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Author's Note: This is just a fun opinion piece, with very little facts substantiating my claims. More of a 'speaking from my experience' type of thing. Back when Neo Destiny was first up for purchase on my sunny little island, I was excited. Finally, the return of the Dark Pokémon, and also the introduction of Light Pokémon! Unbeknownst to me at that time, Shining Pokémon was also a secret part of the expansion. When I pulled my first Shining Celebi from a booster pack, I was thrilled to bits! But something felt pretty off to me: why does this card even exist? Image source. Chose this image, cause it shows the glittering effect. Shining Gyarados was in Neo Revelation possibly due to it's prominent role in the story of Gold, Silver & Crystal at the Lake of Rage. Heck, Neo Revelation's expansion symbol, booster artwork, and also card artworks heavily features the Legendary Beasts roaming throughout Johto (which potentially shows that the TCG was following the games or anime lore closely). All the other shinies in Neo Destiny can be encountered in-game (plus Shining Noctowl was also possibly referencing Ash's Shiny Noctowl in the anime), so why does the Shining Celebi card even exist, given it couldn't be encountered in-game? Of course, since I was then only exposed to the English/International versions of both the TCG and Pokémon Crystal, it was natural that this question weighed on my mind, as the card's existence was lacking context. Context that could have been much more clearer to me if I was living in Japan. Pokémon Crystal in Japan has connectivity to the now defunct Mobile System GB service, which updates an in-game message board every month. Between the months of April and May of 2001, the message on the news machine will be updated to show something that translates to "The present which exceeds time" 1. It was only for that period, that players will receive the GS Ball, and that can only occur after you beat some mini-game and quiz, which was only possible with a game save that has all 16 badges. Now, Neo Destiny was released in Japan in March 2001 2. In this timeline underlined, this card could have easily been foreshadowing the fact that players have a chance to get Shining Celebi in Ilex Forest via the event. And before anyone points out to that "Hey, the expansion before it, Neo Revelations, already had Celebi in it", I will like to in turn point out other key date's along our timeline: 1. Players in Japan could first receive Celebi on their copies of Gold and Silver at a real life event in August of 2000 3. 2. Neo Revelation in Japan was released in November 2000 4. Given how these events typically goes, the DVs are likely fixed, hence said previous event would have yielded only non-shiny Celebi. Hence based on the timeline above, players likely already knew of the existence of Celebi, but probably never seen a Shining Celebi (without hacking), not until that Shining card was first released. At this point, some of you may be thinking "So what?". To answer that, here is a currently unavailable Shining Pokémon that was showcased officially by the TCG before it was released to the games. Image source. Once again, I chose this image, cause it shows the glittering effect. The expansion Shining Legends was released July 2017 in Japan 5, and it was the first time in years they brought back the "Shining" prefix to the TCG series. Curious enough, Shining Volcanion was given a card when a distribution for it's equivalent in the core series games have yet to be done. And as of the date January 2018, players have yet to receive a Shining Volcanion in-game, to go with the card. In recent years, it is not uncommon to have a "Shiny lock" broken for the game, and be commemorated by a close release of the TCG equivalent: 1. Shining Tapu Koko event was first released to Japan in March 2017, with the card equivalent (GX and standard) available concurrently 2. Shining Xerneas and Shining Yveltal common serial code event ran unceremoniously in October 2016, and the cards was obtainable in July 2016 (international versions got the Shiny Kalos Tins and the game variants pretty much concurrently, I may add.) 3. Shining Genesect event released in Japan July 2013 to promote the movie, and the promo cards was released concurrently. Additionally, such types of TCG and event gift tie-ins have been occurring for other shinies as well: 1. Shiny Silvally Event being Sep 2017 in Japan, and it's card released in the same month (GX and standard) 2. Shiny Rayquaza Corocoro Event and the TCG campaign running concurrently in March 2015. It is possible for me to list non-shiny examples, to show other tied releases between TCG and events (Zoroark for EX Breakpoint, Lycanroc for Guardians Rising, Salazzle for Burning Shadows), but a bulk of these are non-Japanese, so I am not sure how relevant it would be to refer to it, when typically Japanese events breaks the shiny lock first. But of course, with any opinion piece, lies examples that tears through the flawed logic. For example, TCG alternate colored cards that did not get a game gift mirroring it's release in close proximity (random shinies like Blastoise from BW era, or Shining Arceus from the same Shining Legends expansion mentioned above, or even the limited edition Corocoro Shining Mew card from Neo Destiny era, Red Gyarados in EX Breakpoint). Or perhaps core series Shiny events that did not get a corresponding card mirroring it (Shiny Arceus's first release in Japan, Shiny Diancie in Japan, Shiny Jirachi event in Japan etc) In any case, as flawed as my logic may be, it still seems rather odd that in this era that games and cards are intimately mixing, that a card would break the shiny lock, but not have a corresponding event following it closely. I certainly do hope that an event for it is coming soon, as unlikely as that may be. So what do you think? Do leave your comments below! In any case, it may not be possible to get a Shining Volcanion any time soon, but if you want to obtain your very own Shining Celebi, it may be possible to get one with the upcoming Virtual Console release of Pokémon Crystal! Grab a copy on January 26, 2018! Text Sources: 1. Regarding Celebi GS Ball Event dates. (link) 2. Regarding Neo Destiny's Japanese name and launch dates. (link) 3. First known Celebi event in Japan (link) 4. Neo Revelation launch date (link) 5. Shining Legends launch date (link)
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No. a) Cheat codes doesn't achieve what you want at such a scale; you're gonna need to edit the ROM. b) I feel as though you completely don't understand the subject matter nor what you're saying. I didn't 'make the icon'; it's the sprite of Mecha Tyranitar that is viewable when it is in the PC. That is how it will show up when you view it in the box. Even then, that isn't the sprite that would show up as a back sprite. As I said, it's back sprite is only the black square. c) To an extent it won't matter anyway, since it'll become a bad egg after the battle ends. Which would mean you either have to perform every battle via the battle box (somehow) or re-inject it every single time. Did you even read the part about it becoming a bad egg? d) This entire thing is asinine and I'm thoroughly not interested. Do not take offense, but your requests on our forums appear to border being ridiculous, as though you don't understand the subject matter. Maybe read up on 'whatever idea you have' more before asking. Anyhow, this thread has long since served it's purpose. I'm locking this thread before any more bizarre requests filter in.
