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Kaphotics

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Everything posted by Kaphotics

  1. ".dat" is the save file name from Virtual Console savefiles. ".sav" is from any other source, like an emulator. The only way you can get the Crystal Celebi outside of a Japanese game is on a Virtual Console game. PKHeX uses the savefile extension to determine where the save file came from (gameboy cart/emulator, or 3DS Virtual Console).
  2. That's in the game code (exefs); inserting new code isn't really feasible. Such a topic isn't related to pk3DS, it's more a general ROM hacking thing.
  3. Thanks, fixed in latest commit https://github.com/kwsch/pkNX/commit/5fcc327d86ee0a08bc07f8fc732d04c73e4d24c2 Do note there's no protection for slot % rates adding up to 100; the game would probably crash if rand(100) fails to match a slot! So, make sure your final rates add up to 100.
  4. Changed the default behavior, now it won't overwrite slots that have data. https://github.com/kwsch/PKHeX/commit/6f22599bafc6b4dcb41afec154c7631b4623350f
  5. Use the latest update of the program.
  6. You injected it to the wrong game; it has an invalid Version.
  7. This isn't really a PKHeX issue; PKHeX uses the events gallery for comparisons. Any inaccuracies in event data are almost always due to bad data in the event gallery. Could also be missing data (multiple distributions with different data). This post might have the 'correct' wondercard you're referencing: The Events Gallery has the 'incorrect' wc6full: https://github.com/projectpokemon/EventsGallery/blob/aa679411c1109b153322ee5a32adebc769569d15/Released/Gen 6/Wondercards/ENG/0012 XY - XY Sylveon (ENG) (P).wc6full Was added back over a year ago: https://github.com/projectpokemon/EventsGallery/commit/5e0c08f60055227cb4df1a7e95df9d5b16b33780 @Sabresite @theSLAYER Should also note that the Korean Sylveon card (1001 - 님피아 선물.wc6) also has "a Pokémon movie"; not sure if that one is correct either.
  8. Fixed, thanks for reporting https://github.com/kwsch/pkNX/commit/cc27439f34617cd19a9cd037f026c72e20a4fc32
  9. Best to just check the source code. https://github.com/kwsch/PKHeX/blob/2cef99e4448d4a0a52e6c4f11b1f1a7c32dbd18c/PKHeX.Core/Editing/Bulk/BatchEditing.cs#L29-L32 .Moves=$suggest ^ should work iirc
  10. Use the latest commit as of a minute ago https://github.com/kwsch/PKHeX/commit/2cef99e4448d4a0a52e6c4f11b1f1a7c32dbd18c
  11. Gen1/2 do not store 'Language'; it is only derived from the nick/OT data.
  12. @Sabresite No, it's due to the RNG calls before the PIDIV calc not lining up or something. These checks weren't thoroughly tested so they're only 'Fishy' until they're worked on again -- there are a lot of quirks which have to be considered. If the user caught it legally, then it's safe to assume it's legal.
  13. Load a Sun/Moon/USUM save file.
  14. https://github.com/kwsch/PKHeX/blob/22b9da58e221776cb5657b7c3df6a592f08109d2/PKHeX.Core/Legality/Encounters/Data/Encounters3Shadow.cs Pokefinder might be able to search in a user friendly way; try giving that a shot.
  15. Will be available in the next release; was reported & fixed the day after the last one https://github.com/kwsch/PKHeX/commit/c0960fdedbe26e34bd7d974b60a74491de05d661
  16. You need to generate a spread that obeys the nature/gender lock requirements. Those spreads aren't obtainable legitimately, even though the pidiv matches the base requirements.
  17. Double check what version ID the pkm has.
  18. They're separate bytes; just ignore the language portion. 0x12 = language 0x13 = flags Example of an unmodified wild Dratini: 02 is for 'FlagHasSpecies', which is true, the data does contain a species. This is essentially the equivalent of 'sanity' data for future games, as the data is outside of the encrypted&shuffled region, allowing for quick checking if the slot has data or not.
  19. Qwilfish fixed: https://github.com/kwsch/PKHeX/commit/269524849eba049bf68967a7b6993ccd1e5e9822 Annoying to track down, as the GBEra checking path is different from VC due to having access to the Stadium move relearner Thanks for reporting!
  20. Some shinies haven't been released in GO, hence they are flagged as such.
  21. Fixed part 1, was able to find docs on those mystery flags https://github.com/kwsch/PKHeX/commit/5d5259ddd25bcd78eca1b86461a59ef91f055848 for eggs, the localization teams didn't change the string & langID, thus we're left with the silly side effects https://github.com/pret/pokeruby/blob/cbc414c44115550c811d6629c23c2e749d9d7fe3/src/daycare.c#L698-L700
  22. Before unzipping, right click the zip and properties -> unblock.
  23. done https://github.com/kwsch/PKHeX/commit/fc65a65fd95c890164bcddbe48550ec8b29c3672
  24. GO transfer IVs are locked to a specific pattern; hacking the IVs arbitrarily usually won't align with the requirements. Speed is random, defense ivs must be equal, attack ivs must be equal, and every iv except speed must be odd.
  25. Changing AVs requires recalculating CP. You can do this on the most recent commits by doing: .Stat_CP=$suggest
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