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theSLAYER

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Everything posted by theSLAYER

  1. for starters, don't create a mon from scratch, and you'll avoid that problem. For now, drag all the offending Pokemon into a different PKHeX window, then try: Thing is, when Memories get added into legality checks, your mons would likely get flagged again. Take my advice: Don't create mons from scratch. Edit an existing mon of the same species caught in-game, of similar circumstance (If you're trying to make a raid mon shiny, edit one from raid. If you're trying to edit a hatched mon shiny, hatch that mon in-game) edit: updated Batch Editor's code above
  2. @redboy50 please stop multi-posting. If your post is the latest post, and you're not getting any replies, and you have new information, you can just edit it into your latest post. Now, probably another flag is set after you catch em (catch em in-game), unrelated to those flags.
  3. try this, see if it works?
  4. I can't load the plugin with the past 2 versions of PKHeX.
  5. I wouldn't know what the priority level for PKHeX it is, since I'm not a PKHeX dev. If anything, it's less like learning a language and more like detective work. Basically have 2 saves, one before defeating a den, one after defeating a den, and assuming there's block 1 to 14, just slowly replace the after save with blocks from a before save. Once the raid "appears" in your game with the modified after save loaded, you know which block contains the data (cause you were replacing block by block). Now, revert that block to the before save, divide the found block into many parts, and slowly find the part that contains the den code. Finally, try to figure out which segment of that part is what. Compare to stats caught and PID caught, the PID and stats are probably there. Next, either species ID or % for the raid is stored, figure that out. Frankly, I'm part of the "common folk" I mentioned earlier. I can't visually read and understand a save, nor can I decompile and read game code. All we can do is to do things by trial and error.
  6. Yeah, it is obvious that some associated data is in the save, since you can restore a save and those things would be there. Once again however, research would have to be done, to implement the editing of those. However, there is one thing that would stop research by common folk: the save is encrypted. At least in Gen 7, the save wasn't encrypted, so I could use trial and error to find the location of the byte that determines shininess in Ultra Wormholes (read the "old words" here), as the value wasn't in event constants. All I had to do was stitch saves together till I find the value, then use PKHeX to fix checksums. However for this Generation, the save is encrypted. Granted, you could use PKHeX core to decrypt the save, however I presently do not have the time to do so. Additionally, if others can't figure out how to decrypt the save, they can't look at the values or write values into the save. (editing a file while it's encrypted is a big nono) Ultimately, if you want it implemented, you could learn and do the research. If no one does the research, and you just wait for someone to do it (and as far as I can tell, no one is doing the research), it would never get implemented.
  7. there's many different saves in our Downloads: Saves and Downloads: User Contributed Saves. With that many uploads, surely there's one that's post champion.
  8. has to be researched and documented before it can be implemented. you can begin the research if you like.
  9. You only need to edit one byte, but instead you changed the whole row, lol plus I don’t even know what your original row looked like. For all I know, your whole row was different from mine.
  10. @mineiro45 it can't learn Spikes via Egg Move in Gen 8. However it can learn it via TR. Make sure you tick it in the TR window.
  11. if they do, they'll provide it. presently no.
  12. eh, it wasn't necessary to copy that entire line; you probably changed some other flag as well. Well at least we know what you've done, and future readers can also refer to that
  13. Version .

    4206 downloads

    This gift was distributed to the winners of a Lucky Draw held by 7-Eleven Japan. There were 2 million codes to be won. Results were published on Nov 17, and codes were sent out around mid-December, and announced serial code expiry date is February 3rd, 2020. Species Lunala Nickname (default, save lang) OT げっしょく TID 191026 Distribution Serial Code Location a lovely place Dates Dec 09, '19 to Feb 03, '20 PID Shiny PID Games JP 3DS: SM USUM Lv. 60 Nature Random Ability Shadow Shield (1) Item Gold Bottle Cap Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Moongeist Beam Psyshock Moonblast Moonlight WC ID 307: 「いろちがいの ルナアーラ プレゼント」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic いろちがいの ルナアーラ プレゼント 『ポケットモンスター ソード・シールド』の はつばいを きねんして いろちがいの ルナアーラを プレゼント! Format Ver.1.0.6-3, Post Updated Date:20191210_0539
  14. Version .

    4330 downloads

    This gift was distributed to the winners of a Lucky Draw held by 7-Eleven Japan. There were 2 million codes to be won. Results were published on Nov 17, and codes were sent out around mid-December, and announced serial code expiry date is February 3rd, 2020. Species Solgaleo Nickname (default, save lang) OT にっしょく TID 191026 Distribution Serial Code Location a lovely place Dates Dec 09, '19 to Feb 03, '20 PID Shiny PID Games JP 3DS: SM USUM Lv. 60 Nature Random Ability Full Metal Body (1) Item Gold Bottle Cap Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Sunsteel Strike Zen Headbutt Noble Roar Morning Sun WC ID 306: 「いろちがいの ソルガレオ プレゼント」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic いろちがいの ソルガレオ プレゼント 『ポケットモンスター ソード・シールド』の はつばいを きねんして いろちがいの ソルガレオを プレゼント! Format Ver.1.0.6-3, Post Updated Date:20191210_0537
  15. for curiosity and future readers' sake, which value did you use?
  16. I think they meant the address/offset 0x15004. (you can see the leading zeroes matches what is shown in HxD) Tho I'm not entirely convinced the information is right, cause the value I have there is neither 00 nor 01 Give it a try: change it to either 01 or C1 (as I'm pretty sure I already have the national dex), then use PKHeX to fix the checksums.
  17. As @Ammako mentioned, the issue is with your displayed form. For all Pokémon with Galarian forms, form id 0 would be their original variant. For stuff that aren't Meowth (0 - Kantonian, 1- Alolan, 2 - Galarian) nor Darmanitan (0 - Unovan, 1 - Unovan Zen, 2 - Galarian, 3- Galarian Zen) that has Galarian Variants, you should set the form ID to 1.
  18. yeah hit enter for all of them, they said "name?" too. when I'm done cycling enter through all of them, the screenshot above happened.
  19. erm, it works? (as I mentioned earlier, once you entered the boxes on the right and hit enter (cycle through them once), the sheet should start working properly)
  20. People could answer you in your existing thread, why are you creating new ones asking the same thing? Anyway, keep a safe backup for your save. Then, start a new game, keep a before and after save, then compare event constants in PKHeX. After that, apply the event constant to your original existing save.
  21. There's always a risk of getting banned. For example, if an update makes the Switch send back information, and such information can imply that the Switch has CFW, and CFW devs don't identify and block such a report being sent, you could get banned. It's not a save state, it's literally a save. Checkpoint is a save manager that can import and export saves. In any case, you'll need a save manager to import PKHeX'd saves into your game. I don't. Anyway aside from PKHeX (and maybe trades) there's no way to get Hex'd stuff onto your game.
  22. Use at your own risk. I use my hacked Switch to go online. Sure, I don't PKHeX my online save, but I do periodic backups using Checkpoint (homebrew), to back up the save onto my PC.
  23. what's did you fill into the cells? Give the exact info that didn't work, so I can try. edit: I also edited the title (Ultra Shiny -> Square Shiny) As a matter of fact, Square shinies are more common for wild battles, so calling it Ultra Shiny is misleading, when it's not overall rarer.
  24. Basically, don't try to create event mons from scratch, especially Gen 3 mons. There are event distribution units, and we have pkx and wcx for various events. Just use the files that exist.
  25. you probably need to look for documentation that enables the recalc to be removed, Or alternatively look for a cheat code to do so. In any case, this isn't a PKHeX problem.
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