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theSLAYER

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Everything posted by theSLAYER

  1. Yes. We can't do anything (like check the data), if you don't actually provide the save.
  2. Japan ones probably won't work. Yeah maybe search other sites, since I've not seen the save for it mentioned as much
  3. If no one gives you codes, consider signing up for the GAME.co.uk mailer, for a free pair of codes: https://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=2837253&articleId=2837253&catalogId=10201&langId=44&storeId=10151
  4. Check here: https://gamefaqs.gamespot.com/wii/960849-pokemon-rumble/saves
  5. (Or just go straight to the end, as opposed to reading the whole thing)
  6. Follow the specific steps for mirage island usage.
  7. Yeah, you might be thinking about newer games, where some newer games place restrictions on starters and others don’t. You gotta remember the shiny lock mechanism in main series handheld console games itself didn’t really exist or functional until Gen 5.
  8. Just spit balling here, lack of time, lack of interest (maker and third parties), other priorities, reasons related to date of discovery vs tool published, etc. Since you're interested, and you were told the offsets, why don't you guys make it? Don't take this the wrong way, but ngl the way you phrased that statement sounds hella entitled.
  9. In general: Celebi - Wasn't distributed shiny in Gen 3, neither could it be caught. Any Shadows in XD. Any non-event not mentioned here could be encountered shiny. Using RS as a reference (since you mentioned it), all in-game encounters can be shiny, even the Ralts that Wally encounters.
  10. If the save loads in PKHeX, it happens to appear supported. There’s still a chance something breaks after the edit. Do know that every ROM hack maker might do/require something unique that the base games don’t. Unofficial games won’t be supported. (If it happens to load, it just means the hack is close enough to the original). For PKHeX to support unofficial games, it’ll require a 3rd party forking PKHeX and making their own modifications. still I think it is worth a try.
  11. While not officially endorsed by Nintendo, you’re asking for ROM dump of a commercial product. I won’t infract you due to the weird circumstance, but do know asking for ROMs is against our rules and you shouldn’t do it again :3 Also, while we might have AR codes and the like, we are by no means an AR forum. Your issue sounds frustrating. I do hope you go to a support channel/forum better equipped to deal with your issue.
  12. Version Beta 28

    7249 downloads

    Add custom skins to your official VC dumps! Swap games around! Original Link: https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/
  13. Part of my steps here mentions how to inject arm9.bin:
  14. Yeah it certainly was fun, but I think it’s been too long since it was managed
  15. If I’m not mistaken, the issue here is legal.exe has not been updated for a long time. Sounds like a bad idea.
  16. Is legal.exe even updated for current legality checks?
  17. So let's say you want Ho-Oh for example. 1. Make sure the coordinates are for the Red Wormhole 2. Make sure you unset Flag 4 (not the species number. Literally flag number 4) 3. Make sure you set the other numbers 1 through 15, except 4. If you're still having difficulties, I don't how else to explain it.
  18. The flags portion of the excel sheet. Event flags. Set or unset them.
  19. what's with the title.
  20. You can perform coordinate editing: There are some limitations; I think you'll need to be in a cave before you attempt to teleport to a different spot. It might work best if you save in a random ultra wormhole spot before attempting to teleport. Make sure you keep a safe backup of the unedited save.
  21. PID and IV is linked for mons caught in Gen 3. Shininess is dependent on PID, TID and SID. So to change the IVs of a Shiny Mew, you have to change the PID to keep the combination valid. And to keep it shiny on the newly changed PID, you would have to change the TID and SID to.
  22. Use a Sandshrew from LGP in the encounter database as the base of your edits. Tools > Data > Encounter Database
  23. Load the game without loading save states. And please stop multi-posting. Either think long and hard before you post, so that they're all in one post; or edit any new info into your latest unanswered post. I look forward to hearing whether loading without state saves works for you.
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