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@Tyler Conley if you have new info to add, and no one has replied you, please edit the info into your latest unanswered post. I've merged your posts now. Please stop multi-posting thanks
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Literally read the first post. The backs don't exist in the game data.
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Sorry, could you be more clear? Answer using the following format:
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Corrupt Pokémon Yellow (virtual console) save file
theSLAYER replied to Miguel B's topic in Saves - Files and Requests
Yeah, also in the future make save backups via a save manager, like JKSV or Checkpoint. Those save backups are console decrypted, meaning it can load in any other console via homebrew. :3 -
Load the tool load the save + select correct language fix checksums export the save
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Corrupt Pokémon Yellow (virtual console) save file
theSLAYER replied to Miguel B's topic in Saves - Files and Requests
No worries :3 -
Pokemon White 2 : Route 10 re-introduced!
theSLAYER replied to theSLAYER's topic in ROM - NDS Discussion & Help
Maybe it’s the system you’re playing on, I think it was fine when I tested it in Desmume. Like I said, I don’t have any advise to give. I don’t know what you expect me to say or do. -
Unedited Pokémon appears as 'Invalid: Encounter Type PID mismatch.'
theSLAYER replied to kewra's topic in Pokémon Legality
Matter has been resolved, locking thread. -
no worries. just try it, then quote me back here if you have any issues.
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If you import battery file, and it's the edited version, then it'll load the edited version. Just make sure you save in game after that to keep the changes. It'll be best that you try it out. Nothing beats experience.
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Drag the save from the battery folder into PKHeX to open it. Then when you're done, export from PKHeX into the same location. Give that a try.
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How to edit what, the save? Just use PKHeX to do so? You gotta be more specific than that.
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yeah usually editing the .sav in the save folder would be enough. But in case it doesn't work, importing battery save is the way to go.
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mind showing me the file menu of visual boy real quick. I *think* there's an option to import battery save, but can't be sure. I don't have it on this PC
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I just went out to get back, I’ll come back check it out in a bit
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No offense, but it is as though you didn't read anything I said. To repeat and to explain: I don't know specifically what PKHeX checks for every save. (every as in the different games throughout the years) I just know that it is usually a combination of these things: 1. Get starter 2. Access Pokemon Boxes 3. Saving twice. Is that good enough? With that info, try to run a test with a duplicate save. If you don't run the test, don't provide a save, there isn't nothing much I can help you. For all I know, your issue is something else. Once again, can't help you until you actually run the test and pass the save over. I hope you understand where I'm coming from. I can't perform magic. I can only give my best guess based on info you provided, and you did not provide a lot. Edit: As an addendum, if you're running some kind of Randomizer or ROM hack, PKHeX may not work anyway. PKHeX is meant for unmodified official games.
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Why don't you keep a copy of the "no starter save". Then perform a test where you get starter + go to first PC. That should be enough to use and confirm if PKHeX works. When it works, revert back to the no starter save.
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I don't remember how every save works with PKHeX, but that certainly is a possibility. Saves need to be initiated. I don't know what PKHeX checks for every Gen, but one of the things it may check is if "party + PC contains Pokemon". Your save would fail that check.
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If you don't send the save, I can't diagnose the problem. Well in any event, based on that description, sounds like you didn't get far enough in the game. Make sure you at least reach the PC in the Pokemon Center and opened it once. Save twice in the game, using the game's menu (if using emulator, not the emulator's menu). Saves needs to be initialized in order for PKHeX to read it. If you've yet to receive a starter and have PC data loaded, then there'll be no data for PKHeX to read.
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yes. our forum allow uploads of files. Lemme take a look. So upload it.