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theSLAYER

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Everything posted by theSLAYER

  1. @suloku I hope I'm not being too presumptuous with this. I'm writing this cause I was having issues with converting old plugins to work with the current PKHeX.Core; I thought that in general I should share my steps that got it working with the public. For converting from NET framework to NET7.0, in order to use the latest PKHeX.Core nuget (the steps I could remember are): 1. When editing the csproj, change the line <TargetFrameworks>net48</TargetFrameworks> (or whatever applicable netxx) to <TargetFramework>net7.0-windows</TargetFramework> 2. Under Properties for the csproj, enable Window Forms 3. Add new item > Form (Windows Form) 4. Add this within the code of the plugin's namespace that you use static void Main() { ApplicationConfiguration.Initialize(); Application.Run(new Form1()); } 5. Update the nuget 6. You should be able to build the plugin now. If you encounter errors, save and reload. I would imagine there's an easier way to do this, especially without the usage of an untouched Form1, but I couldn't figure it out, and didn't want to port over all my code to the updated Example Plugin.
  2. Just because it worked for one rom hack doesn’t mean it’ll work for all. PKHeX stance is that it only supports saves from official games. If it *happens* to support a save from a rom hack, it’s because that particular rom hack didn’t change the save wildly different enough..
  3. Technically can but won’t be legal.
  4. Before you give up, check is anything here works: https://github.com/euan-forrester/save-file-converter
  5. Does analogue pocket give you any settings regarding what size or how to save a save?
  6. 1) file looks too small 2) looking at them in a hex editor, and the data looks like gibberish I don’t use analogue pocket so I don’t know the details. Maybe properly save in game, instead of save states.
  7. There’s a plugin for that.
  8. That's just mind boggling to me. My default state is BDSP, and I loaded a SWSH save, and it's right there. What's your default save originally? I'll see if I can replicate the issue. That's not a bug. When a mon learns a move via a TR, it actually sets a TR flag in the mon's data, so that it can relearn the move (if forgotten) afterwards without having to use that TR on it again. Thus, this just shows that you weren't setting the correct flag. PKHeX working as intended.
  9. Just checked with latest stable build, it is there. I don't use Linux, so I don't know for sure. In any case, you can just download the stable build or the dev build from our site. You won't actually need to build it yourself (assuming you have a way to run them on Linux)
  10. It's there on the latest dev build. Also make sure you've loaded a SWSH save or your default blank state is SWSH. Other games aren't capable of Gigantamaxing and it makes sense why it won't be there for those games.
  11. For starters, use the latest version of PKHeX. You’re using a copy from 2019.
  12. I’m very very happy and thankful this exists. I don’t have to check all the EC one by one. Little feedback, if you don’t mind: - Tandemaus searching doesn’t seem to work on current PKHeX. I had to change the plugin from .Net framework to .Net (to install latest PKHeX Core), and it threw me an error about main not existing, so ultimately I had to temporarily lift the code into an existing plugin of mine (that I’ve already fixed the .Net thing; I forgot how I did it lol). So the code definitely works on latest PKHeX core, it’s just that the plugin needs to be updated for it - In the text lines, the Box and Slot reporting have a -1 error That’s pretty much it. I’m very thankful that this exists. Trying to hatch for 3 forms one by one.. it’s tough. ><
  13. yeah just fill up the information there, make sure the dropdown is on the correct trainer (OT or HT), and it should be all good
  14. You presumably didn't change the Handling Trainer information. If you actually traded it, it'll gain another OT, even if it's temporary and not the real OT. Hence 'Handling Trainer'. When traded back to the actual OT, anything in the Handling Trainer data is retained until it is traded again to someone else.
  15. This isn't normal. Edit the INI file in Notepad, and change it to Raw
  16. Then they’re both just copies of the save you have in-game. Congrats you’ve gotten your save.
  17. Save in-game, instead of using save states. Also upload the file so we can look at it
  18. Decrypted saves. What the OP gave are encrypted saves. Without the original 3DS or the original NAND dump, they aren’t exactly usable
  19. Gold save files don't hold a 'back up' save as part of the data structure. So if you've overwritten all saves, and state saves can't load what you want, then it is likely gone.
  20. @Mihanya I was able to use your RAW save (one not even opened by PKHeX; the untouched very first copy you've uploaded) in my game. So there's nothing wrong with your save. Probably emulator settings.
  21. No worries, I understand how frustrating something like that would be. If even the combinations won't work then yeah, something broke. Probably something along the lines of access to the flash memory, since you can't properly dump that, and checkpoint was able to recognize it to be a HeartGold cart I imagine if you open up the carts and find the right pins, you may still have access to the save, but that is beyond what this forum usually does
  22. Hmm odd. Probably could try to transfer progress over later, if I remember when I get home ><
  23. Do me a favour and stop multi-posting when you’re the latest reply. Just edit into your latest unreplied message. honestly even if the dumping failed, you probably should have stopped trying to overwrite into your cart, as you very well may have overwritten it. Also your screenshot for GodMode9 shows rom, not save. if you’ve given up getting the save, could try just simply try deleting the save (the combination keys in-game)
  24. You might be missing a step. open it in PKHeX. Export it from PKHeX (this step is important, as it fixes any broken checksums). only then do you restore the exported save into your game. Lemme know how that goes
  25. I don’t deal with crash dumps. Also make sure you run it in the correct mode (3dsx vs cia). If I’m not mistaken, one requires a certain other game, and one doesn’t. Read the GitHub page to be sure which one you should download. after all that, if it still doesn’t work, then you may need to find some other way to attempt to dump the save.
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