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Guested

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Everything posted by Guested

  1. That's because Pokegen is a new program made to replace Pokesav which has crap for support and development. You can also simply type in Pokegen without using the character chart. The difference is you don't have to bother with Applocale.
  2. Okay. Then hopefully that pkm file works for her, otherwise I don't know what else could be wrong.
  3. I was asking both, actually. specifying male specifically for Burmy?
  4. Looks pretty cool, Kazo. Glad to see there is progress being made into BW hacking. I look forward to playing around with this.
  5. I doubt the problem is in the cartridge. But perhaps some more research is needed here. It could be that Burmy uses data beyond the face-value gender and is tied with the PID and/or another value (similar to the value for Wurmple). Are you merely changing the gender to Male? Or are you using a PID that generated a Male gender specifically for a Burmy?
  6. I HAVE all of the sprites that I want/need to insert. The issue is the insertion, which is that process outlined in the videos.
  7. Thanks for submitting an event that you picked up yourself, aquaguy34. And thanks for attaching the files in a .zip file.
  8. Are you using the english version of Pokesav or the Japanese version of pokesav? I've never heard of people trying to run the English version of pokesav with applocale, so I'm not sure if that can work... that might be what is causing your errors. The best answer here, like mentioned, is Pokegen. It will solve your problems immediately. You dont have to set anything extra up, it natively supports English and Japanese. And you don't even have to set up a Japanese keyboard in your OS to enter in the Japanese characters if you don't want to. You can just use the onscreen character map like Bond mentioned. Trust us, just use Pokegen.
  9. I had completely forgot that you were going to use this in another project, but I'm not even sure if it's going to be possible. In order to get in all the different trainers, I had to replace existing trainer classes and their battle sprites, overworld sprites, class name, and even a few of the trainers teams themselves. I'm not even sure this would work with an existing game or other modification, as a lot of trainers and characters would appear as the trainers I've added in. You're welcome to try, I'll see about putting an SS version together. In the meantime you could apply this patch to an HG game and take a look at what classes, sprites, etc are replaced and see if it intereferes with what you're using. But I'm gonna guess it won't work.
  10. The Showdown Beta (version 0.9) has been released for HG. See first post for details. I'll put together a patch for SS if there is interest.
  11. The duplicate routes are for the High Link areas. Obviously, you can't catch pokemon there, so you don't want to use those ones. The duplicates are more clearly labeled in Pokegen, so that advice is good.
  12. Feel free to read stuff before you go creating new threads. But the actuality is that you need your previous generation game to be an actual retail cart. Flashcarts will not work. Just put your original Soul Silver cart into the other DS and it should work fine.
  13. http://projectpokemon.org/forums/showthread.php?11680-What-is-Valid-and-Invalid-on-Random-Wifi-Pokemon-B-W&highlight=random+wifi Just read this.
  14. Experience by battling. You'll see a lot of good strategies (and some not good ones) by participating. But the thing is... with this style of battling, sometimes stuff works well, sometimes they don't. Sometimes you'll be doomed to lose merely based on the three pokemon you choose. That's what's great about Stadium-style battling. Also, with the Battle Recorder/Vs. Recorder, you can just spend some time watching other people's battles and get some ideas.
  15. It's one week from the last update. I'll post it again, because it might be too difficult for you to read a post that was two whole posts earlier. Hope it's easier to see this time.
  16. I don't recall, it's been so long. But I rememeber Kazo himself saying there were things that didn't work right.
  17. Unfortunately, Kazo's program doesn't do it quite right. It's still best to actually Pokeshift them.
  18. Serebii got the scoop a couple days ago, and has posted the information about this event in his news update today. The info can also be found in the event page. http://serebii.net/events/2010.shtml#japan The Pokemon are Mamepato, Yanappu, and Kibago. They correspond to the pokemon owned by each of the main characters in the anime, currently. Natures and genders are set, and in something new for Pokemon Events, each one has a specific set stat at a 31 IV.
  19. Nice catch, guys. At a quick glance, it seems like you can edit just about anything. Too bad he couldn't put them all into a single program.... but at least his interface doesn't suck AS much as before... (still pretty bad). For those who want to get rid of the garbled/non-encoded text, you can use Applocale to open it in Japanese if you don't have a recent version of WIndows (Vista/7) to open it in Japanese.
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