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theSLAYER

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Everything posted by theSLAYER

  1. No offense, but it is as though you didn't read anything I said. To repeat and to explain: I don't know specifically what PKHeX checks for every save. (every as in the different games throughout the years) I just know that it is usually a combination of these things: 1. Get starter 2. Access Pokemon Boxes 3. Saving twice. Is that good enough? With that info, try to run a test with a duplicate save. If you don't run the test, don't provide a save, there isn't nothing much I can help you. For all I know, your issue is something else. Once again, can't help you until you actually run the test and pass the save over. I hope you understand where I'm coming from. I can't perform magic. I can only give my best guess based on info you provided, and you did not provide a lot. Edit: As an addendum, if you're running some kind of Randomizer or ROM hack, PKHeX may not work anyway. PKHeX is meant for unmodified official games.
  2. Why don't you keep a copy of the "no starter save". Then perform a test where you get starter + go to first PC. That should be enough to use and confirm if PKHeX works. When it works, revert back to the no starter save.
  3. I don't remember how every save works with PKHeX, but that certainly is a possibility. Saves need to be initiated. I don't know what PKHeX checks for every Gen, but one of the things it may check is if "party + PC contains Pokemon". Your save would fail that check.
  4. If you don't send the save, I can't diagnose the problem. Well in any event, based on that description, sounds like you didn't get far enough in the game. Make sure you at least reach the PC in the Pokemon Center and opened it once. Save twice in the game, using the game's menu (if using emulator, not the emulator's menu). Saves needs to be initialized in order for PKHeX to read it. If you've yet to receive a starter and have PC data loaded, then there'll be no data for PKHeX to read.
  5. yes. our forum allow uploads of files. Lemme take a look. So upload it.
  6. Upload the save. (only the save)
  7. What the heck. Long story short, as long as you've not written any more saves or started a new game to Yellow on the 3DS, you can write back the 00000001.sav to the same folder *on the 3DS*, and the Yellow would be still alive. If you don't hack *that* 3DS, you will never be able to get a decrypted save (that PKHeX can read) for Yellow from it. You can't just shift encrypted saves between consoles and think that's all okay. Each console has their own unique encryption. Think of each console being a house, and each house having their own unique lock and key. You can't use key B to unlock house A.
  8. The bot trades to you, so the info should update on trade I think. So make sure it's legal before you get the bot to trade it to you, and should be all good.
  9. I sincerely hope that's a dump of your own game.
  10. @Leovonnny At offset 0x14000, you should be able to see the trainer info if the save was properly initiated. For example, looking at my XY save with the name Calem: Now look at yours: For some reason, it looks like it's filled with blank encrypted data for the PC. Is this even an XY save? The size is wrong. How did you get this save? I get the feeling you're checking the wrong save entirely. edit: This appears to be a Pokemon S/M save, and one that hasn't been proper initialized. For example, the trainer name is blank (yours is the one on the left) You're not looking at the right save.
  11. Custom Firmware. Your device needs to be hacked first before you can obtain a save using homebrew. No hacked device = no homebrew = no way to extract and inject saves. Just so you know, I did point it out in the tutorials..
  12. How am I suppose to extract the save for you? It's not like your device is with me. Do you even have CFW installed on your 3DS?
  13. It doesn't for me. I don't have any advise to give.
  14. Additionally, if playing on emulator, please don’t save using “state saves” To be precise, don’t save using the emulator’s menu. Instead, use the games menu to save.
  15. There's no "Mew" in the Poke Ball Plus. Think of it as containing the serial code, and the game merely automatically redeems it for you when you select to pair and receive. So if the code is already used, there is absolutely no way to get the code to function again. (FYI it is marked used on the server's side, and we can't mess with server sided stuff). What you could do is just inject a Mew into your save anyway, but it is unrelated to the Poke Ball Plus functionality.
  16. Yeah if it fell in the range of 0-7 on a modified game, that potentially means you probably encountered ‘an actual shiny’. (I say probably because it depends on whether you used cheat codes or modifications that also messed with other data of the mon) yeah 3DS games doubled the odds. Range is from 0-15. anything that is range 8-15 in NDS/GBA games get their values changed when transferred into 3DS game, to keep their non-shininess consistent. (imagine if they were non shiny before, and became shiny after transfer. GF can’t have that..)
  17. This is the latest and final one. I am no longer working on this then passion project.
  18. You gotta check the save individually. I feel like I can’t specify each individual instance. Ask the seller for their story, see if it checks out. If they can’t even provide a believable story, don’t bother. maybe it’ll be easier to provide us whatever info you get, if you feel you aren’t a good judge.
  19. Different Groups of event Pokémon have different RNG generation patterns. It can involve PID, IV, held item, OT name, TID, OT gender. It really depends on which event Pokémon we talking about. Tho even getting those values won’t be much help if you don’t know the correlation. As far as I know it isn’t fully documented clearly. It’s probably somewhere, just at an unclear “need to search for it” state as for other telltale signs, can range from stuff like does the fella have wonder cards? Is the mon in their dex? Do they have x999 for items? You know, the usual.
  20. Yes and no. If you know the RNG correlations you can try checking it out. Maybe ask the person for their story to see if that checks out. Maybe ask for photographic proof. Maybe check if the save has other telltale signs of receiving event or hacking.
  21. Yellow format isn't PB8. It's PK1. Launch PKHeX in hax mode, in 2 windows. 1 window be FireRed, another window be Yellow. Then drag the mon from FireRed into Yellow.
  22. unrelated to topic you were quoting. Post has been split out. Also, check our saves area, and check out our USUM flag importer. It might take some work, but you can get the file you want by importing all the mons you want, and importing the correct event flags.
  23. I'm gonna try to simplify it. Imagine every Pokémon having a hidden unchangeable value, and that value and range from 0 to 4095. In GBA/NDS games, if a Pokémon has any value between 0 to 7, it would be shiny. Those methods you mentioned don't change the value the Pokémon can have. It simply expands the shiny limit of 0 - 7, to let's say, 0 - 255. So let's imagine we have a Pokémon with value 255. In the modified game, it appears shiny. However, if you transfer or trade the Pokémon back to any non-modified game, the Pokémon will be (correctly) non-shiny, as the shiny range is only from 0-7. [255 > 7] Does that explanation help? For modifying Gen 8 saves directly, yes you need a modified Switch
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