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Kaphotics

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Everything posted by Kaphotics

  1. Kaphotics

    New Version

    Forgot to save changes to the download page; is now live.
  2. probably spent less time looking than you did typing up this post Trainer Editor.
  3. It was moved to the correct forum. PKHeX works regardless of your 3DS's firmware version as it does not run on your console. You retrieve files from your console and open them on your computer.
  4. No you cannot set illegal abilities in gen 3 as the pk3 format does not store ability. It's impossible to change the natural abilities with save editing.
  5. Pretty much every page mentions to remove any installed patches.
  6. They don't do the same check; they perform PIDIV checks that correspond to the generation of origin. PKHeX expects a matching PID type for the encounter the pkm originated from. If the PIDIV can't be generated for the encounter, you get the mismatch message. Gen 5 checks only check shiny mystery gifts; all other PIDIVs are unrelated (thus should be "None" pidiv type).
  7. As suggested above, use RNG Reporter to generate something legal. New features require effort; if possible features are already done sufficiently by another tool (PID search/generation via RNG Reporter) it's better to spend my time doing other things rather than replicate something that works fine. Generation 3, 4, and 5 have these checks. Generation 1/2 checks are not implemented, and Gen6+ will never have any as any PIDIV/etc is possible.
  8. Wild PKM = method 1/J/K Event PKM = no method (except Manaphy egg) PKHeX checks a bit of RNG legality now.
  9. Those properties are not present in pk4 files. Properties not present are hidden from the interface. Looks like the current commit isn't correctly hiding those...
  10. has been fixed in the past 3 weeks; a new release is due out in the next ~10 days. Still polishing
  11. Only held items are checked for legality, there are no save legality checks.
  12. "Official Release" is essentially the latest build; the OP has a link to it and no other builds. Updated OP with screenshot from github's readme.
  13. Duplicate with Temp fixed exe is in thread, issue is already fixed and will be included in the next release.
  14. Kaphotics

    PKHeX

    you need to get the battery/sav file, not a savestate/snapshot.
  15. "best" is subjective, pick what feels best to you. No manual edits required, just use the Shiny Rate editor.
  16. That's not a gen 7 event, thus the OT cannot be the current handler.
  17. Yes, yours is likely still legal. PKHeX's encounter matching logic is just short circuiting as there's an ingame eevee egg with no relearn moves.
  18. Wait for the next release, ignore the message for now.
  19. done https://github.com/kwsch/PKHeX/commit/5117f3a5c96bc8c77c44d22d10c8280aedb34e63
  20. The game stores trainer teams for every battle; this is an entirely separate chunk of code compared to what starters you may choose from. You'd have to edit the trainers for the rival. The game stores game text, you'd have to modify that too. Unfortunately, there are no all-in-one easy-to-use tools or guides for NDS games.
  21. use google https://www.google.com/search?q=change+starter+pokemon+hgss https://www.pokecommunity.com/showthread.php?t=295124 https://www.google.com/search?q=change+type+effectiveness+hgss https://projectpokemon.org/forums/forums/topic/9159-editing-the-effectiveness-and-resistances-of-types-in-hgss-amp-bw/
  22. Per the FAQ: Can't support a transfer feature if we don't know how to reasonably emulate it.
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