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Tigerseye

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About Tigerseye

  • Birthday 02/07/1993
  1. Thank you, Codemonkey That's interesting to know - I guess it improves performance, not having to calculate it with a formula. So they use tables like the ones on Eevee's site that xfr linked to?
  2. I am actually writing this in .NET (well, I'm using VB Studio 2010) That might be extremely helpful to have a look at actually - I may not use any of the code directly but I am always up for new ways of doing things. My program is a bit inefficient at the moment (it's a little slower than Pokésav, etc. - due to me being a novice programmer!) so I'd love to see how other people write things. Thanks for the explanation on that, xfr. I might stick to just computing the growth rate and experience separately for each Pokémon - this will work best with the database structure I have going. Cheers for the help
  3. Thanks for that link, xfr What do you mean by the growth rates of every evolution line?
  4. Thank you for the prompt reply, KazoWAR. I'm not that familiar with Bulbapedia yet so it's helpful to have those direct links A little light reading for me then PS I am guessing this means that I need to have some sort of database in my program containing data on EXP growth type and base stats for each species of Pokémon?
  5. Hi all, First off, I am really sorry if this is in the wrong forum; I wasn't quite sure where to put it ^^" I am currently writing a .pkm-editing program as a personal project. Through research and reading through helpful websites I have managed to tack together functions that create a PID from IVs, extract data from the PID and IVs and finds sets of IVs for PIDs. However, I have hit a dead end. My next task is to write functions that a) calculate the Pokémon's level from its experience points and vice-versa, and b) calculate the max stats from base stats, level, EVs and IVs. I am aware that for the former the growth rates are different for each Pokémon - however, two forumlae are undetermined (fluctuating and erratic, I believe). For the latter, I'm really not sure how the max stats are calculated as a Pokémon is levelling up. What I'm really asking is: can anyone provide information on either of these issues? How does Pokésav calculate experience and level? Does it have a built-in database of all the Pokémon species? And how does it calculate the max stats? Again, does it have all the Pokémon species' base stats built in?And how are the stats calculated at different levels? Do I need to emulate the environment of the actual game to calculate these? Sorry; long post is long :3 Any help would be much appreciated. Thanks in advance.
  6. Hi there, I'd be happy to help if you can provide the correct data I need either the info (EVs and IVs, I think) of a non-chained / non-hatched shiny Pokémon that you've caught in your game, or you could trade me a Pokémon over the GTS and then I'd be able to tell you (I've never done a specific trade before, involves friend codes, or something? ) The trade would be easier; the other method involves binary sums But let me know
  7. Thank you so much, OmegaDonut; that was precisely the problem! That's very interesting to find out. I guess I'll have to bear the aesthetic error of not spelling Pokémon correctly in order to get Japanese Pokésav working properly Many thanks again. And thank you very much Tsujin, for taking a look at my save file for me. Problem solved!
  8. Sorry for not replying for ages... x) At the moment I am using Pokégen, and it's not really a massive problem. It's just that I'm stubborn and curious and I like to know why things won't work for the sake of solving problems - so I thought I'd ask for help because I got stuck on this one :3 Of course, the only other solution is to grab a chart of the Japanese characters and their respective hex codes (which I have put together myself, ask if you want it ) and put the actual hex into the trash bytes section of Pokésav. If you'd like a look at my .sav file, I've attached it (I think ) Tsujin, it's nice to know that someone is as stubborn as me Let me know if anyone needs anything else. TE plat.SAV
  9. Sigh... Okay, well I gather that PokéGen has more features, is easier to use etc. etc. but I just thought that someone might be able to offer a solution that might also be able to help others with the same problem. I also like to know why things like this won't work so that when writing my own programs I can be sure to avoid creating a program with the same problem. I gather that no one knows the real answer to this problem, but thank you everyone for your time all the same.
  10. Thanks for the reply - I've already tried renaming the file to a simple file name and it still won't load... The reason I don't really want to have to switch to Pokégen is that I do like Pokésav - and I know other people have had this problem before, and I'd like to know how to fix it for their benefit as well as mine. I'd rather fix the problem than avoid it; there must be something we can do to get it working. Happy new year to you all, and here's to sorting this out! TE
  11. Hi, I've recently been really interested in creating Japanese Pokémon - and for this, obviously, I need to get the Japanese characters to show up. I followed instructions on a thread to install the Japanese language packs and then to install AppLocale and run Pokésav through it, but when I do that Pokésav won't let me load my .sav files; it gives me a Wrong File Type error. When I run it normally (not with AppLocale) it runs fine. I'm running Windows XP, if it makes any difference, with the Platinum version of Pokésav, version 0.06d, for a Platinum ROM. And I'm not using no$gba, whatever that it I know this problem has been posted before but I didn't want to post in a dead thread. Any help would be very much appreciated - I've tried everything I can think of! :3 Thanks in advance, TE
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