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SwagKey

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SwagKey last won the day on April 8 2018

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About SwagKey

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  • Birthday 06/16/1993

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  1. I found another Pokemon in the Japanese Diamond Debug...but it's impossible to acquire without some memory extraction. There's an option in one of the debug menus that tests the deliveryman for events which just so happens to place him in the marts with every event item available, including the unreleased Azure Flute...plus some sort of Pokemon. You must have an extra slot in your party to acquire it, but once you do so the game crashes. Not even pressing the combination to bypass these sort of crashes works and leaves you stuck at the screen, forcing a reset to before you acquired it. I have no idea what delivered Pokemon is behind that crash, but I can't get it.
  2. Found twelve more Pokemon in the Japanese Diamond debug. Two options in one of the debug menus place six predetermined Pokemon in Pal Park to capture. Each have a PID of all zeros with a Hardy Nature, IVs and EVs are all zeros, and the OT name is blanked out which errors out the game if they are viewed at all. ID and Secret ID may be random but I didn't test much on that. Anyways, here they are: 001 - フシギダネ - 898A00000000.pk4 006 - リザードン - 02E500000000.pk4 035 - ピッピ - 9CFF00000000.pk4 072 - メノクラゲ - 31FD00000000.pk4 128 - ケンタロス - 232600000000.pk4 148 - ハクリュー - 372400000000.pk4 007 - ゼニガメ - 185400000000.pk4 008 - カメール - 5A8900000000.pk4 010 - キャタピー - CB7900000000.pk4 015 - スピアー - 902700000000.pk4 027 - サンド - DF9500000000.pk4 027 - サンド - F40700000000.pk4
  3. It may seem like a bit much, but could someone get me an extra code since I lack the means of obtaining one myself? I have Let's Go Pikachu and would really like the shiny Eevee.
  4. A German demo of Pokemon Silver was released a few days ago, but it's not too interesting. It has the exact same start as the final and blocks you off before you get to Violet City. What is nice is that you can save in the demo...but it always locks the Continue option off so save states and walk through walls are the only way to progress. At least the save file loads in PKHeX with no issues for extraction. I guess you COULD try to get stuff in the demo, but it wouldn't count for much.
  5. As much as I don't want to bump this up, has any progress been made? Seems like the major hurdle is cracking the save encryption before editing.
  6. Aww, that's too bad. Guess it wasn't a save issue after all. That's still a pretty stupid restriction to render your cart immediately dead after sending it. Cheating multiple Manaphys or not, outside of flashcarts and emulation, we're going to run out of fresh Pokemon Ranger carts eventually and the Manaphy eggs will go with it.
  7. I know this may seem redundant considering that we have save files ready to send it over, but they also contains save data already on it and I want to keep my progress on my actual cartridge. Is there a flag in the save data that keeps track of whether the Manaphy egg was sent or not? I assume there is, for I want to find out if it's possible to roll it back in a hex editor to make the egg able to be sent again.
  8. Here's something not exactly related to the main games. I used SkyEditor to extract the Grovyle, Dusknoir, and Shiny Celebi from the final special episode so you can insert them into the main game. It's not much, but since they're unobtainable outside of the special episode I thought it would be nice to have. It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.) Grovyle.skypkm Dusknoir.skypkm Shiny Celebi.skypkm
  9. I actually used that event as an inspiration.
  10. Sorry for the delay, but I got some interesting submissions that I thought would be pretty nice.
  11. Eh, I might as well try this out. Anyone know where I could possibly make one of those fake cards everyone has been posting?
  12. I'm getting system errors when trying to run it.
  13. Sadly I don't really have anything to contribute other than some memory dumps of some "demo shinies" from the GS demos. It's a pain to see if they remain shiny when pasting the memory into the final Japanese Gold every time I find and dump one though. I know it's possible to happen with the right DV combination and that's what I'm aiming for. I even got some from the PC debug. No demo shiny Kurstraw though which makes me sad. :(
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