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theSLAYER

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Everything posted by theSLAYER

  1. If you’re manual editing: you gotta change checksum
  2. Did you hack them directly into your party? Move them to your box. Then save. Then move them back out. I vaguely recall someone having issues with getting a Scizor, and apparently it made a difference regarding whether they directly hacked it into their party (without placing into box) then attempted to trade, or hacked into the box first.
  3. The important thing is your mGBA emulator tags on a timestamp at the end. Also:
  4. Plugins needs to be updated by the plugin creator. You should raise an issue on their github page.
  5. Are the trainer details between the Ruby and sapphire copies different?
  6. Open the save in HxD. I’m assuming you got extra bytes used as a time stamp tagged at the end. also try using the development build to open the save.
  7. Doesn’t matter. It’s something you made using third party tools. Thus hacked. It being legal just means it wasn’t hacked to a illegal standard. Depending on what you’ve done, it is likely significantly hacked. Using significantly hacked stuff against unsuspecting opponents are against our site rules. Read up on what qualifies as significantly hacked as per our rules.
  8. Use the extra in-game menu (like press Start > save), then close the emulator fully, then go to the battery folder.
  9. Google sysbot. That’s an alternate way where someone won’t be stuck with you edit: so imagine if you had a friend with a hacked device. You can communicate with them to get them to inject mons and trade it to you. Now, replace that friend (in your imagination) with a computerised system. That is Sysbot. You’re effectively using someone else’s hacked Switch. And you’re controlling (temporarily) via commands sent from Discord. You can get it to inject mons and trade it with ya. Note that it has to be legal mons
  10. For visibility https://projectpokemon.org/home/forums/topic/39235-vc-rby-virtual-console-mew-uk/?do=findComment&comment=205564
  11. If they enter with no HOME tracker, they’ll be assigned one. However the data isn’t valid, and one wouldn’t be able to tell until it’s been transferred across multiple games. Right now HOME doesn’t bother to ban clones or injects or what not. Previous ban waves were for using high traffic HOME accounts to sell shiny locked Pokémon. The HOME accounts that hosted Shiny locked Pokémon that weren’t involved in any kind of sales, and themselves don’t experience irregular IP traffic, were fine.
  12. How are you transferring the file from your Switch to your computer?
  13. Yeah I saw the Sinistea info. Technically my reply about using Overworld8 tool applies to that too. You probably need to make sure met level and form applies to that (when necessary), tho at this stage I don’t remember how it goes/whether it needs to match (been a while since I messed with Sinistea Authentic)
  14. Illegal because you used cheats to find them. without cheats, there’ll be a certain way the values generate in tandem, and such cheats tend to break them. These “correlated values” can be found for Overworld and Wild encounters, but not eggs (those are sufficiently random). While possible to derive for raids, it’s not implemented as it’ll be computationally intensive. I’ll advise you to not use cheats that mess with IVs or PID. In relation to fixing them, there’s Overworld8 program and plugin, and a guide for them. If you have difficulties with them, then gotta find someone who would sit with you to do so, but I expect that to be not easy.
  15. Probably not; if I'm not mistaken, HOME, SWSH, and mons received from GO share the same data partition, which is separate from LGPE, PLA and BDSP. Normally, a mon from GO -> HOME -> BDSP, It would (1) first have the HOME/SWSH partition, then clones into the (2) partition and gets it's data modified for use with BDSP. So if you're injecting from BDSP, you are giving HOME the (2) partition, but noticeably missing the (1) partition. And (2) doesn't clone into (1), hence why the ball goes missing.
  16. You shouldn’t try to overwrite the save into a repro cart, mostly because you can’t write a modified ROM back into the game. I think there’s only 1 or 2 hardware can do it
  17. Could be a matter of settings, or an issue with the emulator as a whole, one extra line of hex is embedded in the data you sent. Removing it allows it to be read with PKHeX. As to how to not have to deal with this in the future. 1. Check which settings you've enabled, and 2. if it's not settings, just use a different emu. I never had to deal with this problem with VBA.
  18. Doesn’t matter if it’s all digital copy or not. As long as you have CFW and can modify your save…
  19. It can’t. What you need is a Rom editor, not a save editor. hide is basically a soft delete. No one by mods/admins can read the comment.
  20. Good shout on the compression point. Made a temporary edit to the tutorial.
  21. Due to nature of the content, post split from https://projectpokemon.org/home/forums/topic/45373-gen-3-specific-edits-how-to-redeem-any-desired-shiny-spread-channel-jirachi/
  22. That’s the quality of the mons when captured at actual screen size of a 3DS. Any of those “higher quality” ones you might have seen before are captured from an emulator, where it typically smoothens out lines and models and stuff. We don’t deal with those here.
  23. Save extraction and injection without CFW: Cybergadget, Japanese only, as you’ve mentioned. one could use PowerSaves for extraction only back in the day (plus using a decryption software), but that ain’t exactly an option nowadays if I’m not mistaken. Frankly, your go to is to hack your device. Any 3DS can be hacked. And the brick risk, while exists, is extremely extremely low, as long as you follow the instructions closely. I’ve hacked like 10 - 20 devices across the years (mine and others), using a myriad of different methods (through their stages of evolution). I know it isn’t a lot, but still, they all installed CFW safely. I recommended ntrhax/magnethax (or whatever the cool kids call it nowadays), and it exploits a vulnerability in the hardware itself, so the loophole itself isn’t patchable by software revisions. It would require a magnet, and a DS flashcart tho.
  24. If PKHeX can read the save just fine, I'll like to think nothing is wrong with the save. Restore this file to your game with JKSM. When you're importing the save, make sure it is named main (with no extensions, with nothing else in the name), and also make sure it's the only file in the folder. If it still doesn't work then we've got to do something else.
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