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SwagKey

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SwagKey last won the day on April 8 2018

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About SwagKey

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  • Birthday 06/16/1993

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  1. Here's a debug Slowbro from the Japanese debug version...except it's shiny. 080 ★ - ヤドラン - 7DEAC4FDC4F9.pk4 A video from after it showed up in my boxes.
  2. I've scoured the internet for this sort of thing, but all of the save files I've come across only have certain portions of the game completed and not fully. I've never seen a single one yet with Round 2 fully completed. If anyone could point me in the right direction or provide a save with everything done I would really appreciate it.
  3. I thought the guy above already claimed them. Nvm some of them are still valid since I just got one.
  4. I don't know where else to put this, but I think it's worth looking over. So I got back to playing Gen 5 again when I came across the Battle Institute building. Similar to the PWT, there's an option to allow you to download scenarios and battle against them...except I don't recall ANY being distributed during the game's relevance. From what I heard only one of these ever got released, but other than that I've ran into nothing else. I know Gen 6 had the same building so I'm not sure if the supposed scenario was for those games and/or Japan only. If these generations truly had no Battl
  5. Well...dang that was quick. Of course I'm one of those people that doesn't have access to the app, so if anyone can send me a few codes I would really appreciate it!
  6. I wanted to get this out there before Gen 7 ended. While I know we're finally getting a shiny Solgaleo and Lunala, I want to complete the trio with the shiny Necrozma that we probably won't get. While I have the ability to inject into my save file, I wish to keep it as clean as possible without any sort of hacks. If anyone has one they're willing to part with I would greatly appreciate it. Pokémon Game: Pokemon Ultra Moon Pokémon Wanted: Japanese Secret Club Necrozma Move Set (if desired): Don't care Held Items: None Pokémon Offered: Glitched Gen 2 Shiny GF M
  7. I found another Pokemon in the Japanese Diamond Debug...but it's impossible to acquire without some memory extraction. There's an option in one of the debug menus that tests the deliveryman for events which just so happens to place him in the marts with every event item available, including the unreleased Azure Flute...plus some sort of Pokemon. You must have an extra slot in your party to acquire it, but once you do so the game crashes. Not even pressing the combination to bypass these sort of crashes works and leaves you stuck at the screen, forcing a reset to before you acquired it.
  8. Found twelve more Pokemon in the Japanese Diamond debug. Two options in one of the debug menus place six predetermined Pokemon in Pal Park to capture. Each have a PID of all zeros with a Hardy Nature, IVs and EVs are all zeros, and the OT name is blanked out which errors out the game if they are viewed at all. ID and Secret ID may be random but I didn't test much on that. Anyways, here they are: 001 - フシギダネ - 898A00000000.pk4 006 - リザードン - 02E500000000.pk4 035 - ピッピ - 9CFF00000000.pk4 072 - メノクラゲ - 31FD00000000.pk4 128 - ケンタロス - 232600000000.pk4 148 - ハクリュー - 372400000000.pk4
  9. It may seem like a bit much, but could someone get me an extra code since I lack the means of obtaining one myself? I have Let's Go Pikachu and would really like the shiny Eevee.
  10. A German demo of Pokemon Silver was released a few days ago, but it's not too interesting. It has the exact same start as the final and blocks you off before you get to Violet City. What is nice is that you can save in the demo...but it always locks the Continue option off so save states and walk through walls are the only way to progress. At least the save file loads in PKHeX with no issues for extraction. I guess you COULD try to get stuff in the demo, but it wouldn't count for much.
  11. As much as I don't want to bump this up, has any progress been made? Seems like the major hurdle is cracking the save encryption before editing.
  12. Aww, that's too bad. Guess it wasn't a save issue after all. That's still a pretty stupid restriction to render your cart immediately dead after sending it. Cheating multiple Manaphys or not, outside of flashcarts and emulation, we're going to run out of fresh Pokemon Ranger carts eventually and the Manaphy eggs will go with it.
  13. I know this may seem redundant considering that we have save files ready to send it over, but they also contains save data already on it and I want to keep my progress on my actual cartridge. Is there a flag in the save data that keeps track of whether the Manaphy egg was sent or not? I assume there is, for I want to find out if it's possible to roll it back in a hex editor to make the egg able to be sent again.
  14. Here's something not exactly related to the main games. I used SkyEditor to extract the Grovyle, Dusknoir, and Shiny Celebi from the final special episode so you can insert them into the main game. It's not much, but since they're unobtainable outside of the special episode I thought it would be nice to have. It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.
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