayed" (shiny)gender is allowed to be selected at a given time. There currently is no list/table associating which form-flags are for which form, so for now that remains un-editable. I have plans to redo the Fill Dex method, and I'll probably do something with the form flags at that time.
  18. http://pastebin.com/45UABbmW https://github.com/kwsch/PKHeX/blob/master/SAV/SAV_SecretBase.cs#L219 https://github.com/kwsch/PKHeX/blob/master/Misc/PKX.cs#L679 open your save file in a hex editor, go to offset 0x23A00, then change the quantity. the item quantity is at 0x23A00 + i * 4, where 'i' is the item you want to change (refer to pastebin) In theory, that is how it can be modified.
  19. They're not allowed in PKHeX (I forget the exact reasons why). Possible that I didn't ever intend for the invalid/missing PSS sprites to ever be selected (side effects for other players).
  20. Fixed in latest commit. Thanks for reporting!
  21. Set your flag count to 1 below the threshold, then go ingame and receive your 1000th flag.
  22. pcdata should be a 0x34AD0 byte file. Since you did not mention the file size, I can only assume you have an incorrect file or a (very) out of date version of PKHeX.
  23. https://github.com/kwsch/PKHeX/issues/58 Already reported and fixed (but not in a release yet). For now, do not click on the SAV: label unless you have your 3DS's SD card plugged in.
  24. Try using svdt instead of save manager.
  25. there are no shiny mystry mews. http://projectpokemon.org/forums/showthread.php?30020-MYSTRY-Mew-Algorithm-finalized!
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