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theSLAYER

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Everything posted by theSLAYER

  1. Stop pinging people. They'll answer if they feel like it. No need to keep pestering them. Save edits cannot edit the ROM. Enough said.
  2. As long it is an actual save and the data size is correct it is all good. Also, for future reference, no need to have all caps for titles.
  3. Vanilla. A ROM I dumped. What other Ultra Suns are there? Are you playing on a hacked ROM? Mind taking a photo of your 3DS at a specific spot? Turn it off. Then turn it on. While turning it on, hold down Select. You should see a Luma configuration menu. Take a photo of that.
  4. Did you perform some kind of ROM edit? It loads fine in my game:
  5. Standard save editing don't edit types for Gen 7. Mind uploading said pk7?
  6. Maybe if you read it as "this is not released as a held item", it might make more sense. Well, PKHeX appears to be working as intended. You made it an held item when it couldn't be. Problem solved, for the most part. @Kaphotics just in case you wanna make the error message less ambiguous/different for the Dynamax Crystals.
  7. Those items can't be held.
  8. Yes. Those species you mentioned weren't in 1.0.0. They were only added in after patches. Update your game.
  9. Upload the save. I got a sneaking suspicion you're on version 1.0.0 of SWSH
  10. you could just inject the stuff via PKHeX... Functionally the games puts the stuff immediately into the PC/Bag/Underground Bag, so it's the same..
  11. Well, you’re creating a new folder cause you’ve never backed up a save before. For the record, those folders aren’t the exact save the game uses. You’re merely “making a copy”. so you can replace the file in “the copy”, then select restore, and bababoom For VC Pokémon, just replace the sav.dat with a valid sav.dat of your choice, and restore. That’s it. For Gen 1, and save file that PKHeX can read should be valid and can be renamed straightaway to sav.dat. for Gen 2, you might need to hex edit the footer bytes; the time stamp stored by emu and cart/vc slightly differs.
  12. Yeah can use either. JKSM has a 'Reload Titles/Refresh Titles' option, which helps if certain games don't show up. While Checkpoint is more updated it seems, if installed titles don't show up, may need to perform extra steps to get them to show up.
  13. Homebrew. Use JKSM/JKSV (I forgot is it M or V for the 3DS) /Checkpoint to dump and restore saves on the 3DS. Yes, you'll be able to use it. The only thing about your 'colorized' version is that they changed the color and sprites. The save still functions as is. I know, cause I played a colorized Red and imported the save into my VC game.
  14. No, like game versions. V1.0.0, V1.1.0 etc. You can't add wonder cards anyway. since LGPE, wonder cards aren't stored in saves.
  15. This isn't a "srm" you've been talking about. This is a sav. It loads fine on PKHeX. Just rename it to sav.dat and inject it into a VC cia. It would work fine.
  16. Hmm? Even if the device is banned, it can still use homebrew and extract and restore a save. The difficulties you would face would be to officially update the game revisions; the games usually update save revisions too, and can't use a 'lower revision' same.
  17. Use PKHeX to inject the wonder card as a pb8 into the game. Given you've been around, I'll like to assume you know that wonder cards cannot be injected into the saves, since LGPE. XD
  18. You can trade it to a Sysbot. Don't need computer to trade with Sysbot. Mobile Discord is enough. For future reference you should do that.
  19. Get from here: Old thread, locking thread.
  20. In the save doesn’t load on PKHeX, just upload it here. Let us take a look at it
  21. A CFW Switch is required to extract and inject save files. If you don’t have that, the next best thing is to get a Sysbot to trade the mon with you. You should be able to google about Sysbots. :3
  22. This is just over-generalization, and won't apply to a lot of people, but people who simply "request/recruit" skilled members without showing any capabilities of doing the work themselves, tend to have an "I expect someone else to use their time and make this for free for me" mentality. People who themselves have no experience developing ROM hacks tend to not understand the challenges that face them. It may or may not be related to what I've mentioned, but these projects rarely get actual skilled people. Just a bunch of people who are "interested" and "can't wait to play it". While there is nothing wrong with having 0 contribution to the project, it is sadly against the point of the recruit post In any event, OP hasn't been here since the month they joined. I'm locking this thread for inactivity; lack of activity related to the intent of the original post. If OP wants to unlock it, DM me.
  23. did you install it? did you place the file in your Switch folder? It sounds like you didn't.
  24. just dump the save first, and upload it here. (make sure it's the save, not the ROM) Let's do it step by step. can worry about it all later.
  25. as long as it is a save that PKHeX can ready, the games should be able to read it and it should be fine. You might need to jump through hoops to convert the save or resize them, but it should be fine. Most standard emulation architecture uses the same save data as it is (cause it would be too tedious for the game to read the save differently simply because it is emulated), but the sizes may vary, so gotta check and compare the files instead of blindly dumping and restoring them.
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