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theSLAYER

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Everything posted by theSLAYER

  1. You’re not contributing an event, so your post has been moved. I’ll upload one at some point.
  2. then it's illegal. it actually matters. PKHeX doesn't reverse calculate it, cause imagine how slow it'll be for every save, but if someone were to grab the details of your mon, they would be able to identify that it is hacked.
  3. it is an event raid, or a base raid in the game?
  4. @Harvdizzle4300 kindly remove illegal entries from your save, so that we can approve it. I see stuff like Electivire with Dragon Pulse, which I believe to be impossible.

  5. There's no topic regarding this. If you're like too, first change the species of any one raid (Use this to know what the bytes mean (https://projectpokemon.org/home/docs/gen-8_156/wild-area-news-normal_encount-version-r139/) Then drop the file in the reader to see if you edited the species correctly (https://projectpokemon.org/home/files/file/4030-eventpromoted-raids-reader/) Even if the reader reads the file correctly, there's no guarantee that your file is functional, but it is a start.
  6. Copy your save to your Desktop, then load the save into PKHeX from there.
  7. It’s not a regular hack in PKHeX. you have to manually hex edit the raid files (ones you download from the various raid pages), then inject those back into the game. There’s no tool for that.
  8. In what game
  9. No one knows.
  10. Sorry yeah, WC4 is from PCD, not PGT. You can probably check how PKHeD handles both PCD and PGT https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/MysteryGifts
  11. Please don’t link to ROMs on our site. I can’t remember for sure, but I think there’s a PKM file in the PGT, and what you need to decrypt is the PKM file. And https://bulbapedia.bulbagarden.net/wiki/Pokémon_data_structure_(Generation_IV)
  12. Purely displays. It’s private.
  13. The Pokémon has a move that cannot be used in that game. (presumably this is Sword and Shield) Pokémon transferred up to SWSH retain their older moves, but not every move is usable. This is normal.
  14. Yes right now transfer logic isn’t 100% supported.
  15. My own tool I use for Wonder card parsing. The tool converts to a HTML view we have on the page of the wonder card. That PID info is there
  16. Just take the one from here It’s one officially received and went through HOME properly. If it still flags then wait for PKHeX to fully support transfers
  17. yeah, probably because no one knows. There's no need to create threads again and again about this tho.
  18. The PID is forced. If you drag the file into PKHeX multiple times, you'll see that you can only get the same PID. What isn't completely forced is the IVs. It is random, but must have three 31 IVs.
  19. So for Gen 8, how it works is that the exact same card for a particular event is redeemed by everyone, then the game itself rolls appropriate details. So in this scenario, the nickname is left blank, so it rolls based on the receiving language (mon language is left unset). The PID (in this case Shiny PID) has a preset value, so everyone uses that. If you look at EC, it's all 0s. Meaning that is unset and is set randomly by the receiving game. If you look at IVs, you'll see that it says 'Set IVs'. Not every event has set IVs, but in this case they're all preset. I don't know what else I can tell you. As I said previously, out of PID/EC/TID/SID that you mentioned, only EC can be random. There are only so many different ways I can convey the same info.
  20. Depends on the event.. Our event gallery might mention if the event has a static PID or dynamic one.
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