That doesn't answer the repo cart or flash cart question.
How do you replace games? Is it via an SD card? To you use a cable to send the ROM to the cart? Things I kinda need to know before we can proceed.
Also, upload the save. I don't want to have to ask again.
You might have missed my edit on my previous post. Refresh the page :3
Also, I have no idea what you're on about, in it's entirely. So it's less a repo cart, and more a flash cart, since you can change the game on it?
If it’s a repo cart, You can extract the save, but cannot inject it back.
Wait, let me see if I got this correctly: you got the save from a repo cart to work on VBA, without having to dump your ROM?
If so, upload said save, wanna take a look
Try this: main-old
Make sure it's named main when importing back into the game.
The game was probably seeing your save as corrupt cause there are a heck load of values that seemed off. I may not have resolved all of them.
"does the game still crash when going to a dye shop in the festival plaza? "
I never had this happen, so I'm not even sure what you're referring. In any case, it isn't related to the bad transfer protocol causing corruption. Glad that was resolved at least.
Make sure FileZilla’s transfer protocol is Binary, not ASCII. If it was indeed ASCII, then it is probably losing data from the transfers. Retransfer everything
If it isn’t, let me know, and we can brainstorm further.
Read what I previously sent and uploaded. Do know the block keys are no longer values on the latest PKHeX, but should be easy to tell which is which. (The block keys are now named after the clothing category)
use at your own risk!
Guaranteed IVs enforced by the encounter isn't the same as desired IVs you end up rolling for.
Imagine you had to roll 6 die, but there's a rule that converts 3 die to the number six.
You could still technically roll sixes on all of them.
It's just that you're forced have 3 sixes if let's say, your roll gave you all ones.
If that scenario happened, you'll end up with 3 ones and 3 sixes.
That's just what it means.
So you can have a 5IV Moltres, but you can't change the rule from guaranteed 3 to guaranteed 5.
Once again, took me less than a minute to get a legal one.
I'm assuming what I underlined. Galar legendary birds encounter come with 3 guaranteed IVs.
Or perhaps you made it 5 (which you're not supposed to)
I made this legal Moltres within 1 minute XD
If there are specific IVs you want to be 31, have them be in the left side.
Remember, what is desired by you (left side) isn't necessary the game enforced details for the encounter.
I mean I suspect the same thing for me (I modified a save to have Shiny charm just for the fun of it) but maybe it's just bad RNG. It'll be more alarming if a lot of people experience the same thing, but even then the odds could be misunderstood.
For example, we recently discovered everyone has been going about shiny hunting in LGPE wrong: https://twitter.com/Sibuna_Switch/status/1492970750264979456
Yeah so to avoid issues like that do very little hacking or making stuff from scratch. And when possible, do the stuff in-game and/or let the game generate it for you.
Yeah, fake carts have issues dumping their saves, because their saves are actually nested in their ROMs (it is not in the save partition that tools try to dump from)
You gotta dump the ROM and try to extract it, can try using this to scan the ROM file for the save.
Do note that you won't be able to inject any save back into the bootleg cart.
Note: Kind reminder to not upload the ROM here. Uploading of ROMs, among other things that relate to piracy, is against our rules. Cheers :3
If the edits are done, and you confirm you’re playing on the edited ROM, then I’m out of ideas. Check through to make sure the trainer battle animation only appears once in the data
I wonder if there’s an unused not properly programmed clothing item in shoes. Because if you hex edit the block, you’ll notice it is simple all changed to 01s.
Can you reopen with tinke (after closing the program) to see if your changes stuck? After that, if it did indeed stick, try to make sure you reimport the changes into the ROM, and actually play the modded copy.
if need be, redump the edited area (from the edited ROM) then reopen in tinke to check if the edits are there.
right now, it just sounds like one of the insertion processes are missing.